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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Custom event classes for patched methods
Update to LeapCSharp 6.15.0
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parent
4b879d53d5
commit
85925a7072
76 changed files with 3443 additions and 2187 deletions
156
ml_prm/ModUi.cs
156
ml_prm/ModUi.cs
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@ -8,6 +8,14 @@ namespace ml_prm
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{
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static class ModUi
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{
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internal class UiEvent
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{
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event Action m_action;
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public void AddHandler(Action p_listener) => m_action += p_listener;
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public void RemoveHandler(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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enum UiIndex
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{
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Hotkey = 0,
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@ -29,7 +37,7 @@ namespace ml_prm
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FallLimit
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}
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public static event Action SwitchChange;
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internal static readonly UiEvent OnSwitchChanged = new UiEvent();
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static List<object> ms_uiElements = null;
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@ -52,7 +60,7 @@ namespace ml_prm
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var l_modCategory = l_modRoot.AddCategory("Settings");
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l_modCategory.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state.").OnPress += () => SwitchChange?.Invoke();
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l_modCategory.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state.").OnPress += OnSwitch;
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ms_uiElements.Add(l_modCategory.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Settings.Hotkey));
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(ms_uiElements[(int)UiIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Hotkey, state);
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@ -108,90 +116,116 @@ namespace ml_prm
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l_modCategory.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += Reset;
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}
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static void OnSwitch()
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{
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try
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{
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OnSwitchChanged.Invoke();
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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static void OnToggleUpdate(UiIndex p_index, bool p_state, bool p_force = false)
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{
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switch(p_index)
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try
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{
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case UiIndex.Hotkey:
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Settings.SetSetting(Settings.ModSetting.Hotkey, p_state);
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break;
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switch(p_index)
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{
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case UiIndex.Hotkey:
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Settings.SetSetting(Settings.ModSetting.Hotkey, p_state);
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break;
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case UiIndex.Gravity:
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Settings.SetSetting(Settings.ModSetting.Gravity, p_state);
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break;
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case UiIndex.Gravity:
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Settings.SetSetting(Settings.ModSetting.Gravity, p_state);
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break;
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case UiIndex.PointersReaction:
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Settings.SetSetting(Settings.ModSetting.PointersReaction, p_state);
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break;
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case UiIndex.PointersReaction:
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Settings.SetSetting(Settings.ModSetting.PointersReaction, p_state);
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break;
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case UiIndex.IgnoreLocal:
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Settings.SetSetting(Settings.ModSetting.IgnoreLocal, p_state);
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break;
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case UiIndex.IgnoreLocal:
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Settings.SetSetting(Settings.ModSetting.IgnoreLocal, p_state);
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break;
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case UiIndex.CombatReaction:
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Settings.SetSetting(Settings.ModSetting.CombatReaction, p_state);
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break;
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case UiIndex.CombatReaction:
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Settings.SetSetting(Settings.ModSetting.CombatReaction, p_state);
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break;
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case UiIndex.AutoRecover:
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Settings.SetSetting(Settings.ModSetting.AutoRecover, p_state);
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break;
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case UiIndex.AutoRecover:
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Settings.SetSetting(Settings.ModSetting.AutoRecover, p_state);
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break;
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case UiIndex.Slipperiness:
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Settings.SetSetting(Settings.ModSetting.Slipperiness, p_state);
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break;
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case UiIndex.Slipperiness:
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Settings.SetSetting(Settings.ModSetting.Slipperiness, p_state);
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break;
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case UiIndex.Bounciness:
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Settings.SetSetting(Settings.ModSetting.Bounciness, p_state);
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break;
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case UiIndex.Bounciness:
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Settings.SetSetting(Settings.ModSetting.Bounciness, p_state);
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break;
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case UiIndex.ViewVelocity:
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Settings.SetSetting(Settings.ModSetting.ViewVelocity, p_state);
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break;
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case UiIndex.ViewVelocity:
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Settings.SetSetting(Settings.ModSetting.ViewVelocity, p_state);
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break;
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case UiIndex.JumpRecover:
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Settings.SetSetting(Settings.ModSetting.JumpRecover, p_state);
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break;
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case UiIndex.JumpRecover:
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Settings.SetSetting(Settings.ModSetting.JumpRecover, p_state);
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break;
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case UiIndex.Buoyancy:
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Settings.SetSetting(Settings.ModSetting.Buoyancy, p_state);
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break;
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case UiIndex.Buoyancy:
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Settings.SetSetting(Settings.ModSetting.Buoyancy, p_state);
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break;
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case UiIndex.FallDamage:
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Settings.SetSetting(Settings.ModSetting.FallDamage, p_state);
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break;
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case UiIndex.FallDamage:
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Settings.SetSetting(Settings.ModSetting.FallDamage, p_state);
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break;
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}
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if(p_force)
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(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = p_state;
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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if(p_force)
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(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = p_state;
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}
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static void OnSliderUpdate(UiIndex p_index, float p_value, bool p_force = false)
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{
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switch(p_index)
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try
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{
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case UiIndex.VelocityMultiplier:
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Settings.SetSetting(Settings.ModSetting.VelocityMultiplier, p_value);
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break;
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switch(p_index)
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{
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case UiIndex.VelocityMultiplier:
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Settings.SetSetting(Settings.ModSetting.VelocityMultiplier, p_value);
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break;
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case UiIndex.MovementDrag:
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Settings.SetSetting(Settings.ModSetting.MovementDrag, p_value);
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break;
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case UiIndex.MovementDrag:
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Settings.SetSetting(Settings.ModSetting.MovementDrag, p_value);
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break;
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case UiIndex.AngularDrag:
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Settings.SetSetting(Settings.ModSetting.AngularDrag, p_value);
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break;
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case UiIndex.AngularDrag:
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Settings.SetSetting(Settings.ModSetting.AngularDrag, p_value);
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break;
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case UiIndex.RecoverDelay:
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Settings.SetSetting(Settings.ModSetting.RecoverDelay, p_value);
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break;
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case UiIndex.RecoverDelay:
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Settings.SetSetting(Settings.ModSetting.RecoverDelay, p_value);
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break;
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case UiIndex.FallLimit:
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Settings.SetSetting(Settings.ModSetting.FallLimit, p_value);
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break;
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case UiIndex.FallLimit:
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Settings.SetSetting(Settings.ModSetting.FallLimit, p_value);
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break;
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}
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if(p_force)
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(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(p_value);
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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if(p_force)
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(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(p_value);
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}
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static void Reset()
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