Fix of collision layers

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SDraw 2025-06-29 15:42:29 +03:00
parent aef5af99af
commit 7f29079109
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GPG key ID: BB95B4DAB2BB8BB5
3 changed files with 17 additions and 6 deletions

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@ -311,7 +311,7 @@ namespace ml_prm
BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance.Animator);
m_puppetRoot = new GameObject("Root").transform;
m_puppetRoot.gameObject.layer = CVRLayers.PlayerClone;
m_puppetRoot.gameObject.layer = CVRLayers.PlayerLocal;
m_puppetRoot.parent = m_puppet;
m_puppetRoot.position = m_avatarTransform.position;
m_puppetRoot.rotation = m_avatarTransform.rotation;
@ -775,7 +775,7 @@ namespace ml_prm
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
{
Transform l_target = new GameObject(p_name).transform;
l_target.gameObject.layer = CVRLayers.PlayerClone;
l_target.gameObject.layer = CVRLayers.PlayerLocal;
l_target.parent = p_parent;
p_source.CopyGlobal(l_target);
return l_target;