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https://github.com/hanetzer/sdraw_mods_cvr.git
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Input implementation
Internal keyword usage (wow!)
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parent
9afa795626
commit
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22 changed files with 1037 additions and 623 deletions
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@ -4,6 +4,7 @@ using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.MovementSystem;
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using System.Reflection;
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using UnityEngine;
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using System.Collections;
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namespace ml_amt
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{
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@ -71,7 +72,7 @@ namespace ml_amt
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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@ -66,7 +66,7 @@ namespace ml_amt
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readonly List<AvatarParameter> m_parameters = null;
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public MotionTweaker()
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internal MotionTweaker()
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{
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m_parameters = new List<AvatarParameter>();
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}
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@ -159,7 +159,7 @@ namespace ml_amt
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}
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}
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public void OnAvatarClear()
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internal void OnAvatarClear()
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{
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m_vrIk = null;
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m_locomotionLayer = -1;
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@ -181,7 +181,7 @@ namespace ml_amt
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m_parameters.Clear();
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}
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public void OnSetupAvatar()
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internal void OnSetupAvatar()
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{
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m_isInVR = Utils.IsInVR();
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m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
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@ -239,7 +239,7 @@ namespace ml_amt
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m_avatarReady = true;
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}
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public void OnCalibrate()
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internal void OnCalibrate()
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{
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if(m_avatarReady && BodySystem.isCalibratedAsFullBody && BodySystem.enableHipTracking && !BodySystem.enableRightFootTracking && !BodySystem.enableLeftFootTracking && !BodySystem.enableLeftKneeTracking && !BodySystem.enableRightKneeTracking)
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{
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@ -49,22 +49,24 @@ namespace ml_amt
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static public event Action<bool> FollowHipsChange;
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static public event Action<bool> CollisionScaleChange;
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public static void Init()
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>();
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ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true));
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ms_entries.Add(ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true));
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true),
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ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65),
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ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true),
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ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30),
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ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true),
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ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true),
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ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true),
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ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true),
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ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true),
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ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true),
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ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true)
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};
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Load();
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@ -194,7 +196,7 @@ namespace ml_amt
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FollowHipsChange?.Invoke(ms_followHips);
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}
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break;
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case ModSetting.CollisionScale:
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{
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ms_collisionScale = bool.Parse(p_value);
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