Input implementation

Internal keyword usage (wow!)
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SDraw 2023-01-28 16:33:54 +03:00
parent 9afa795626
commit 8737f61bdc
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22 changed files with 1037 additions and 623 deletions

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@ -59,7 +59,7 @@ namespace ml_egn
else
{
if(Utils.IsMenuOpened())
ViewManager.Instance.TriggerAlert("Prop Error", "Not connected to live instance", -1, true);
Utils.ShowMenuAlert("Prop Error", "Not connected to live instance");
else
Utils.ShowHUDNotification("(Local) Client", "Unable to spawn prop", "Not connected to live instance");
}
@ -70,7 +70,7 @@ namespace ml_egn
}
}
static void OnGameNetworkConnectionClosed(object __0, DisconnectedEventArgs __1)
static void OnGameNetworkConnectionClosed(DisconnectedEventArgs __1)
{
try
{