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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Reset button, animation cancel, world check, VR offset fix
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parent
8ffc876376
commit
8bee0d2adf
5 changed files with 128 additions and 18 deletions
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@ -1,4 +1,5 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK.SubSystems;
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using System;
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@ -39,6 +40,11 @@ namespace ml_prm
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnStartCalibration_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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null
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);
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HarmonyInstance.Patch(
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typeof(RootLogic).GetMethod(nameof(RootLogic.SpawnOnWorldInstance)),
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new HarmonyLib.HarmonyMethod(typeof(PlayerRagdollMod).GetMethod(nameof(OnWorldSpawn_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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null
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);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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@ -115,5 +121,19 @@ namespace ml_prm
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}
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}
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static void OnWorldSpawn_Prefix() => ms_instance?.OnWorldSpawn();
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void OnWorldSpawn()
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{
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try
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{
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if(m_localController != null)
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m_localController.OnWorldSpawn();
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}
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catch(Exception e)
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{
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MelonLoader.MelonLogger.Error(e);
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}
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}
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}
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}
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@ -17,8 +17,9 @@ Optional mod's settings with [BTKUILib](https://github.com/BTK-Development/BTKUI
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* **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default.
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* **Movement drag:** movement resistance; `1.0` by default.
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* **Angular movement drag:** angular movement resistance; `0.5` by default.
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* **Reset settings:** resets mod settings to default.
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# Notes
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* Incompatible with `Follow hips on IK override` option in AvatarMotionTweaker.
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* Even if locally ragdoll state is activated in the middle of playing emote, remote players still see whole emote animation.
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* Not suggested to activate fly mode with enabled ragdoll state.
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* Can't be activated in worlds that don't allow flying and spawnables.
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@ -11,6 +11,8 @@ namespace ml_prm
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{
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class RagdollController : MonoBehaviour
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{
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static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f);
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VRIK m_vrIK = null;
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float m_vrIkWeight = 1f;
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@ -196,6 +198,12 @@ namespace ml_prm
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SwitchRagdoll();
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}
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internal void OnWorldSpawn()
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{
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if(m_enabled && m_avatarReady)
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SwitchRagdoll(true);
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}
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// IK updates
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void OnIKPreUpdate()
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{
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@ -238,13 +246,15 @@ namespace ml_prm
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}
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// Arbitrary
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public void SwitchRagdoll()
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void SwitchRagdoll() => SwitchRagdoll(false);
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public void SwitchRagdoll(bool p_force = false)
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{
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if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating)
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if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating && (Utils.IsWorldSafe() || p_force))
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{
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m_enabled = !m_enabled;
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MovementSystem.Instance.SetImmobilized(m_enabled);
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PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote");
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if(m_enabled)
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{
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@ -268,8 +278,21 @@ namespace ml_prm
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if(!Settings.RestorePosition && (m_puppetReferences.hips != null))
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{
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Vector3 l_pos = m_puppetReferences.hips.position;
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PlayerSetup.Instance.transform.position = l_pos;
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if(Utils.IsInVR())
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{
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Matrix4x4 l_playerMatrix = PlayerSetup.Instance.transform.GetMatrix();
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Matrix4x4 l_avatarMatrix = PlayerSetup.Instance._avatar.transform.GetMatrix();
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Matrix4x4 l_avatarToPlayer = l_avatarMatrix.inverse * l_playerMatrix;
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Vector3 l_pos = m_puppetReferences.hips.position;
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Vector3 l_offset = l_avatarToPlayer * ms_pointVector;
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PlayerSetup.Instance.transform.position = (l_pos + l_offset);
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}
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else
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{
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Vector3 l_pos = m_puppetReferences.hips.position;
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PlayerSetup.Instance.transform.position = l_pos;
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}
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}
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}
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@ -16,6 +16,16 @@ namespace ml_prm
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Gravity
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}
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enum UiElementIndex
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{
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Hotkey = 0,
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RestorePosition,
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Gravity,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag
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}
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public static bool Hotkey { get; private set; } = true;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static bool RestorePosition { get; private set; } = false;
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@ -34,6 +44,8 @@ namespace ml_prm
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static List<object> ms_uiElements = new List<object>();
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM");
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@ -71,42 +83,87 @@ namespace ml_prm
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{
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SwitchChange?.Invoke();
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};
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l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
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(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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Hotkey = state;
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ms_entries[(int)ModSetting.Hotkey].BoxedValue = state;
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HotkeyChange?.Invoke(Hotkey);
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HotkeyChange?.Invoke(state);
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};
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l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition));
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(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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RestorePosition = state;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
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RestorePositionChange?.Invoke(RestorePosition);
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RestorePositionChange?.Invoke(state);
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};
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l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
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(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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Gravity = state;
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ms_entries[(int)ModSetting.Gravity].BoxedValue = state;
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GravityChange?.Invoke(Gravity);
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GravityChange?.Invoke(state);
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};
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l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
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(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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VelocityMultiplier = value;
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ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = value;
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VelocityMultiplierChange?.Invoke(VelocityMultiplier);
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VelocityMultiplierChange?.Invoke(value);
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};
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l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f));
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(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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MovementDrag = value;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = value;
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MovementDragChange?.Invoke(MovementDrag);
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MovementDragChange?.Invoke(value);
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};
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l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f));
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(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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AngularDrag = value;
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ms_entries[(int)ModSetting.AngularDrag].BoxedValue = value;
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AngularDragChange?.Invoke(AngularDrag);
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};
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l_categoryMod.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += () =>
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{
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Hotkey = true;
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(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
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ms_entries[(int)ModSetting.Hotkey].BoxedValue = true;
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HotkeyChange?.Invoke(true);
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RestorePosition = false;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = false;
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(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = false;
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RestorePositionChange?.Invoke(false);
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Gravity = true;
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ms_entries[(int)ModSetting.Gravity].BoxedValue = true;
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(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
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GravityChange?.Invoke(true);
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VelocityMultiplier = 2f;
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ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = 2f;
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(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(2f);
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VelocityMultiplierChange?.Invoke(2f);
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MovementDrag = 1f;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = 1f;
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(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(1f);
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MovementDragChange?.Invoke(1f);
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AngularDrag = 0.5f;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = 0.5f;
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(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(0.5f);
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AngularDragChange?.Invoke(0.5f);
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};
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}
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}
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}
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@ -1,13 +1,22 @@
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using UnityEngine;
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using ABI.CCK.Components;
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using UnityEngine;
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namespace ml_prm
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{
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static class Utils
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{
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public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
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public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying && CVRWorld.Instance.allowSpawnables);
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public static void CopyGlobal(this Transform p_source, Transform p_target)
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{
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p_target.position = p_source.position;
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p_target.rotation = p_source.rotation;
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}
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
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}
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}
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}
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