mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Mode switch handling, attempt two
This commit is contained in:
parent
66b448a2c3
commit
84b0de7065
13 changed files with 256 additions and 288 deletions
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@ -98,11 +98,8 @@ namespace ml_amt
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m_emoteActive = (l_animState.tagHash == ms_emoteHash);
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}
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if(m_parameters.Count > 0)
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{
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foreach(AvatarParameter l_param in m_parameters)
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l_param.Update(this);
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}
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foreach(AvatarParameter l_param in m_parameters)
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l_param.Update(this);
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}
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}
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@ -214,7 +211,6 @@ namespace ml_amt
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m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
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l_locomotionOverride = true;
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}
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if(m_ikOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
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{
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m_vrIk.solver.locomotion.weight = 0f;
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@ -152,12 +152,12 @@ namespace ml_dht
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bool l_result = false;
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if(m_enabled && Settings.FaceTracking)
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{
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p_component.LipSyncWasUpdated = true;
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if(!m_lipDataSent)
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{
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FaceTrackingManager.Instance.SubmitNewFacialData(m_lipData);
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m_lipDataSent = true;
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}
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p_component.LipSyncWasUpdated = true;
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p_component.UpdateShapesLocal_Private();
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l_result = true;
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@ -94,8 +94,8 @@ namespace ml_lme
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MelonLoader.MelonCoroutines.Start(WaitForSettings());
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MelonLoader.MelonCoroutines.Start(WaitForMaterial());
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VRModeSwitchEvents.OnInitializeXR.AddListener(OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(OnSwitchToDesktop);
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VRModeSwitchEvents.OnInitializeXR.AddListener(OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(OnModeSwitch);
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}
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IEnumerator WaitForSettings()
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@ -155,8 +155,8 @@ namespace ml_lme
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Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
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MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(OnSwitchToDesktop);
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(OnModeSwitch);
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}
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public override void UpdateInput()
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@ -444,38 +444,20 @@ namespace ml_lme
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}
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}
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void OnSwitchToVR()
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void OnModeSwitch()
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{
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m_inVR = true;
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m_inVR = Utils.IsInVR();
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base._inputManager.SetModuleAsLast(this);
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if(m_handRayLeft != null)
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{
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m_handRayLeft.isDesktopRay = false;
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m_handRayLeft.SetVRActive(true);
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m_handRayLeft.isDesktopRay = !m_inVR;
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m_handRayLeft.SetVRActive(m_inVR);
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}
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if(m_handRayRight != null)
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{
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m_handRayRight.isDesktopRay = false;
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m_handRayRight.SetVRActive(true);
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}
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OnEnableChange(Settings.Enabled);
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}
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void OnSwitchToDesktop()
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{
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m_inVR = false;
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base._inputManager.SetModuleAsLast(this);
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if(m_handRayLeft != null)
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{
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m_handRayLeft.isDesktopRay = true;
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m_handRayLeft.SetVRActive(false);
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}
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if(m_handRayRight != null)
