Custom event classes for patched methods

Update to LeapCSharp 6.15.0
This commit is contained in:
SDraw 2024-04-26 23:52:25 +03:00
parent 4b879d53d5
commit 85925a7072
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GPG key ID: BB95B4DAB2BB8BB5
76 changed files with 3443 additions and 2187 deletions

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@ -6,6 +6,14 @@ namespace ml_prm
{
static class Settings
{
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}
public enum ModSetting
{
Hotkey = 0,
@ -47,24 +55,24 @@ namespace ml_prm
public static bool FallDamage { get; private set; } = true;
public static float FallLimit { get; private set; } = 5f;
public static event Action<bool> HotkeyChange;
public static event Action<KeyCode> HotkeyKeyChange;
public static event Action<float> VelocityMultiplierChange;
public static event Action<float> MovementDragChange;
public static event Action<float> AngularDragChange;
public static event Action<bool> GravityChange;
public static event Action<bool> PointersReactionChange;
public static event Action<bool> IgnoreLocalChange;
public static event Action<bool> CombatReactionChange;
public static event Action<bool> AutoRecoverChange;
public static event Action<float> RecoverDelayChange;
public static event Action<bool> SlipperinessChange;
public static event Action<bool> BouncinessChange;
public static event Action<bool> ViewVelocityChange;
public static event Action<bool> JumpRecoverChange;
public static event Action<bool> BuoyancyChange;
public static event Action<bool> FallDamageChange;
public static event Action<float> FallLimitChange;
public static readonly SettingEvent<bool> OnHotkeyChanged = new SettingEvent<bool>();
public static readonly SettingEvent<KeyCode> OnHotkeyKeyChanged = new SettingEvent<KeyCode>();
public static readonly SettingEvent<float> OnVelocityMultiplierChanged = new SettingEvent<float>();
public static readonly SettingEvent<float> OnMovementDragChanged = new SettingEvent<float>();
public static readonly SettingEvent<float> OnAngularDragChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnGravityChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnPointersReactionChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnIgnoreLocalChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnCombatReactionChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnAutoRecoverChanged = new SettingEvent<bool>();
public static readonly SettingEvent<float> OnRecoverDelayChanged = new SettingEvent<float>();
public static readonly SettingEvent<bool> OnSlipperinessChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnBouncinessChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnViewVelocityChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnJumpRecoverChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnBuoyancyChanged = new SettingEvent<bool>();
public static readonly SettingEvent<bool> OnFallDamageChanged = new SettingEvent<bool>();
public static readonly SettingEvent<float> OnFallLimitChanged = new SettingEvent<float>();
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
@ -119,141 +127,155 @@ namespace ml_prm
static void OnMelonSettingSave_HotkeyKey(object p_oldValue, object p_newValue)
{
if(p_newValue is KeyCode)
try
{
HotkeyKey = (KeyCode)p_newValue;
HotkeyKeyChange?.Invoke(HotkeyKey);
if(p_newValue is KeyCode)
{
HotkeyKey = (KeyCode)p_newValue;
OnHotkeyKeyChanged.Invoke(HotkeyKey);
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
public static void SetSetting(ModSetting p_settings, object p_value)
{
switch(p_settings)
try
{
// Booleans
case ModSetting.Hotkey:
switch(p_settings)
{
Hotkey = (bool)p_value;
HotkeyChange?.Invoke((bool)p_value);
}
break;
// Booleans
case ModSetting.Hotkey:
{
Hotkey = (bool)p_value;
OnHotkeyChanged.Invoke(Hotkey);
}
break;
case ModSetting.Gravity:
{
Gravity = (bool)p_value;
GravityChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Gravity:
{
Gravity = (bool)p_value;
OnGravityChanged.Invoke(Gravity);
}
break;
case ModSetting.PointersReaction:
{
PointersReaction = (bool)p_value;
PointersReactionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.PointersReaction:
{
PointersReaction = (bool)p_value;
OnPointersReactionChanged.Invoke(PointersReaction);
}
break;
case ModSetting.IgnoreLocal:
{
IgnoreLocal = (bool)p_value;
IgnoreLocalChange?.Invoke((bool)p_value);
}
break;
case ModSetting.IgnoreLocal:
{
IgnoreLocal = (bool)p_value;
OnIgnoreLocalChanged.Invoke(IgnoreLocal);
}
break;
case ModSetting.CombatReaction:
{
CombatReaction = (bool)p_value;
CombatReactionChange?.Invoke((bool)p_value);
}
break;
case ModSetting.CombatReaction:
{
CombatReaction = (bool)p_value;
OnCombatReactionChanged.Invoke(CombatReaction);
}
break;
case ModSetting.AutoRecover:
{
AutoRecover = (bool)p_value;
AutoRecoverChange?.Invoke((bool)p_value);
}
break;
case ModSetting.AutoRecover:
{
AutoRecover = (bool)p_value;
OnAutoRecoverChanged.Invoke(AutoRecover);
}
break;
case ModSetting.Slipperiness:
{
Slipperiness = (bool)p_value;
SlipperinessChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Slipperiness:
{
Slipperiness = (bool)p_value;
OnSlipperinessChanged.Invoke(Slipperiness);
}
break;
case ModSetting.Bounciness:
{
Bounciness = (bool)p_value;
BouncinessChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Bounciness:
{
Bounciness = (bool)p_value;
OnBouncinessChanged.Invoke(Bounciness);
}
break;
case ModSetting.ViewVelocity:
{
ViewVelocity = (bool)p_value;
ViewVelocityChange?.Invoke((bool)p_value);
}
break;
case ModSetting.ViewVelocity:
{
ViewVelocity = (bool)p_value;
OnViewVelocityChanged.Invoke(ViewVelocity);
}
break;
case ModSetting.JumpRecover:
{
JumpRecover = (bool)p_value;
JumpRecoverChange?.Invoke((bool)p_value);
}
break;
case ModSetting.JumpRecover:
{
JumpRecover = (bool)p_value;
OnJumpRecoverChanged.Invoke(JumpRecover);
}
break;
case ModSetting.Buoyancy:
{
Buoyancy = (bool)p_value;
BuoyancyChange?.Invoke((bool)p_value);
}
break;
case ModSetting.Buoyancy:
{
Buoyancy = (bool)p_value;
OnBuoyancyChanged.Invoke(Buoyancy);
}
break;
case ModSetting.FallDamage:
{
FallDamage = (bool)p_value;
FallDamageChange?.Invoke((bool)p_value);
}
break;
case ModSetting.FallDamage:
{
FallDamage = (bool)p_value;
OnFallDamageChanged.Invoke(FallDamage);
}
break;
// Floats
case ModSetting.VelocityMultiplier:
{
VelocityMultiplier = (float)p_value;
VelocityMultiplierChange?.Invoke((float)p_value);
}
break;
// Floats
case ModSetting.VelocityMultiplier:
{
VelocityMultiplier = (float)p_value;
OnVelocityMultiplierChanged.Invoke(VelocityMultiplier);
}
break;
case ModSetting.MovementDrag:
{
MovementDrag = (float)p_value;
MovementDragChange?.Invoke((float)p_value);
}
break;
case ModSetting.MovementDrag:
{
MovementDrag = (float)p_value;
OnMovementDragChanged.Invoke(MovementDrag);
}
break;
case ModSetting.AngularDrag:
{
AngularDrag = (float)p_value;
AngularDragChange?.Invoke((float)p_value);
}
break;
case ModSetting.AngularDrag:
{
AngularDrag = (float)p_value;
OnAngularDragChanged.Invoke(AngularDrag);
}
break;
case ModSetting.RecoverDelay:
{
RecoverDelay = (float)p_value;
RecoverDelayChange?.Invoke((float)p_value);
}
break;
case ModSetting.RecoverDelay:
{
RecoverDelay = (float)p_value;
OnRecoverDelayChanged.Invoke(RecoverDelay);
}
break;
case ModSetting.FallLimit:
{
FallLimit = (float)p_value;
FallLimitChange?.Invoke((float)p_value);
case ModSetting.FallLimit:
{
FallLimit = (float)p_value;
OnFallLimitChanged.Invoke(FallLimit);
}
break;
}
break;
if(ms_entries != null)
ms_entries[(int)p_settings].BoxedValue = p_value;
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
if(ms_entries != null)
ms_entries[(int)p_settings].BoxedValue = p_value;
}
}
}