Custom event classes for patched methods

Update to LeapCSharp 6.15.0
This commit is contained in:
SDraw 2024-04-26 23:52:25 +03:00
parent 4b879d53d5
commit 85925a7072
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GPG key ID: BB95B4DAB2BB8BB5
76 changed files with 3443 additions and 2187 deletions

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@ -7,6 +7,14 @@ namespace ml_lme
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum LeapTrackingMode
{
Screentop = 0,
@ -58,21 +66,21 @@ namespace ml_lme
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
public static event Action<bool> EnabledChange;
public static event Action<Vector3> DesktopOffsetChange;
public static event Action<bool> FingersOnlyChange;
public static event Action<bool> ModelVisibilityChange;
public static event Action<LeapTrackingMode> TrackingModeChange;
public static event Action<Vector3> RootAngleChange;
public static event Action<bool> HeadAttachChange;
public static event Action<Vector3> HeadOffsetChange;
public static event Action<bool> TrackElbowsChange;
public static event Action<bool> InteractionChange;
public static event Action<bool> GesturesChange;
public static event Action<float> InteractThreadholdChange;
public static event Action<float> GripThreadholdChange;
public static event Action<bool> VisualHandsChange;
public static event Action<bool> MechanimFilterChange;
public static readonly SettingEvent<bool> OnEnabledChanged = new SettingEvent<bool>();
public static readonly SettingEvent<Vector3> OnDesktopOffsetChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnFingersOnlyChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnModelVisibilityChanged = new SettingEvent<bool>();
public static readonly SettingEvent<LeapTrackingMode> OnTrackingModeChanged = new SettingEvent<LeapTrackingMode>();
public static readonly SettingEvent<Vector3> OnRootAngleChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnHeadAttachChanged = new SettingEvent<bool>();
public static readonly SettingEvent<Vector3> OnHeadOffsetChanged = new SettingEvent<Vector3>();
public static readonly SettingEvent<bool> OnTrackElbowsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnInteractionChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnGesturesChanged = new SettingEvent<bool>();
public static readonly SettingEvent<float> OnInteractThreadholdChanged = new SettingEvent<float>();
public static readonly SettingEvent<float> OnGripThreadholdChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnVisualHandsChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnMechanimFilterChanged = new SettingEvent<bool>();
internal static void Init()
{
@ -103,7 +111,33 @@ namespace ml_lme
ms_category.CreateEntry(ModSetting.MechanimFilter.ToString(), MechanimFilter)
};
Load();
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
DesktopOffset = new Vector3(
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
) * 0.01f;
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
RootAngle = new Vector3(
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
);
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
HeadOffset = new Vector3(
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
) * 0.01f;
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
Interaction = (bool)ms_entries[(int)ModSetting.Interaction].BoxedValue;
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
@ -132,226 +166,216 @@ namespace ml_lme
};
}
static void Load()
{
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
DesktopOffset = new Vector3(
(int)ms_entries[(int)ModSetting.DesktopX].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopY].BoxedValue,
(int)ms_entries[(int)ModSetting.DesktopZ].BoxedValue
