Custom event classes for patched methods

Update to LeapCSharp 6.15.0
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SDraw 2024-04-26 23:52:25 +03:00
parent 4b879d53d5
commit 85925a7072
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GPG key ID: BB95B4DAB2BB8BB5
76 changed files with 3443 additions and 2187 deletions

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@ -31,12 +31,8 @@ namespace ml_amt
bool m_avatarReady = false;
bool m_grounded = false;
bool m_moving = false;
bool m_locomotionOverride = false;
bool m_ikOverrideFly = true;
bool m_ikOverrideJump = true;
bool m_detectEmotes = true;
bool m_emoteActive = false;
Vector3 m_massCenter = Vector3.zero;
@ -53,18 +49,17 @@ namespace ml_amt
// Unity events
void Start()
{
SetCrouchLimit(Settings.CrouchLimit);
SetProneLimit(Settings.ProneLimit);
SetIKOverrideFly(Settings.IKOverrideFly);
SetIKOverrideJump(Settings.IKOverrideJump);
SetDetectEmotes(Settings.DetectEmotes);
OnCrouchLimitChanged(Settings.CrouchLimit);
OnProneLimitChanged(Settings.ProneLimit);
Settings.CrouchLimitChange += this.SetCrouchLimit;
Settings.ProneLimitChange += this.SetProneLimit;
Settings.IKOverrideFlyChange += this.SetIKOverrideFly;
Settings.IKOverrideJumpChange += this.SetIKOverrideJump;
Settings.DetectEmotesChange += this.SetDetectEmotes;
Settings.MassCenterChange += this.OnMassCenterChange;
Settings.OnCrouchLimitChanged.AddHandler(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.AddHandler(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.AddHandler(this.OnMassCenterChanged);
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.AddHandler(this.OnPlayspaceScale);
}
void OnDestroy()
@ -73,12 +68,14 @@ namespace ml_amt
m_ikLimits = null;
m_parameters.Clear();
Settings.CrouchLimitChange -= this.SetCrouchLimit;
Settings.ProneLimitChange -= this.SetProneLimit;
Settings.IKOverrideFlyChange -= this.SetIKOverrideFly;
Settings.IKOverrideJumpChange -= this.SetIKOverrideJump;
Settings.DetectEmotesChange -= this.SetDetectEmotes;
Settings.MassCenterChange -= this.OnMassCenterChange;
Settings.OnCrouchLimitChanged.RemoveHandler(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.RemoveHandler(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.RemoveHandler(this.OnMassCenterChanged);
GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.RemoveHandler(this.OnPlayspaceScale);
}
void Update()
@ -91,7 +88,7 @@ namespace ml_amt
UpdateIKLimits();
m_emoteActive = false;
if(m_detectEmotes && (m_locomotionLayer >= 0))
if(Settings.DetectEmotes && (m_locomotionLayer >= 0))
{
AnimatorStateInfo l_animState = PlayerSetup.Instance._animator.GetCurrentAnimatorStateInfo(m_locomotionLayer);
m_emoteActive = (l_animState.tagHash == ms_emoteHash);
@ -103,7 +100,7 @@ namespace ml_amt
}
// Game events
internal void OnAvatarClear()
void OnAvatarClear()
{
m_vrIk = null;
m_locomotionLayer = -1;
@ -122,7 +119,7 @@ namespace ml_amt
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
}
internal void OnSetupAvatar()
void OnAvatarSetup()
{
Utils.SetAvatarTPose();
@ -164,20 +161,20 @@ namespace ml_amt
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
}
m_avatarReady = true;
}
internal void OnPlayspaceScale()
void OnPlayspaceScale()
{
if((m_vrIk != null) && Settings.MassCenter)
m_vrIk.solver.locomotion.offset = m_massCenter * GetRelativeScale();
}
internal void OnAvatarReinitialize()
void OnAvatarReuse()
{
// Old VRIK is destroyed by game
Utils.SetAvatarTPose();
@ -187,13 +184,13 @@ namespace ml_amt
{
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
}
}
// IK events
void OnIKPreUpdate()
void OnIKPreSolverUpdate()
{
bool l_locomotionOverride = false;
@ -203,7 +200,7 @@ namespace ml_amt
m_ikState.m_bendNormalLeft = m_vrIk.solver.leftLeg.useAnimatedBendNormal;
m_ikState.m_bendNormalRight = m_vrIk.solver.rightLeg.useAnimatedBendNormal;
if(m_detectEmotes && m_emoteActive)
if(Settings.DetectEmotes && m_emoteActive)
m_vrIk.solver.IKPositionWeight = 0f;
if(!BodySystem.isCalibratedAsFullBody)
@ -214,14 +211,14 @@ namespace ml_amt
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
l_locomotionOverride = true;
}
if(m_ikOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
if(Settings.IKOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
{
m_vrIk.solver.locomotion.weight = 0f;
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
l_locomotionOverride = true;
}
if(m_ikOverrideJump && !m_grounded && !BetterBetterCharacterController.Instance.IsFlying())
if(Settings.IKOverrideJump && !m_grounded && !BetterBetterCharacterController.Instance.IsFlying())
{
m_vrIk.solver.locomotion.weight = 0f;
m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
@ -235,7 +232,7 @@ namespace ml_amt
m_locomotionOverride = l_locomotionOverride;
}
void OnIKPostUpdate()
void OnIKPostSolverUpdate()
{
m_vrIk.solver.IKPositionWeight = m_ikState.m_weight;
m_vrIk.solver.locomotion.weight = m_ikState.m_locomotionWeight;
@ -245,29 +242,17 @@ namespace ml_amt
}
// Settings
void SetCrouchLimit(float p_value)
void OnCrouchLimitChanged(float p_value)
{
if(m_ikLimits == null)
BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
}
void SetProneLimit(float p_value)
void OnProneLimitChanged(float p_value)
{
if(m_ikLimits == null)
BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
}
void SetIKOverrideFly(bool p_state)
{
m_ikOverrideFly = p_state;
}
void SetIKOverrideJump(bool p_state)
{
m_ikOverrideJump = p_state;
}
void SetDetectEmotes(bool p_state)
{
m_detectEmotes = p_state;
}
void OnMassCenterChange(bool p_state)
void OnMassCenterChanged(bool p_state)
{
if(m_vrIk != null)
m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? (m_massCenter * GetRelativeScale()) : m_locomotionOffset);
@ -290,6 +275,6 @@ namespace ml_amt
}
// Parameters access
public bool GetMoving() => m_moving;
public bool IsMoving() => m_moving;
}
}