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{
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m_handRayRight.isDesktopRay = true;
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m_handRayRight.SetVRActive(false);
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m_handRayRight.isDesktopRay = !m_inVR;
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m_handRayRight.SetVRActive(m_inVR);
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}
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OnEnableChange(Settings.Enabled);
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@ -1,8 +1,6 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.VRModeSwitch;
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using RootMotion.FinalIK;
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using System.Reflection;
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using UnityEngine;
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namespace ml_lme
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@ -67,13 +65,7 @@ namespace ml_lme
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void OnDestroy()
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{
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if(m_leftArmIK != null)
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Destroy(m_leftArmIK);
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m_leftArmIK = null;
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if(m_rightArmIK != null)
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Destroy(m_rightArmIK);
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m_rightArmIK = null;
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RemoveArmIK();
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if(m_leftHandTarget != null)
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Destroy(m_leftHandTarget);
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@ -164,27 +156,11 @@ namespace ml_lme
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if(PlayerSetup.Instance._animator.isHuman)
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{
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Vector3 l_hipsPos = Vector3.zero;
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m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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if(m_hips != null)
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l_hipsPos = m_hips.localPosition;
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._animator.transform);
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m_poseHandler.GetHumanPose(ref m_pose);
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if(!m_inVR)
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{
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// Force desktop avatar into T-Pose
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
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m_poseHandler.GetHumanPose(ref m_pose);
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HumanPose l_tPose = new HumanPose
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{
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bodyPosition = m_pose.bodyPosition,
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bodyRotation = m_pose.bodyRotation,
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muscles = new float[m_pose.muscles.Length]
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};
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for(int i = 0; i < l_tPose.muscles.Length; i++)
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l_tPose.muscles[i] = MusclePoses.TPoseMuscles[i];
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m_poseHandler.SetHumanPose(ref l_tPose);
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}
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PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
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Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
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if(l_hand != null)
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@ -194,54 +170,13 @@ namespace ml_lme
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if(l_hand != null)
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m_rightHandTarget.localRotation = ms_offsetRight * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
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if(m_vrIK == null)
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{
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Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
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if(l_chest == null)
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l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
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if(l_chest == null)
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l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
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m_leftArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
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m_leftArmIK.solver.isLeft = true;
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m_leftArmIK.solver.SetChain(
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l_chest,
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
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PlayerSetup.Instance._animator.transform
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);
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m_leftArmIK.solver.arm.target = m_leftHandTarget;
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m_leftArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetLeftElbow();
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m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_leftArmIK.enabled = (m_enabled && !m_fingersOnly);
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m_rightArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
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m_rightArmIK.solver.isLeft = false;
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m_rightArmIK.solver.SetChain(
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l_chest,
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
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PlayerSetup.Instance._animator.transform
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);