) * 0.01f;
FingersOnly = (bool)ms_entries[(int)ModSetting.FingersOnly].BoxedValue;
ModelVisibility = (bool)ms_entries[(int)ModSetting.Model].BoxedValue;
TrackingMode = (LeapTrackingMode)(int)ms_entries[(int)ModSetting.Mode].BoxedValue;
RootAngle = new Vector3(
(int)ms_entries[(int)ModSetting.AngleX].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleY].BoxedValue,
(int)ms_entries[(int)ModSetting.AngleZ].BoxedValue
);
HeadAttach = (bool)ms_entries[(int)ModSetting.Head].BoxedValue;
HeadOffset = new Vector3(
(int)ms_entries[(int)ModSetting.HeadX].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadY].BoxedValue,
(int)ms_entries[(int)ModSetting.HeadZ].BoxedValue
) * 0.01f;
TrackElbows = (bool)ms_entries[(int)ModSetting.TrackElbows].BoxedValue;
Interaction = (bool)ms_entries[(int)ModSetting.Interaction].BoxedValue;
Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue;
InteractThreadhold = (int)ms_entries[(int)ModSetting.InteractThreadhold].BoxedValue * 0.01f;
GripThreadhold = (int)ms_entries[(int)ModSetting.GripThreadhold].BoxedValue * 0.01f;
VisualHands = (bool)ms_entries[(int)ModSetting.VisualHands].BoxedValue;
MechanimFilter = (bool)ms_entries[(int)ModSetting.MechanimFilter].BoxedValue;
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
try
{
switch(l_setting)
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
case ModSetting.Enabled:
switch(l_setting)
{
Enabled = bool.Parse(p_value);
EnabledChange?.Invoke(Enabled);
}
break;
case ModSetting.Enabled:
{
Enabled = bool.Parse(p_value);
OnEnabledChanged.Invoke(Enabled);
}
break;
case ModSetting.FingersOnly:
{
FingersOnly = bool.Parse(p_value);
FingersOnlyChange?.Invoke(FingersOnly);
}
break;
case ModSetting.FingersOnly:
{
FingersOnly = bool.Parse(p_value);
OnFingersOnlyChanged.Invoke(FingersOnly);
}
break;
case ModSetting.Model:
{
ModelVisibility = bool.Parse(p_value);
ModelVisibilityChange?.Invoke(ModelVisibility);
}
break;
case ModSetting.Model:
{
ModelVisibility = bool.Parse(p_value);
OnModelVisibilityChanged.Invoke(ModelVisibility);
}
break;
case ModSetting.Head:
{
HeadAttach = bool.Parse(p_value);
HeadAttachChange?.Invoke(HeadAttach);
}
break;
case ModSetting.Head:
{
HeadAttach = bool.Parse(p_value);
OnHeadAttachChanged.Invoke(HeadAttach);
}
break;
case ModSetting.TrackElbows:
{
TrackElbows = bool.Parse(p_value);
TrackElbowsChange?.Invoke(TrackElbows);
}
break;
case ModSetting.TrackElbows:
{
TrackElbows = bool.Parse(p_value);
OnTrackElbowsChanged.Invoke(TrackElbows);
}
break;
case ModSetting.Interaction:
{
Interaction = bool.Parse(p_value);
InteractionChange?.Invoke(Interaction);
}
break;
case ModSetting.Interaction:
{
Interaction = bool.Parse(p_value);
OnInteractionChanged.Invoke(Interaction);
}
break;
case ModSetting.Gestures:
{
Gestures = bool.Parse(p_value);
GesturesChange?.Invoke(Gestures);
}
break;
case ModSetting.Gestures:
{
Gestures = bool.Parse(p_value);
OnGesturesChanged.Invoke(Gestures);
}
break;
case ModSetting.VisualHands:
{
VisualHands = bool.Parse(p_value);
VisualHandsChange?.Invoke(VisualHands);
case ModSetting.VisualHands:
{
VisualHands = bool.Parse(p_value);
OnVisualHandsChanged.Invoke(VisualHands);
}
break;
case ModSetting.MechanimFilter:
{
MechanimFilter = bool.Parse(p_value);
OnMechanimFilterChanged.Invoke(MechanimFilter);
}
break;
}
break;
case ModSetting.MechanimFilter:
{
MechanimFilter = bool.Parse(p_value);
MechanimFilterChange?.Invoke(MechanimFilter);
}
break;
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
try
{
switch(l_setting)
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
case ModSetting.DesktopX:
switch(l_setting)
{
Vector3 l_current = DesktopOffset;
l_current.x = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
