mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 19:09:23 +00:00
normalize line endings to crlf, remove bom, add editorconfig
This commit is contained in:
parent
d80405d7c0
commit
84bd61c4e2
55 changed files with 161 additions and 145 deletions
16
.editorconfig
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16
.editorconfig
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root = true
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[*]
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charset = utf-8
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end_of_line = crlf
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indent_size = 4
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indent_style = space
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trim_trailing_whitespace = true
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[*.csproj]
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indent_size = 2
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indent_style = space
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[*.props]
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indent_size = 2
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indent_style = space
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@ -1,4 +1,4 @@
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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@ -1,4 +1,4 @@
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("AvatarChangeInfo")]
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[assembly: AssemblyVersion("1.0.3")]
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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@ -1,4 +1,4 @@
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namespace ml_dht
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namespace ml_dht
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{
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class DataParser
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{
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Systems.IK;
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Systems.FaceTracking;
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using System.IO;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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namespace ml_dht
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.3.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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using System;
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using System;
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using System.Runtime.InteropServices;
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struct TrackingData
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using System.Reflection;
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// Add own menu
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// Add own menu
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{
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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using ABI_RC.Core.UI;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace ml_drs
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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_drs.DesktopReticleSwitch), "DesktopReticleSwitch", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Util;
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI.CCK.Scripts;
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using ABI.CCK.Scripts;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("FourPointTracking")]
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[assembly: AssemblyVersion("1.0.9")]
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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{
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{
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<div class ="settings-subcategory">
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using ABI_RC.Core;
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using ABI_RC.Core;
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using System;
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using System.Reflection;
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using System;
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using System.Reflection;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using System.Collections;
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namespace ml_gmf.Fixes
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement;
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using ABI_RC.Systems.InputManagement.XR;
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using System;
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using System.Reflection;
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namespace ml_gmf
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namespace ml_gmf
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{
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public class GameMainFixes : MelonLoader.MelonMod
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{
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[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_gmf.GameMainFixes), "GameMainFixes", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using ABI_RC.Core.UI;
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using ABI_RC.Core.UI;
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using DarkRift.Client;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyTitle("ServerConnectionInfo")]
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[assembly: AssemblyVersion("1.0.2")]
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
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|
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup>
|
||||
<ReferencePath>C:\Games\Steam\common\ChilloutVR\MelonLoader\;C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
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using ABI_RC.Core;
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.EyeMovement;
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using ABI_RC.Core.Savior;
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[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_vet.ViveEyeTracking), "ViveEyeTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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using System;
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using System;
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using System.IO;
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using System.Reflection;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
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using ABI_RC.Core.Savior;
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||||
using ABI_RC.Core.Savior;
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||||
using ABI_RC.Core.UI;
|
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using System.Reflection;
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||||
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{
|
||||
{
|
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let l_block = document.createElement('div');
|
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l_block.innerHTML = `
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<div class ="settings-subcategory">
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_asl.AvatarSyncedLook), "AvatarSyncedLook", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
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@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.33214.272
|
||||
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[assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pah.PlayerAvatarHistory), "PlayerAvatarHistory", "1.0.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(1)]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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||||
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pin.PlayersInstanceNotifier), "PlayersInstanceNotifier", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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||||
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pmc.PlayerMovementCopycat), "PlayerMovementCopycat", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(3)]
|
||||
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
|
||||
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_ppu.PlayerPickUp), "PlayerPickUp", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_ppu.PlayerPickUp), "PlayerPickUp", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("PlayerRagdollMod")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(2)]
|
||||
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
|
||||
|
|
|
@ -1,99 +1,99 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerRagdollMod</PackageId>
|
||||
<Version>1.2.4</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>SDraw</Company>
|
||||
<Product>PlayerRagdollMod</Product>
|
||||
<AssemblyName>PlayerRagdollMod</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerRagdollMod</PackageId>
|
||||
<Version>1.2.4</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>SDraw</Company>
|
||||
<Product>PlayerRagdollMod</Product>
|
||||
<AssemblyName>PlayerRagdollMod</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources/person.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources/person.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources/person.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources/person.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>$(CVRPath)/Mods/BTKUILib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "$(CVRPath)/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "$(CVRPath)/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_vei.ViveExtendedInput), "ViveExtendedInput", "1.1.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_vpc.VideoPlayerCookies), "VideoPlayerCookies", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_vpc.VideoPlayerCookies), "VideoPlayerCookies", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue