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https://github.com/hanetzer/sdraw_mods_cvr.git
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Remove Middle Finger & Relaxed Hand checks.
Any hand that is not recognized shall be relaxed.
This commit is contained in:
parent
9225506c26
commit
7eb36710e0
1 changed files with 4 additions and 30 deletions
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@ -246,6 +246,8 @@ namespace ml_lme
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// Left hand gestures
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if (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly))
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{
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m_inputManager.gestureLeftRaw = 0f;
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// Finger Point & Finger Gun
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if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle > 0.75f &&
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m_inputManager.fingerCurlLeftRing > 0.75f && m_inputManager.fingerCurlLeftPinky > 0.75f)
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@ -267,13 +269,6 @@ namespace ml_lme
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m_inputManager.gestureLeftRaw = 6f;
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}
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// Rock and Roll (Middle Finger)
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if (m_inputManager.fingerCurlLeftIndex > 0.75f && m_inputManager.fingerCurlLeftMiddle < 0.2f &&
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m_inputManager.fingerCurlLeftRing > 0.75f && m_inputManager.fingerCurlLeftPinky > 0.75f)
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{
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m_inputManager.gestureLeftRaw = 6f;
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}
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// Fist & Thumbs Up
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if (m_inputManager.fingerCurlLeftIndex > 0.5f && m_inputManager.fingerCurlLeftMiddle > 0.5f &&
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m_inputManager.fingerCurlLeftRing > 0.5f && m_inputManager.fingerCurlLeftPinky > 0.5f)
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@ -283,14 +278,6 @@ namespace ml_lme
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: 2f;
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}
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// Relaxed Hand
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if (m_inputManager.fingerCurlLeftIndex < 0.5f && m_inputManager.fingerCurlLeftMiddle < 0.5f &&
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m_inputManager.fingerCurlLeftRing < 0.5f && m_inputManager.fingerCurlLeftPinky < 0.5f)
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{
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m_inputManager.gestureLeftRaw = Mathf.Clamp01(
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(l_data.m_leftHand.m_grabStrength - 0.4f) / 0.6f);
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}
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// Open Hand
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if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle < 0.2f &&
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m_inputManager.fingerCurlLeftRing < 0.2f && m_inputManager.fingerCurlLeftPinky < 0.2f)
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@ -304,6 +291,8 @@ namespace ml_lme
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// Right hand gestures
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if (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly))
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{
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m_inputManager.gestureRightRaw = 0f;
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// Finger Point & Finger Gun
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if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle > 0.75f &&
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m_inputManager.fingerCurlRightRing > 0.75f && m_inputManager.fingerCurlRightPinky > 0.75f)
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@ -325,13 +314,6 @@ namespace ml_lme
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m_inputManager.gestureRightRaw = 6f;
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}
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// Rock and Roll (Middle Finger)
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if (m_inputManager.fingerCurlRightIndex > 0.75f && m_inputManager.fingerCurlRightMiddle < 0.2f &&
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m_inputManager.fingerCurlRightRing > 0.75f && m_inputManager.fingerCurlRightPinky > 0.75f)
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{
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m_inputManager.gestureRightRaw = 6f;
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}
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// Fist & Thumbs Up
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if (m_inputManager.fingerCurlRightIndex > 0.5f && m_inputManager.fingerCurlRightMiddle > 0.5f &&
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m_inputManager.fingerCurlRightRing > 0.5f && m_inputManager.fingerCurlRightPinky > 0.5f)
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@ -341,14 +323,6 @@ namespace ml_lme
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: 2f;
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}
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// Relaxed Hand
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if (m_inputManager.fingerCurlRightIndex < 0.5f && m_inputManager.fingerCurlRightMiddle < 0.5f &&
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m_inputManager.fingerCurlRightRing < 0.5f && m_inputManager.fingerCurlRightPinky < 0.5f)
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{
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m_inputManager.gestureRightRaw = Mathf.Clamp01(
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(l_data.m_rightHand.m_grabStrength - 0.4f) / 0.6f);
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}
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// Open Hand
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if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle < 0.2f &&
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m_inputManager.fingerCurlRightRing < 0.2f && m_inputManager.fingerCurlRightPinky < 0.2f)
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