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m_rightArmIK.solver.arm.target = m_rightHandTarget;
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m_rightArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetRightElbow();
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m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_rightArmIK.enabled = (m_enabled && !m_fingersOnly);
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m_poseHandler?.SetHumanPose(ref m_pose);
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}
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else
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if(m_vrIK != null)
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{
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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if(m_hips != null)
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m_hips.localPosition = l_hipsPos;
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else if(!m_inVR)
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SetupArmIK();
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}
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}
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@ -250,11 +185,20 @@ namespace ml_lme
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// Old VRIK is destroyed by game
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m_inVR = Utils.IsInVR();
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(m_inVR)
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RemoveArmIK();
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if(m_vrIK != null)
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{
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m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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}
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else if(!m_inVR)
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{
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PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
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SetupArmIK();
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}
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}
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// VRIK updates
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@ -346,6 +290,56 @@ namespace ml_lme
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m_rightTargetActive = false;
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}
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void SetupArmIK()
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{
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Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
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if(l_chest == null)
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l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
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if(l_chest == null)
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l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
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m_leftArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
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m_leftArmIK.solver.isLeft = true;
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m_leftArmIK.solver.SetChain(
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l_chest,
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
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PlayerSetup.Instance._animator.transform
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);
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m_leftArmIK.solver.arm.target = m_leftHandTarget;
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m_leftArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetLeftElbow();
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m_leftArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_leftArmIK.enabled = (m_enabled && !m_fingersOnly);
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m_rightArmIK = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
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m_rightArmIK.solver.isLeft = false;
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m_rightArmIK.solver.SetChain(
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l_chest,
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
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PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
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PlayerSetup.Instance._animator.transform
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);
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m_rightArmIK.solver.arm.target = m_rightHandTarget;
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m_rightArmIK.solver.arm.bendGoal = LeapTracking.Instance.GetRightElbow();
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m_rightArmIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_rightArmIK.enabled = (m_enabled && !m_fingersOnly);
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}
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void RemoveArmIK()
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{
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if(m_leftArmIK != null)
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Object.Destroy(m_leftArmIK);
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m_leftArmIK = null;
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if(m_rightArmIK != null)
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Object.Destroy(m_rightArmIK);
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m_rightArmIK = null;
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}
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void RefreshArmIK()
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{
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if((m_leftArmIK != null) && (m_rightArmIK != null))
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@ -89,8 +89,8 @@ namespace ml_lme
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OnTrackingModeChange(Settings.TrackingMode);
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OnRootAngleChange(Settings.RootAngle);
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VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnSwitchToDesktop);
