Input implementation

Internal keyword usage (wow!)
This commit is contained in:
SDraw 2023-01-28 16:33:54 +03:00
parent 9afa795626
commit 8737f61bdc
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
22 changed files with 1037 additions and 623 deletions

View file

@ -4,6 +4,7 @@ using ABI_RC.Systems.IK.SubSystems;
using ABI_RC.Systems.MovementSystem;
using System.Reflection;
using UnityEngine;
using System.Collections;
namespace ml_amt
{
@ -71,7 +72,7 @@ namespace ml_amt
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
IEnumerator WaitForLocalPlayer()
{
while(PlayerSetup.Instance == null)
yield return null;

View file

@ -66,7 +66,7 @@ namespace ml_amt
readonly List<AvatarParameter> m_parameters = null;
public MotionTweaker()
internal MotionTweaker()
{
m_parameters = new List<AvatarParameter>();
}
@ -159,7 +159,7 @@ namespace ml_amt
}
}
public void OnAvatarClear()
internal void OnAvatarClear()
{
m_vrIk = null;
m_locomotionLayer = -1;
@ -181,7 +181,7 @@ namespace ml_amt
m_parameters.Clear();
}
public void OnSetupAvatar()
internal void OnSetupAvatar()
{
m_isInVR = Utils.IsInVR();
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
@ -239,7 +239,7 @@ namespace ml_amt
m_avatarReady = true;
}
public void OnCalibrate()
internal void OnCalibrate()
{
if(m_avatarReady && BodySystem.isCalibratedAsFullBody && BodySystem.enableHipTracking && !BodySystem.enableRightFootTracking && !BodySystem.enableLeftFootTracking && !BodySystem.enableLeftKneeTracking && !BodySystem.enableRightKneeTracking)
{

View file

@ -49,22 +49,24 @@ namespace ml_amt
static public event Action<bool> FollowHipsChange;
static public event Action<bool> CollisionScaleChange;
public static void Init()
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>();
ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65));
ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30));
ms_entries.Add(ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true));
ms_entries.Add(ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true));
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true),
ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65),
ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true),
ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30),
ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true),
ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true),
ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true),
ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true),
ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true),
ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true),
ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true)
};
Load();
@ -194,7 +196,7 @@ namespace ml_amt
FollowHipsChange?.Invoke(ms_followHips);
}
break;
case ModSetting.CollisionScale:
{
ms_collisionScale = bool.Parse(p_value);