mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 10:59:22 +00:00
Input implementation
Internal keyword usage (wow!)
This commit is contained in:
parent
9afa795626
commit
8737f61bdc
22 changed files with 1037 additions and 623 deletions
|
@ -77,7 +77,7 @@ namespace ml_dht
|
|||
}
|
||||
}
|
||||
|
||||
public void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
internal void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
|
@ -99,7 +99,7 @@ namespace ml_dht
|
|||
}
|
||||
}
|
||||
|
||||
public void OnFaceTrackingUpdate(CVRFaceTracking p_component)
|
||||
internal void OnFaceTrackingUpdate(CVRFaceTracking p_component)
|
||||
{
|
||||
if(m_enabled && m_faceOverride)
|
||||
{
|
||||
|
@ -117,7 +117,7 @@ namespace ml_dht
|
|||
}
|
||||
}
|
||||
|
||||
public void OnSetupAvatar()
|
||||
internal void OnSetupAvatar()
|
||||
{
|
||||
m_avatarDescriptor = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>();
|
||||
m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);
|
||||
|
@ -130,7 +130,7 @@ namespace ml_dht
|
|||
m_lookIK.solver.OnPostUpdate += this.OnLookIKPostUpdate;
|
||||
|
||||
}
|
||||
public void OnAvatarClear()
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_avatarDescriptor = null;
|
||||
m_lookIK = null;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue