Minor fixes

This commit is contained in:
SDraw 2023-11-27 11:45:01 +03:00
parent aebf6c2c4e
commit 914bca26e4
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
14 changed files with 226 additions and 54 deletions

View file

@ -24,16 +24,6 @@ namespace ml_lme
bool m_gripLeft = false;
bool m_gripRight = false;
~LeapInput()
{
Settings.EnabledChange -= this.OnEnableChange;
Settings.InteractionChange -= this.OnInteractionChange;
Settings.GesturesChange -= this.OnGesturesChange;
Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
}
public override void ModuleAdded()
{
base.ModuleAdded();
@ -122,6 +112,34 @@ namespace ml_lme
m_lineRight.gameObject.layer = PlayerSetup.Instance.vrRayLeft.gameObject.layer;
}
public override void ModuleDestroyed()
{
base.ModuleDestroyed();
if(m_handRayLeft != null)
Object.Destroy(m_handRayLeft);
m_handRayLeft = null;
if(m_handRayRight != null)
Object.Destroy(m_handRayRight);
m_handRayRight = null;
if(m_lineLeft != null)
Object.Destroy(m_lineLeft);
m_lineLeft = null;
if(m_lineRight != null)
Object.Destroy(m_lineRight);
m_lineRight = null;
Settings.EnabledChange -= this.OnEnableChange;
Settings.InteractionChange -= this.OnInteractionChange;
Settings.GesturesChange -= this.OnGesturesChange;
Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
MetaPort.Instance.settings.settingBoolChanged.RemoveListener(this.OnGameSettingBoolChange);
}
public override void UpdateInput()
{
if(base.InputEnabled)

View file

@ -1,5 +1,4 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.InputManagement;
using System.Collections;
using UnityEngine;
@ -60,6 +59,23 @@ namespace ml_lme
m_leapController.Dispose();
m_leapController = null;
if(m_leapTracking != null)
Object.Destroy(m_leapTracking);
m_leapTracking = null;
if(m_leapTracked != null)
Object.Destroy(m_leapTracked);
m_leapTracked = null;
if(m_leapInput != null)
{
if(CVRInputManager.Instance != null)
CVRInputManager.Instance.DestroyInputModule(m_leapInput);
else
m_leapInput.ModuleDestroyed();
}
m_leapInput = null;
Settings.EnabledChange -= this.OnEnableChange;
Settings.TrackingModeChange -= this.OnTrackingModeChange;
}

View file

@ -14,7 +14,7 @@ namespace ml_lme
static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 270f, 0f);
VRIK m_vrIK = null;
Vector4 m_vrIKWeights = Vector2.zero;
Vector4 m_vrIKWeights = Vector4.zero;
bool m_inVR = false;
Transform m_hips = null;
Transform m_origLeftHand = null;
@ -61,6 +61,31 @@ namespace ml_lme
void OnDestroy()
{
if(m_leftArmIK != null)
Destroy(m_leftArmIK);
m_leftArmIK = null;
if(m_rightArmIK != null)
Destroy(m_rightArmIK);
m_rightArmIK = null;
if(m_leftHandTarget != null)
Destroy(m_leftHandTarget);
m_leftHandTarget = null;
if(m_rightHandTarget != null)
Destroy(m_rightHandTarget);
m_rightHandTarget = null;
m_poseHandler?.Dispose();
m_poseHandler = null;
m_vrIK = null;
m_origLeftHand = null;
m_origRightHand = null;
m_origLeftElbow = null;
m_origRightElbow = null;
Settings.EnabledChange -= this.OnEnabledChange;
Settings.FingersOnlyChange -= this.OnFingersOnlyChange;
Settings.TrackElbowsChange -= this.OnTrackElbowsChange;
@ -180,7 +205,7 @@ namespace ml_lme
m_origLeftElbow = null;
m_origRightElbow = null;
m_hips = null;
m_vrIKWeights = Vector2.zero;
m_vrIKWeights = Vector4.zero;
m_leftArmIK = null;
m_rightArmIK = null;
m_leftTargetActive = false;
@ -328,16 +353,22 @@ namespace ml_lme
}
void OnIKPostUpdate()
{
m_vrIK.solver.leftArm.positionWeight = m_vrIKWeights.x;
m_vrIK.solver.leftArm.rotationWeight = m_vrIKWeights.y;
m_vrIK.solver.leftArm.target = m_origLeftHand;
m_vrIK.solver.leftArm.bendGoal = m_origLeftElbow;
m_vrIK.solver.leftArm.bendGoalWeight = ((m_origLeftElbow != null) ? 1f : 0f);
m_vrIK.solver.rightArm.positionWeight = m_vrIKWeights.z;
m_vrIK.solver.rightArm.rotationWeight = m_vrIKWeights.w;
m_vrIK.solver.rightArm.target = m_origRightHand;
m_vrIK.solver.rightArm.bendGoal = m_origRightElbow;
m_vrIK.solver.rightArm.bendGoalWeight = ((m_origRightElbow != null) ? 1f : 0f);
if(m_leftTargetActive)
{
m_vrIK.solver.leftArm.positionWeight = m_vrIKWeights.x;
m_vrIK.solver.leftArm.rotationWeight = m_vrIKWeights.y;
m_vrIK.solver.leftArm.target = m_origLeftHand;
m_vrIK.solver.leftArm.bendGoal = m_origLeftElbow;
m_vrIK.solver.leftArm.bendGoalWeight = ((m_origLeftElbow != null) ? 1f : 0f);
}
if(m_rightTargetActive)
{
m_vrIK.solver.rightArm.positionWeight = m_vrIKWeights.z;
m_vrIK.solver.rightArm.rotationWeight = m_vrIKWeights.w;
m_vrIK.solver.rightArm.target = m_origRightHand;
m_vrIK.solver.rightArm.bendGoal = m_origRightElbow;
m_vrIK.solver.rightArm.bendGoalWeight = ((m_origRightElbow != null) ? 1f : 0f);
}
}
// Settings

View file

@ -102,8 +102,36 @@ namespace ml_lme
if(Instance == this)
Instance = null;
if(m_leapHandLeft != null)
Object.Destroy(m_leapHandLeft);
m_leapHandLeft = null;
if(m_leapHandRight != null)
Object.Destroy(m_leapHandRight);
m_leapHandRight = null;
if(m_leapElbowLeft != null)
Object.Destroy(m_leapElbowLeft);
m_leapElbowLeft = null;
if(m_leapElbowRight != null)
Object.Destroy(m_leapElbowRight);
m_leapElbowRight = null;
if(m_leapControllerModel != null)
Object.Destroy(m_leapControllerModel);
m_leapControllerModel = null;
if(m_visualHands != null)
Object.Destroy(m_visualHands);
m_visualHands = null;
m_visualHandLeft = null;
m_visualHandRight = null;
Settings.DesktopOffsetChange -= this.OnDesktopOffsetChange;
Settings.ModelVisibilityChange -= this.OnModelVisibilityChange;
Settings.VisualHandsChange -= this.OnVisualHandsChange;
Settings.TrackingModeChange -= this.OnTrackingModeChange;
Settings.RootAngleChange -= this.OnRootAngleChange;
Settings.HeadAttachChange -= this.OnHeadAttachChange;

View file

@ -57,6 +57,10 @@ namespace ml_lme
{
if(ms_instance == this)
ms_instance = null;
if(m_leapManager != null)
Object.Destroy(m_leapManager);
m_leapManager = null;
}
IEnumerator WaitForRootLogic()