Custom event classes for patched methods

Update to LeapCSharp 6.15.0
This commit is contained in:
SDraw 2024-04-26 23:52:25 +03:00
parent 4b879d53d5
commit 85925a7072
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GPG key ID: BB95B4DAB2BB8BB5
76 changed files with 3443 additions and 2187 deletions

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@ -81,6 +81,11 @@ namespace ml_bft
m_pose = new HumanPose();
m_lastValues = new float[40];
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
GameEvents.OnIKSystemLateUpdate.AddHandler(this.OnIKSystemLateUpdate);
}
internal void Cleanup()
{
@ -90,6 +95,11 @@ namespace ml_bft
m_leftFingerOffsets.Clear();
m_rightFingerOffsets.Clear();
m_ready = false;
GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
GameEvents.OnIKSystemLateUpdate.RemoveHandler(this.OnIKSystemLateUpdate);
}
internal void OnAvatarSetup()
@ -173,7 +183,7 @@ namespace ml_bft
m_rightFingerOffsets.Clear();
}
internal void OnReinitializeAvatar()
internal void OnAvatarReuse()
{
OnAvatarClear();
OnAvatarSetup();

133
ml_bft/GameEvents.cs Normal file
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@ -0,0 +1,133 @@
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_bft
{
static class GameEvents
{
internal class GameEvent
{
event Action m_action;
public void AddHandler(Action p_listener) => m_action += p_listener;
public void RemoveHandler(Action p_listener) => m_action -= p_listener;
public void Invoke() => m_action?.Invoke();
}
internal class GameEvent<T1, T2>
{
event Action<T1, T2> m_action;
public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
}
public static readonly GameEvent OnAvatarSetup = new GameEvent();
public static readonly GameEvent OnAvatarClear = new GameEvent();
public static readonly GameEvent OnAvatarReuse = new GameEvent();
public static readonly GameEvent OnInputUpdate = new GameEvent();
public static readonly GameEvent<HumanPoseHandler, Transform> OnIKSystemLateUpdate = new GameEvent<HumanPoseHandler, Transform>();
internal static void Init(HarmonyLib.Harmony p_instance)
{
try
{
p_instance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRInputManager).GetMethod("UpdateInput", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnInputUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
p_instance.Patch(
typeof(IKSystem).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnIKSystemLateUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnAvatarClear_Postfix()
{
try
{
OnAvatarClear.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSetupAvatar_Postfix()
{
try
{
OnAvatarSetup.Invoke();
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnAvatarReinitialize_Postfix()
{
try
{
OnAvatarReuse.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnInputUpdate_Postfix()
{
try
{
OnInputUpdate.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnIKSystemLateUpdate_Postfix(HumanPoseHandler ____humanPoseHandler, Transform ____hipTransform)
{
try
{
OnIKSystemLateUpdate.Invoke(____humanPoseHandler, ____hipTransform);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

View file

@ -18,7 +18,7 @@ namespace ml_bft
m_localRotations = new List<Quaternion>();
m_renderers = new List<Renderer>();
Settings.ShowHandsChange += this.OnShowHandsChange;
Settings.OnShowHandsChanged.AddHandler(this.OnShowHandsChanged);
}
public virtual void Cleanup()
@ -31,7 +31,7 @@ namespace ml_bft
m_localRotations.Clear();
m_renderers.Clear();
Settings.ShowHandsChange -= this.OnShowHandsChange;
Settings.OnShowHandsChanged.RemoveHandler(this.OnShowHandsChanged);
}
public virtual void Update()
@ -47,7 +47,7 @@ namespace ml_bft
{
}
protected void OnShowHandsChange(bool p_state)
protected void OnShowHandsChanged(bool p_state)
{
foreach(var l_render in m_renderers)
{

