Custom event classes for patched methods

Update to LeapCSharp 6.15.0
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SDraw 2024-04-26 23:52:25 +03:00
parent 4b879d53d5
commit 85925a7072
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76 changed files with 3443 additions and 2187 deletions

133
ml_bft/GameEvents.cs Normal file
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using ABI_RC.Core.Player;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.InputManagement;
using System;
using System.Reflection;
using UnityEngine;
namespace ml_bft
{
static class GameEvents
{
internal class GameEvent
{
event Action m_action;
public void AddHandler(Action p_listener) => m_action += p_listener;
public void RemoveHandler(Action p_listener) => m_action -= p_listener;
public void Invoke() => m_action?.Invoke();
}
internal class GameEvent<T1, T2>
{
event Action<T1, T2> m_action;
public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
}
public static readonly GameEvent OnAvatarSetup = new GameEvent();
public static readonly GameEvent OnAvatarClear = new GameEvent();
public static readonly GameEvent OnAvatarReuse = new GameEvent();
public static readonly GameEvent OnInputUpdate = new GameEvent();
public static readonly GameEvent<HumanPoseHandler, Transform> OnIKSystemLateUpdate = new GameEvent<HumanPoseHandler, Transform>();
internal static void Init(HarmonyLib.Harmony p_instance)
{
try
{
p_instance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(IKSystem).GetMethod(nameof(IKSystem.ReinitializeAvatar), BindingFlags.Instance | BindingFlags.Public),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnAvatarReinitialize_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
p_instance.Patch(
typeof(CVRInputManager).GetMethod("UpdateInput", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnInputUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
p_instance.Patch(
typeof(IKSystem).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnIKSystemLateUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnAvatarClear_Postfix()
{
try
{
OnAvatarClear.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSetupAvatar_Postfix()
{
try
{
OnAvatarSetup.Invoke();
}
catch(Exception l_exception)
{
MelonLoader.MelonLogger.Error(l_exception);
}
}
static void OnAvatarReinitialize_Postfix()
{
try
{
OnAvatarReuse.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnInputUpdate_Postfix()
{
try
{
OnInputUpdate.Invoke();
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnIKSystemLateUpdate_Postfix(HumanPoseHandler ____humanPoseHandler, Transform ____hipTransform)
{
try
{
OnIKSystemLateUpdate.Invoke(____humanPoseHandler, ____hipTransform);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}