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https://github.com/hanetzer/sdraw_mods_cvr.git
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Reset button, animation cancel, world check, VR offset fix
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parent
8ffc876376
commit
8bee0d2adf
5 changed files with 128 additions and 18 deletions
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@ -16,6 +16,16 @@ namespace ml_prm
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Gravity
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}
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enum UiElementIndex
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{
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Hotkey = 0,
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RestorePosition,
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Gravity,
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VelocityMultiplier,
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MovementDrag,
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AngularDrag
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}
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public static bool Hotkey { get; private set; } = true;
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public static float VelocityMultiplier { get; private set; } = 2f;
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public static bool RestorePosition { get; private set; } = false;
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@ -34,6 +44,8 @@ namespace ml_prm
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static List<object> ms_uiElements = new List<object>();
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM");
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@ -71,42 +83,87 @@ namespace ml_prm
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{
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SwitchChange?.Invoke();
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};
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l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
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(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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Hotkey = state;
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ms_entries[(int)ModSetting.Hotkey].BoxedValue = state;
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HotkeyChange?.Invoke(Hotkey);
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HotkeyChange?.Invoke(state);
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};
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l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition));
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(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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RestorePosition = state;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
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RestorePositionChange?.Invoke(RestorePosition);
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RestorePositionChange?.Invoke(state);
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};
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l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity).OnValueUpdated += (state) =>
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ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
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(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
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{
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Gravity = state;
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ms_entries[(int)ModSetting.Gravity].BoxedValue = state;
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GravityChange?.Invoke(Gravity);
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GravityChange?.Invoke(state);
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};
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l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
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(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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VelocityMultiplier = value;
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ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = value;
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VelocityMultiplierChange?.Invoke(VelocityMultiplier);
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VelocityMultiplierChange?.Invoke(value);
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};
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l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 100f));
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(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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MovementDrag = value;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = value;
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MovementDragChange?.Invoke(MovementDrag);
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MovementDragChange?.Invoke(value);
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};
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l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f).OnValueUpdated += (value) =>
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ms_uiElements.Add(l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0.5f, 50f));
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(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
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{
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AngularDrag = value;
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ms_entries[(int)ModSetting.AngularDrag].BoxedValue = value;
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AngularDragChange?.Invoke(AngularDrag);
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};
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l_categoryMod.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += () =>
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{
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Hotkey = true;
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(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
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ms_entries[(int)ModSetting.Hotkey].BoxedValue = true;
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HotkeyChange?.Invoke(true);
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RestorePosition = false;
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ms_entries[(int)ModSetting.RestorePosition].BoxedValue = false;
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(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = false;
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RestorePositionChange?.Invoke(false);
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Gravity = true;
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ms_entries[(int)ModSetting.Gravity].BoxedValue = true;
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(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
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GravityChange?.Invoke(true);
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VelocityMultiplier = 2f;
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ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = 2f;
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(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(2f);
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VelocityMultiplierChange?.Invoke(2f);
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MovementDrag = 1f;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = 1f;
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(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(1f);
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MovementDragChange?.Invoke(1f);
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AngularDrag = 0.5f;
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ms_entries[(int)ModSetting.MovementDrag].BoxedValue = 0.5f;
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(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(0.5f);
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AngularDragChange?.Invoke(0.5f);
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};
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}
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}
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}
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