View file

@ -75,10 +75,10 @@ namespace ml_bft
m_skeletonAction = SteamVR_Input.GetAction<SteamVR_Action_Skeleton>(p_left ? "SkeletonLeftHand" : "SkeletonRightHand");
base.OnShowHandsChange(Settings.ShowHands);
OnMotionRangeChange(Settings.MotionRange);
base.OnShowHandsChanged(Settings.ShowHands);
OnMotionRangeChanged(Settings.MotionRange);
Settings.MotionRangeChange += this.OnMotionRangeChange;
Settings.OnMotionRangeChanged.AddHandler(this.OnMotionRangeChanged);
}
public override void Cleanup()
@ -87,7 +87,7 @@ namespace ml_bft
m_skeletonAction = null;
Settings.MotionRangeChange -= this.OnMotionRangeChange;
Settings.OnMotionRangeChanged.RemoveHandler(this.OnMotionRangeChanged);
}
public override void Update()
@ -233,7 +233,7 @@ namespace ml_bft
m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, -90f) : Quaternion.Euler(0f, 90f, 90f));
}
void OnMotionRangeChange(Settings.MotionRangeType p_mode)
void OnMotionRangeChanged(Settings.MotionRangeType p_mode)
{
switch(p_mode)
{

View file

@ -65,7 +65,7 @@ namespace ml_bft
m_localRotations[i] = m_bones[i].localRotation;
}
base.OnShowHandsChange(Settings.ShowHands);
base.OnShowHandsChanged(Settings.ShowHands);
}
public override Transform GetSourceForBone(HumanBodyBones p_bone)

View file

@ -28,7 +28,9 @@ namespace ml_bft
VRModeSwitchEvents.OnInitializeXR.AddListener(this.OnSwitchToVR);
VRModeSwitchEvents.OnDeinitializeXR.AddListener(this.OnSwitchToDesktop);
Settings.SkeletalInputChange += this.OnSkeletalInputChange;
Settings.OnSkeletalInputChanged.AddHandler(this.OnSkeletalInputChanged);
GameEvents.OnInputUpdate.AddHandler(this.OnInputUpdate);
}
internal void Cleanup()
{
@ -36,6 +38,10 @@ namespace ml_bft
Instance = null;
RemoveHandlers();
Settings.OnSkeletalInputChanged.RemoveHandler(this.OnSkeletalInputChanged);
GameEvents.OnInputUpdate.RemoveHandler(this.OnInputUpdate);
}
void SetupHandlers()
@ -152,7 +158,7 @@ namespace ml_bft
}
// Settings
void OnSkeletalInputChange(bool p_value)
void OnSkeletalInputChanged(bool p_value)
{
if(!p_value)
CVRInputManager.Instance.individualFingerTracking = Utils.AreKnucklesInUse();

