Input implementation

Internal keyword usage (wow!)
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SDraw 2023-01-28 16:33:54 +03:00
parent 9afa795626
commit 8737f61bdc
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22 changed files with 1037 additions and 623 deletions

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@ -66,7 +66,7 @@ namespace ml_amt
readonly List<AvatarParameter> m_parameters = null;
public MotionTweaker()
internal MotionTweaker()
{
m_parameters = new List<AvatarParameter>();
}
@ -159,7 +159,7 @@ namespace ml_amt
}
}
public void OnAvatarClear()
internal void OnAvatarClear()
{
m_vrIk = null;
m_locomotionLayer = -1;
@ -181,7 +181,7 @@ namespace ml_amt
m_parameters.Clear();
}
public void OnSetupAvatar()
internal void OnSetupAvatar()
{
m_isInVR = Utils.IsInVR();
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
@ -239,7 +239,7 @@ namespace ml_amt
m_avatarReady = true;
}
public void OnCalibrate()
internal void OnCalibrate()
{
if(m_avatarReady && BodySystem.isCalibratedAsFullBody && BodySystem.enableHipTracking && !BodySystem.enableRightFootTracking && !BodySystem.enableLeftFootTracking && !BodySystem.enableLeftKneeTracking && !BodySystem.enableRightKneeTracking)
{