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VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnModeSwitch);
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}
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IEnumerator WaitForLocalPlayer()
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@ -141,8 +141,8 @@ namespace ml_lme
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Settings.HeadAttachChange -= this.OnHeadAttachChange;
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Settings.HeadOffsetChange -= this.OnHeadOffsetChange;
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnSwitchToVR);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnSwitchToDesktop);
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VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnModeSwitch);
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VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnModeSwitch);
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}
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void Update()
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@ -270,14 +270,9 @@ namespace ml_lme
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnSwitchToVR()
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void OnModeSwitch()
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{
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m_inVR = true;
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OnHeadAttachChange(Settings.HeadAttach);
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}
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void OnSwitchToDesktop()
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{
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m_inVR = false;
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m_inVR = Utils.IsInVR();
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OnHeadAttachChange(Settings.HeadAttach);
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}
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26
ml_lme/PoseHelper.cs
Normal file
26
ml_lme/PoseHelper.cs
Normal file
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@ -0,0 +1,26 @@
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using UnityEngine;
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using ABI_RC.Systems.IK;
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namespace ml_lme
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{
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static class PoseHelper
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{
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public static void ForceTPose(Animator p_animator)
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{
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if(p_animator.isHuman)
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{
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HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
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HumanPose l_pose = new HumanPose();
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l_handler.GetHumanPose(ref l_pose);
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for(int i=0, j = Mathf.Min(l_pose.muscles.Length,MusclePoses.TPoseMuscles.Length); i < j; i++)
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l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
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l_pose.bodyPosition = Vector3.up;
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l_pose.bodyRotation = Quaternion.identity;
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l_handler.SetHumanPose(ref l_pose);
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l_handler.Dispose();
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}
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}
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}
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}
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@ -40,11 +40,12 @@ namespace ml_lme
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public static void SetModuleAsLast(this CVRInputManager p_instance, CVRInputModule p_module)
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{
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List<CVRInputModule> l_modules = ms_inputModules.GetValue(p_instance) as List<CVRInputModule>;
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int l_lastIndex = l_modules.Count - 1;
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int l_index = l_modules.FindIndex(p => p == p_module);
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if(l_index != -1)
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if((l_index != -1) && (l_index != l_lastIndex))
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{
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l_modules[l_index] = l_modules[l_modules.Count - 1];
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l_modules[l_modules.Count - 1] = p_module;
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l_modules[l_index] = l_modules[l_lastIndex];
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l_modules[l_lastIndex] = p_module;
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}
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}
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|
|
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@ -83,13 +83,7 @@ namespace ml_pam
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void OnDestroy()
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{
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if(m_armIKLeft != null)
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Destroy(m_armIKLeft);
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m_armIKLeft = null;
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if(m_armIKRight != null)
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Destroy(m_armIKRight);
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m_armIKRight = null;
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RemoveArmIK();
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if(m_rootLeft != null)
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Destroy(m_rootLeft);
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@ -331,19 +325,15 @@ namespace ml_pam
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internal void OnAvatarSetup()