View file

@ -1,60 +1,23 @@
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;
using System.Collections;
using System.Reflection;
using UnityEngine;
using System.Collections;
namespace ml_bft
{
public class BetterFingersTracking : MelonLoader.MelonMod
{
static BetterFingersTracking ms_instance = null;
InputHandler m_inputHandler = null;
FingerSystem m_fingerSystem = null;
public override void OnInitializeMelon()
{
if(ms_instance == null)
ms_instance = this;
Settings.Init();
AssetsHandler.Load();
// Needed patches: avatar initialization and reinitialization on vr switch, after input update, after late iksystem update
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(BetterFingersTracking).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(BetterFingersTracking).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
null,
new HarmonyLib.HarmonyMethod(typeof(BetterFingersTracking).GetMethod(nameof(OnReinitializeAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(CVRInputManager).GetMethod("UpdateInput", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(BetterFingersTracking).GetMethod(nameof(OnInputUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(IKSystem).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(BetterFingersTracking).GetMethod(nameof(OnIKSystemLateUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
GameEvents.Init(HarmonyInstance);
MelonLoader.MelonCoroutines.Start(WaitForInstances());
}
IEnumerator WaitForInstances()
{
while(CVRInputManager.Instance == null)
while(ABI_RC.Systems.InputManagement.CVRInputManager.Instance == null)
yield return null;
m_inputHandler = new InputHandler();
@ -63,79 +26,11 @@ namespace ml_bft
public override void OnDeinitializeMelon()
{
if(ms_instance == this)
ms_instance = null;
m_inputHandler?.Cleanup();
m_inputHandler = null;
m_fingerSystem?.Cleanup();
m_fingerSystem = null;
}
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
void OnSetupAvatar()
{
try
{
m_fingerSystem?.OnAvatarSetup();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
void OnAvatarClear()
{
try
{
m_fingerSystem?.OnAvatarClear();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnReinitializeAvatar_Postfix() => ms_instance?.OnAvatarReinitialize();
void OnAvatarReinitialize()
{
try
{
m_fingerSystem?.OnReinitializeAvatar();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnInputUpdate_Postfix() => ms_instance?.OnInputUpdate();
void OnInputUpdate()
{
try
{
m_inputHandler?.OnInputUpdate();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnIKSystemLateUpdate_Postfix(HumanPoseHandler ____humanPoseHandler, Transform ____hipTransform) => ms_instance?.OnIKSystemLateUpdate(____humanPoseHandler, ____hipTransform);
void OnIKSystemLateUpdate(HumanPoseHandler p_handler, Transform p_hips)
{
try
{
m_fingerSystem?.OnIKSystemLateUpdate(p_handler, p_hips);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}

View file

@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_bft.BetterFingersTracking), "BetterFingersTracking", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

View file

@ -6,6 +6,14 @@ namespace ml_bft
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum MotionRangeType
{
WithController = 0,
@ -27,10 +35,10 @@ namespace ml_bft
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static event Action<bool> SkeletalInputChange;
public static event Action<MotionRangeType> MotionRangeChange;
public static event Action<bool> ShowHandsChange;
public static event Action<bool> MechanimFilterChange;
public static readonly SettingEvent<bool> OnSkeletalInputChanged = new SettingEvent<bool>();
public static readonly SettingEvent<MotionRangeType> OnMotionRangeChanged = new SettingEvent<MotionRangeType>();
public static readonly SettingEvent<bool> OnShowHandsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnMechanimFilterChanged = new SettingEvent<bool>();
internal static void Init()
{
@ -76,51 +84,65 @@ namespace ml_bft
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
try
{
switch(l_setting)
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
case ModSetting.SkeletalInput:
switch(l_setting)
{
SkeletalInput = bool.Parse(p_value);
SkeletalInputChange?.Invoke(SkeletalInput);
}
break;
case ModSetting.SkeletalInput:
{
SkeletalInput = bool.Parse(p_value);
OnSkeletalInputChanged.Invoke(SkeletalInput);
}
break;
case ModSetting.ShowHands:
{
ShowHands = bool.Parse(p_value);
ShowHandsChange?.Invoke(ShowHands);
case ModSetting.ShowHands:
{
ShowHands = bool.Parse(p_value);
OnShowHandsChanged.Invoke(ShowHands);
}
break;
case ModSetting.MechanimFilter:
{
MechanimFilter = bool.Parse(p_value);
OnMechanimFilterChanged.Invoke(MechanimFilter);
}
break;
}
break;
case ModSetting.MechanimFilter:
{
MechanimFilter = bool.Parse(p_value);
MechanimFilterChange?.Invoke(MechanimFilter);
}
break;
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
try
{
switch(l_setting)
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
case ModSetting.MotionRange:
switch(l_setting)
{
MotionRange = (MotionRangeType)int.Parse(p_value);
MotionRangeChange?.Invoke(MotionRange);
case ModSetting.MotionRange:
{
MotionRange = (MotionRangeType)int.Parse(p_value);
OnMotionRangeChanged.Invoke(MotionRange);
}
break;
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}

View file

@ -7,7 +7,7 @@
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>BetterFingersTracking</Product>
<Version>1.0.2</Version>
<Version>1.0.3</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">