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https://github.com/hanetzer/sdraw_mods_cvr.git
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Custom event classes for patched methods
Update to LeapCSharp 6.15.0
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4b879d53d5
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76 changed files with 3443 additions and 2187 deletions
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@ -47,20 +47,32 @@ namespace ml_dht
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// Unity events
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void Start()
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{
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SetEnabled(Settings.Enabled);
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SetHeadTracking(Settings.HeadTracking);
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SetSmoothing(Settings.Smoothing);
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OnEnabledChanged(Settings.Enabled);
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OnHeadTrackingChanged(Settings.HeadTracking);
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OnSmoothingChanged(Settings.Smoothing);
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Settings.EnabledChange += this.SetEnabled;
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Settings.HeadTrackingChange += this.SetHeadTracking;
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Settings.SmoothingChange += this.SetSmoothing;
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Settings.OnEnabledChanged.AddHandler(this.OnEnabledChanged);
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Settings.OnHeadTrackingChanged.AddHandler(this.OnHeadTrackingChanged);
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Settings.OnSmoothingChanged.AddHandler(this.OnSmoothingChanged);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
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GameEvents.OnEyeControllerUpdate.AddHandler(this.OnEyeControllerUpdate);
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GameEvents.OnFaceTrackingUpdate.AddHandler(this.UpdateFaceTracking);
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}
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void OnDestroy()
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{
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Settings.EnabledChange -= this.SetEnabled;
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Settings.HeadTrackingChange -= this.SetHeadTracking;
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Settings.SmoothingChange -= this.SetSmoothing;
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Settings.OnEnabledChanged.RemoveHandler(this.OnEnabledChanged);
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Settings.OnHeadTrackingChanged.RemoveHandler(this.OnHeadTrackingChanged);
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Settings.OnSmoothingChanged.RemoveHandler(this.OnSmoothingChanged);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
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GameEvents.OnEyeControllerUpdate.RemoveHandler(this.OnEyeControllerUpdate);
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GameEvents.OnFaceTrackingUpdate.RemoveHandler(this.UpdateFaceTracking);
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}
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void Update()
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@ -96,7 +108,7 @@ namespace ml_dht
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}
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// Game events
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internal void OnSetupAvatar()
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internal void OnAvatarSetup()
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{
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Utils.SetAvatarTPose();
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@ -112,7 +124,7 @@ namespace ml_dht
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m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
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}
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internal void OnAvatarClear()
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void OnAvatarClear()
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{
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m_avatarDescriptor = null;
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m_lookIK = null;
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@ -120,7 +132,7 @@ namespace ml_dht
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m_lastHeadRotation = Quaternion.identity;
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m_bindRotation = Quaternion.identity;
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}
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internal void OnAvatarReinitialize()
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void OnAvatarReuse()
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{
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m_camera = PlayerSetup.Instance.GetActiveCamera().transform;
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m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
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@ -128,7 +140,7 @@ namespace ml_dht
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m_lookIK.onPostSolverUpdate.AddListener(this.OnLookIKPostUpdate);
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}
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internal void OnEyeControllerUpdate(EyeMovementController p_component)
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void OnEyeControllerUpdate(EyeMovementController p_component)
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{
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if(m_enabled)
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{
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@ -148,10 +160,9 @@ namespace ml_dht
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}
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}
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internal bool UpdateFaceTracking(CVRFaceTracking p_component)
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void UpdateFaceTracking(CVRFaceTracking p_component, GameEvents.EventResult p_result)
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{
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bool l_result = false;
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if(m_enabled && Settings.FaceTracking)
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if(p_component.isLocal && p_component.UseFacialTracking && m_enabled && Settings.FaceTracking)
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{
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if(!m_lipDataSent)
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{
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@ -161,13 +172,12 @@ namespace ml_dht
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p_component.LipSyncWasUpdated = true;
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p_component.UpdateShapesLocal_Private();
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l_result = true;
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p_result.m_result |= true;
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}
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return l_result;
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}
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// Settings
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void SetEnabled(bool p_state)
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void OnEnabledChanged(bool p_state)
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{
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if(m_enabled != p_state)
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{
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@ -175,7 +185,7 @@ namespace ml_dht
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TryRestoreHeadRotation();
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}
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}
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void SetHeadTracking(bool p_state)
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void OnHeadTrackingChanged(bool p_state)
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{
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if(m_headTracking != p_state)
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{
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@ -183,7 +193,7 @@ namespace ml_dht
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TryRestoreHeadRotation();
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}
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}
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void SetSmoothing(float p_value)
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void OnSmoothingChanged(float p_value)
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{
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m_smoothing = 1f - Mathf.Clamp(p_value, 0f, 0.99f);
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}
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