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{
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// Recheck if user could switch to VR
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RecheckMode();
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m_inVR = Utils.IsInVR();
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(!m_inVR && PlayerSetup.Instance._animator.isHuman)
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ReparentRoots();
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if(PlayerSetup.Instance._animator.isHuman)
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{
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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TPoseHelper l_tpHelper = new TPoseHelper();
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if(m_vrIK == null)
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{
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l_tpHelper.Assign(PlayerSetup.Instance._animator);
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l_tpHelper.Apply();
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}
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if(!m_inVR)
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PoseHelper.ForceTPose(PlayerSetup.Instance._animator);
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Transform l_leftHand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
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if(l_leftHand != null)
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@ -352,59 +342,14 @@ namespace ml_pam
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if(l_rightHand != null)
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m_rightTarget.localRotation = ms_offsetRight * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_rightHand.GetMatrix()).rotation;
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if(m_vrIK == null)
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{
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Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
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if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_armIKLeft = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKLeft.solver.isLeft = true;
|
||||
m_armIKLeft.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
l_leftHand,
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKLeft.solver.arm.target = m_leftTarget;
|
||||
m_armIKLeft.solver.arm.positionWeight = 1f;
|
||||
m_armIKLeft.solver.arm.rotationWeight = 1f;
|
||||
m_armIKLeft.solver.IKPositionWeight = 0f;
|
||||
m_armIKLeft.solver.IKRotationWeight = 0f;
|
||||
m_armIKLeft.enabled = false;
|
||||
|
||||
m_armLength = m_armIKLeft.solver.arm.mag * 1.25f;
|
||||
|
||||
m_armIKRight = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKRight.solver.isLeft = false;
|
||||
m_armIKRight.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
l_rightHand,
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKRight.solver.arm.target = m_rightTarget;
|
||||
m_armIKRight.solver.arm.positionWeight = 1f;
|
||||
m_armIKRight.solver.arm.rotationWeight = 1f;
|
||||
m_armIKRight.solver.IKPositionWeight = 0f;
|
||||
m_armIKRight.solver.IKRotationWeight = 0f;
|
||||
m_armIKRight.enabled = false;
|
||||
}
|
||||
else
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_armLength = m_vrIK.solver.leftArm.mag * 1.25f;
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
|
||||
l_tpHelper.Restore();
|
||||
l_tpHelper.Unassign();
|
||||
else if(!m_inVR)
|
||||
SetupArmIK();
|
||||
}
|
||||
|
||||
SetEnabled(m_enabled);
|
||||
|
@ -413,14 +358,23 @@ namespace ml_pam
|
|||
internal void OnAvatarReinitialize()
|
||||
{
|
||||
// Old VRIK is destroyed by game
|
||||
RecheckMode();
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
|
||||
|
||||
ReparentRoots();
|
||||
|
||||
if(m_inVR)
|
||||
RemoveArmIK();
|
||||
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_armLength = m_vrIK.solver.leftArm.mag * 1.25f;
|
||||
m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
}
|
||||
else if(!m_inVR)
|
||||
SetupArmIK();
|
||||
|
||||
SetEnabled(m_enabled);
|
||||
}
|
||||
|
||||
internal void OnPickupGrab(CVRPickupObject p_pickup, ControllerRay p_ray, Vector3 p_hit)
|
||||
|
@ -494,6 +448,62 @@ namespace ml_pam
|
|||
}
|
||||
|
||||
// Arbitrary
|
||||
void SetupArmIK()
|
||||
{
|
||||
Transform l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.UpperChest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Chest);
|
||||
if(l_chest == null)
|
||||
l_chest = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Spine);
|
||||
|
||||
m_armIKLeft = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKLeft.solver.isLeft = true;
|
||||
m_armIKLeft.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKLeft.solver.arm.target = m_leftTarget;
|
||||
m_armIKLeft.solver.arm.positionWeight = 1f;
|
||||
m_armIKLeft.solver.arm.rotationWeight = 1f;
|
||||
m_armIKLeft.solver.IKPositionWeight = 0f;
|
||||
m_armIKLeft.solver.IKRotationWeight = 0f;
|
||||
m_armIKLeft.enabled = false;
|
||||
|
||||
m_armLength = m_armIKLeft.solver.arm.mag * 1.25f;
|
||||
|
||||
m_armIKRight = PlayerSetup.Instance._avatar.AddComponent<ArmIK>();
|
||||
m_armIKRight.solver.isLeft = false;
|
||||
m_armIKRight.solver.SetChain(
|
||||
l_chest,
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightShoulder),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
|
||||
PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand),
|
||||
PlayerSetup.Instance._animator.transform
|
||||
);
|
||||
m_armIKRight.solver.arm.target = m_rightTarget;
|
||||
m_armIKRight.solver.arm.positionWeight = 1f;
|
||||
m_armIKRight.solver.arm.rotationWeight = 1f;
|
||||
m_armIKRight.solver.IKPositionWeight = 0f;
|
||||
m_armIKRight.solver.IKRotationWeight = 0f;
|
||||
m_armIKRight.enabled = false;
|
||||
}
|
||||
|
||||
void RemoveArmIK()
|
||||
{
|
||||
if(m_armIKLeft != null)
|
||||
Object.Destroy(m_armIKLeft);
|
||||
m_armIKLeft = null;
|
||||
|
||||
if(m_armIKRight != null)
|
||||
Object.Destroy(m_armIKRight);
|
||||
m_armIKRight = null;
|
||||
}
|
||||
|
||||
void SetArmActive(Settings.LeadHand p_hand, bool p_state, bool p_forced = false)
|
||||
{
|
||||
if(m_enabled || p_forced)
|
||||
|
@ -513,19 +523,15 @@ namespace ml_pam
|
|||
}
|
||||
}
|
||||
|
||||
void RecheckMode()
|
||||
void ReparentRoots()
|
||||
{
|
||||
if(m_inVR != Utils.IsInVR())
|
||||
{
|
||||
m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootLeft.localPosition = Vector3.zero;