DesktopOffsetChange?.Invoke(l_current);
}
break;
case ModSetting.DesktopY:
{
Vector3 l_current = DesktopOffset;
l_current.y = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
DesktopOffsetChange?.Invoke(l_current);
}
break;
case ModSetting.DesktopZ:
{
Vector3 l_current = DesktopOffset;
l_current.z = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
DesktopOffsetChange?.Invoke(l_current);
}
break;
case ModSetting.DesktopX:
{
Vector3 l_current = DesktopOffset;
l_current.x = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.DesktopY:
{
Vector3 l_current = DesktopOffset;
l_current.y = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.DesktopZ:
{
Vector3 l_current = DesktopOffset;
l_current.z = int.Parse(p_value) * 0.01f;
DesktopOffset = l_current;
OnDesktopOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.AngleX:
{
Vector3 l_current = RootAngle;
l_current.x = int.Parse(p_value);
RootAngle = l_current;
RootAngleChange?.Invoke(l_current);
}
break;
case ModSetting.AngleX:
{
Vector3 l_current = RootAngle;
l_current.x = int.Parse(p_value);
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.AngleY:
{
Vector3 l_current = RootAngle;
l_current.y = int.Parse(p_value);
RootAngle = l_current;
RootAngleChange?.Invoke(l_current);
}
break;
case ModSetting.AngleY:
{
Vector3 l_current = RootAngle;
l_current.y = int.Parse(p_value);
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.AngleZ:
{
Vector3 l_current = RootAngle;
l_current.z = int.Parse(p_value);
RootAngle = l_current;
RootAngleChange?.Invoke(l_current);
}
break;
case ModSetting.AngleZ:
{
Vector3 l_current = RootAngle;
l_current.z = int.Parse(p_value);
RootAngle = l_current;
OnRootAngleChanged.Invoke(l_current);
}
break;
case ModSetting.HeadX:
{
Vector3 l_current = HeadOffset;
l_current.x = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
HeadOffsetChange?.Invoke(l_current);
case ModSetting.HeadX:
{
Vector3 l_current = HeadOffset;
l_current.x = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.HeadY:
{
Vector3 l_current = HeadOffset;
l_current.y = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.HeadZ:
{
Vector3 l_current = HeadOffset;
l_current.z = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
OnHeadOffsetChanged.Invoke(l_current);
}
break;
case ModSetting.InteractThreadhold:
{
InteractThreadhold = int.Parse(p_value) * 0.01f;
OnInteractThreadholdChanged.Invoke(InteractThreadhold);
}
break;
case ModSetting.GripThreadhold:
{
GripThreadhold = int.Parse(p_value) * 0.01f;
OnGripThreadholdChanged.Invoke(GripThreadhold);
}
break;
}
break;
case ModSetting.HeadY:
{
Vector3 l_current = HeadOffset;
l_current.y = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
HeadOffsetChange?.Invoke(l_current);
}
break;
case ModSetting.HeadZ:
{
Vector3 l_current = HeadOffset;
l_current.z = int.Parse(p_value) * 0.01f;
HeadOffset = l_current;
HeadOffsetChange?.Invoke(l_current);
}
break;
case ModSetting.InteractThreadhold:
{
InteractThreadhold = int.Parse(p_value) * 0.01f;
InteractThreadholdChange?.Invoke(InteractThreadhold);
}
break;
case ModSetting.GripThreadhold:
{
GripThreadhold = int.Parse(p_value) * 0.01f;
GripThreadholdChange?.Invoke(GripThreadhold);
}
break;
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
static void OnDropdownUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
try
{
switch(l_setting)
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
case ModSetting.Mode:
switch(l_setting)
{
TrackingMode = (LeapTrackingMode)int.Parse(p_value);
TrackingModeChange?.Invoke(TrackingMode);
case ModSetting.Mode:
{
TrackingMode = (LeapTrackingMode)int.Parse(p_value);
OnTrackingModeChanged.Invoke(TrackingMode);
}
break;
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}