mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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Custom event classes for patched methods
Update to LeapCSharp 6.15.0
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parent
4b879d53d5
commit
85925a7072
76 changed files with 3443 additions and 2187 deletions
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@ -31,12 +31,8 @@ namespace ml_amt
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bool m_avatarReady = false;
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bool m_grounded = false;
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bool m_moving = false;
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bool m_locomotionOverride = false;
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bool m_ikOverrideFly = true;
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bool m_ikOverrideJump = true;
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bool m_detectEmotes = true;
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bool m_emoteActive = false;
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Vector3 m_massCenter = Vector3.zero;
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@ -53,18 +49,17 @@ namespace ml_amt
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// Unity events
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void Start()
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{
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SetCrouchLimit(Settings.CrouchLimit);
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SetProneLimit(Settings.ProneLimit);
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SetIKOverrideFly(Settings.IKOverrideFly);
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SetIKOverrideJump(Settings.IKOverrideJump);
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SetDetectEmotes(Settings.DetectEmotes);
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OnCrouchLimitChanged(Settings.CrouchLimit);
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OnProneLimitChanged(Settings.ProneLimit);
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Settings.CrouchLimitChange += this.SetCrouchLimit;
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Settings.ProneLimitChange += this.SetProneLimit;
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Settings.IKOverrideFlyChange += this.SetIKOverrideFly;
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Settings.IKOverrideJumpChange += this.SetIKOverrideJump;
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Settings.DetectEmotesChange += this.SetDetectEmotes;
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Settings.MassCenterChange += this.OnMassCenterChange;
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Settings.OnCrouchLimitChanged.AddHandler(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.AddHandler(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.AddHandler(this.OnMassCenterChanged);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.AddHandler(this.OnPlayspaceScale);
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}
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void OnDestroy()
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@ -73,12 +68,14 @@ namespace ml_amt
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m_ikLimits = null;
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m_parameters.Clear();
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Settings.CrouchLimitChange -= this.SetCrouchLimit;
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Settings.ProneLimitChange -= this.SetProneLimit;
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Settings.IKOverrideFlyChange -= this.SetIKOverrideFly;
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Settings.IKOverrideJumpChange -= this.SetIKOverrideJump;
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Settings.DetectEmotesChange -= this.SetDetectEmotes;
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Settings.MassCenterChange -= this.OnMassCenterChange;
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Settings.OnCrouchLimitChanged.RemoveHandler(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.RemoveHandler(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.RemoveHandler(this.OnMassCenterChanged);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.RemoveHandler(this.OnPlayspaceScale);
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}
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void Update()
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@ -91,7 +88,7 @@ namespace ml_amt
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UpdateIKLimits();
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m_emoteActive = false;
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if(m_detectEmotes && (m_locomotionLayer >= 0))
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if(Settings.DetectEmotes && (m_locomotionLayer >= 0))
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{
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AnimatorStateInfo l_animState = PlayerSetup.Instance._animator.GetCurrentAnimatorStateInfo(m_locomotionLayer);
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m_emoteActive = (l_animState.tagHash == ms_emoteHash);
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@ -103,7 +100,7 @@ namespace ml_amt
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}
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// Game events
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internal void OnAvatarClear()
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void OnAvatarClear()
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{
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m_vrIk = null;
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m_locomotionLayer = -1;
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@ -122,7 +119,7 @@ namespace ml_amt
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BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit);
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}
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internal void OnSetupAvatar()
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void OnAvatarSetup()
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{
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Utils.SetAvatarTPose();
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@ -164,20 +161,20 @@ namespace ml_amt
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m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
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m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
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m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
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}
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m_avatarReady = true;
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}
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internal void OnPlayspaceScale()
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void OnPlayspaceScale()
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{
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if((m_vrIk != null) && Settings.MassCenter)
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m_vrIk.solver.locomotion.offset = m_massCenter * GetRelativeScale();
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}
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internal void OnAvatarReinitialize()
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void OnAvatarReuse()
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{
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// Old VRIK is destroyed by game
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Utils.SetAvatarTPose();
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@ -187,13 +184,13 @@ namespace ml_amt
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{
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m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset);
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m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreUpdate);
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m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostUpdate);
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m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate);
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m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
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}
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}
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// IK events
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void OnIKPreUpdate()
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void OnIKPreSolverUpdate()
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{
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bool l_locomotionOverride = false;
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@ -203,7 +200,7 @@ namespace ml_amt
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m_ikState.m_bendNormalLeft = m_vrIk.solver.leftLeg.useAnimatedBendNormal;
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m_ikState.m_bendNormalRight = m_vrIk.solver.rightLeg.useAnimatedBendNormal;
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if(m_detectEmotes && m_emoteActive)
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if(Settings.DetectEmotes && m_emoteActive)
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m_vrIk.solver.IKPositionWeight = 0f;
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if(!BodySystem.isCalibratedAsFullBody)
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@ -214,14 +211,14 @@ namespace ml_amt
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m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
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l_locomotionOverride = true;
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}
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if(m_ikOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
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if(Settings.IKOverrideFly && BetterBetterCharacterController.Instance.IsFlying())
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{
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m_vrIk.solver.locomotion.weight = 0f;
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m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
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m_vrIk.solver.rightLeg.useAnimatedBendNormal = true;
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l_locomotionOverride = true;
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}
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if(m_ikOverrideJump && !m_grounded && !BetterBetterCharacterController.Instance.IsFlying())
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if(Settings.IKOverrideJump && !m_grounded && !BetterBetterCharacterController.Instance.IsFlying())
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{
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m_vrIk.solver.locomotion.weight = 0f;
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m_vrIk.solver.leftLeg.useAnimatedBendNormal = true;
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@ -235,7 +232,7 @@ namespace ml_amt
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m_locomotionOverride = l_locomotionOverride;
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}
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void OnIKPostUpdate()
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void OnIKPostSolverUpdate()
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{
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m_vrIk.solver.IKPositionWeight = m_ikState.m_weight;
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m_vrIk.solver.locomotion.weight = m_ikState.m_locomotionWeight;
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@ -245,29 +242,17 @@ namespace ml_amt
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}
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// Settings
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void SetCrouchLimit(float p_value)
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void OnCrouchLimitChanged(float p_value)
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{
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if(m_ikLimits == null)
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BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value);
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}
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void SetProneLimit(float p_value)
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void OnProneLimitChanged(float p_value)
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{
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if(m_ikLimits == null)
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BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(p_value);
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}
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void SetIKOverrideFly(bool p_state)
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{
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m_ikOverrideFly = p_state;
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}
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void SetIKOverrideJump(bool p_state)
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{
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m_ikOverrideJump = p_state;
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}
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void SetDetectEmotes(bool p_state)
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{
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m_detectEmotes = p_state;
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}
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void OnMassCenterChange(bool p_state)
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void OnMassCenterChanged(bool p_state)
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{
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if(m_vrIk != null)
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m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? (m_massCenter * GetRelativeScale()) : m_locomotionOffset);
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@ -290,6 +275,6 @@ namespace ml_amt
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}
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// Parameters access
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public bool GetMoving() => m_moving;
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public bool IsMoving() => m_moving;
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}
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}
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