|
||||
m_rootLeft.localRotation = Quaternion.identity;
|
||||
m_rootLeft.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootLeft.localPosition = Vector3.zero;
|
||||
m_rootLeft.localRotation = Quaternion.identity;
|
||||
|
||||
m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootRight.localPosition = Vector3.zero;
|
||||
m_rootRight.localRotation = Quaternion.identity;
|
||||
}
|
||||
m_inVR = Utils.IsInVR();
|
||||
m_rootRight.parent = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_rootRight.localPosition = Vector3.zero;
|
||||
m_rootRight.localRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
26
ml_pam/PoseHelper.cs
Normal file
26
ml_pam/PoseHelper.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using UnityEngine;
|
||||
using ABI_RC.Systems.IK;
|
||||
|
||||
namespace ml_pam
|
||||
{
|
||||
static class PoseHelper
|
||||
{
|
||||
public static void ForceTPose(Animator p_animator)
|
||||
{
|
||||
if(p_animator.isHuman)
|
||||
{
|
||||
HumanPoseHandler l_handler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
|
||||
HumanPose l_pose = new HumanPose();
|
||||
l_handler.GetHumanPose(ref l_pose);
|
||||
|
||||
for(int i = 0, j = Mathf.Min(l_pose.muscles.Length, MusclePoses.TPoseMuscles.Length); i < j; i++)
|
||||
l_pose.muscles[i] = MusclePoses.TPoseMuscles[i];
|
||||
|
||||
l_pose.bodyPosition = Vector3.up;
|
||||
l_pose.bodyRotation = Quaternion.identity;
|
||||
l_handler.SetHumanPose(ref l_pose);
|
||||
l_handler.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace ml_pam
|
||||
{
|
||||
class TPoseHelper
|
||||
{
|
||||
HumanPoseHandler m_poseHandler = null;
|
||||
HumanPose m_oldPose;
|
||||
HumanPose m_newPose;
|
||||
Vector3 m_hipsLocalPos = Vector3.zero;
|
||||
Transform m_hips = null;
|
||||
|
||||
public void Assign(Animator p_animator)
|
||||
{
|
||||
if(m_poseHandler != null)
|
||||
{
|
||||
m_poseHandler = new HumanPoseHandler(p_animator.avatar, p_animator.transform);
|
||||
m_hips = p_animator.GetBoneTransform(HumanBodyBones.Hips);
|
||||
}
|
||||
}
|
||||
|
||||
public void Unassign()
|
||||
{
|
||||
m_poseHandler?.Dispose();
|
||||
m_poseHandler = null;
|
||||
m_oldPose = new HumanPose();
|
||||
m_newPose = new HumanPose();
|
||||
m_hips = null;
|
||||
m_hipsLocalPos = Vector3.zero;
|
||||
}
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
if(m_hips != null)
|
||||
m_hipsLocalPos = m_hips.localPosition;
|
||||
|
||||
if(m_poseHandler != null)
|
||||
{
|
||||
m_poseHandler.GetHumanPose(ref m_oldPose);
|
||||
m_newPose.bodyPosition = m_oldPose.bodyPosition;
|
||||
m_newPose.bodyRotation = m_oldPose.bodyRotation;
|
||||
m_newPose.muscles = new float[m_oldPose.muscles.Length];
|
||||
for(int i = 0, j = m_newPose.muscles.Length; i < j; i++)
|
||||
m_newPose.muscles[i] = ABI_RC.Systems.IK.MusclePoses.TPoseMuscles[i];
|
||||
|
||||
m_poseHandler.SetHumanPose(ref m_newPose);
|
||||
}
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
if(m_poseHandler != null)
|
||||
m_poseHandler.SetHumanPose(ref m_oldPose);
|
||||
|
||||
if(m_hips != null)
|
||||
m_hips.localPosition = m_hipsLocalPos;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,7 +36,7 @@ namespace ml_pmc
|
|||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarReinitialize_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
|
||||
new HarmonyLib.HarmonyMethod(typeof(PlayerMovementCopycat).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
|
@ -140,13 +140,27 @@ namespace ml_pmc
|
|||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnAvatarReinitialize();
|
||||
void OnAvatarReinitialize()
|
||||
static void OnAvatarReinitialize_Prefix() => ms_instance?.OnPreAvatarReinitialize();
|
||||
void OnPreAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnAvatarReinitialize();
|
||||
m_localCopycat.OnPreAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarReinitialize_Postfix() => ms_instance?.OnPostAvatarReinitialize();
|
||||
void OnPostAvatarReinitialize()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localCopycat != null)
|
||||
m_localCopycat.OnPostAvatarReinitialize();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
|
|
|
@ -37,9 +37,6 @@ namespace ml_pmc
|
|||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnSwitchToVR);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnSwitchToDesktop);
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
|
@ -56,9 +53,6 @@ namespace ml_pmc
|
|||
m_animator = null;
|
||||
m_vrIk = null;
|
||||
m_lookAtIk = null;
|
||||
|
||||
VRModeSwitchEvents.OnInitializeXR.RemoveListener(this.OnSwitchToVR);
|
||||
VRModeSwitchEvents.OnDeinitializeXR.RemoveListener(this.OnSwitchToDesktop);
|
||||
}
|
||||
|
||||
// Unity events
|
||||
|
@ -201,6 +195,7 @@ namespace ml_pmc
|
|||
}
|
||||
internal void OnAvatarSetup()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
m_animator = PlayerSetup.Instance._animator;
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
@ -225,8 +220,16 @@ namespace ml_pmc
|
|||
else
|
||||
m_animator = null;
|
||||
}
|
||||
internal void OnAvatarReinitialize()
|
||||
|
||||
internal void OnPreAvatarReinitialize()
|
||||
{
|
||||
if(m_active)
|
||||
SetTarget(null);
|
||||
}
|
||||
internal void OnPostAvatarReinitialize()
|
||||
{
|
||||
m_inVr = Utils.IsInVR();
|
||||
|
||||
// Old VRIK and LookAtIK are destroyed by game
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
@ -244,15 +247,6 @@ namespace ml_pmc
|
|||
}
|
||||
}
|
||||
|
||||
void OnSwitchToVR()
|
||||
{
|
||||
m_inVr = true;
|
||||
}
|
||||
void OnSwitchToDesktop()
|
||||
{
|
||||
m_inVr = false;
|
||||
}
|
||||
|
||||
// IK updates
|
||||
void OnVRIKPreUpdate()
|
||||
{
|
||||
|
|
|
@ -111,6 +111,7 @@ namespace ml_prm
|
|||
if(m_puppetRoot != null)
|
||||
Object.Destroy(m_puppetRoot);
|
||||
m_puppetRoot = null;
|
||||
|
||||
m_puppet = null;
|
||||
m_rigidBodies.Clear();
|
||||
m_colliders.Clear();
|
||||
|
@ -443,14 +444,6 @@ namespace ml_prm
|
|||
|
||||
if(m_vrIK != null)
|
||||
m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
|
||||
|
||||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
m_forcedSwitch = true;
|
||||
SwitchRagdoll();
|
||||
m_forcedSwitch = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal void OnAvatarScaling(float p_scaleDifference)
|
||||
|
@ -536,7 +529,7 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
// IK updates
|
||||
// VRIK updates
|
||||
void OnIKPostUpdate()
|
||||
{
|
||||
if(!m_enabled)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue