mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Input implementation
Internal keyword usage (wow!)
This commit is contained in:
parent
9afa795626
commit
8737f61bdc
22 changed files with 1037 additions and 623 deletions
|
@ -66,7 +66,7 @@ namespace ml_amt
|
|||
|
||||
readonly List<AvatarParameter> m_parameters = null;
|
||||
|
||||
public MotionTweaker()
|
||||
internal MotionTweaker()
|
||||
{
|
||||
m_parameters = new List<AvatarParameter>();
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace ml_amt
|
|||
}
|
||||
}
|
||||
|
||||
public void OnAvatarClear()
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_vrIk = null;
|
||||
m_locomotionLayer = -1;
|
||||
|
@ -181,7 +181,7 @@ namespace ml_amt
|
|||
m_parameters.Clear();
|
||||
}
|
||||
|
||||
public void OnSetupAvatar()
|
||||
internal void OnSetupAvatar()
|
||||
{
|
||||
m_isInVR = Utils.IsInVR();
|
||||
m_vrIk = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
|
@ -239,7 +239,7 @@ namespace ml_amt
|
|||
m_avatarReady = true;
|
||||
}
|
||||
|
||||
public void OnCalibrate()
|
||||
internal void OnCalibrate()
|
||||
{
|
||||
if(m_avatarReady && BodySystem.isCalibratedAsFullBody && BodySystem.enableHipTracking && !BodySystem.enableRightFootTracking && !BodySystem.enableLeftFootTracking && !BodySystem.enableLeftKneeTracking && !BodySystem.enableRightKneeTracking)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue