mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Minor fixes
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parent
aebf6c2c4e
commit
914bca26e4
14 changed files with 226 additions and 54 deletions
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@ -89,6 +89,10 @@ namespace ml_prm
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if(ms_instance == this)
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ms_instance = null;
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ModUi.SwitchChange -= this.OnSwitchActivation;
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if(m_localController != null)
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UnityEngine.Object.Destroy(m_localController);
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m_localController = null;
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}
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@ -46,9 +46,9 @@ namespace ml_prm
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Vector3 m_ragdollLastPos = Vector3.zero;
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RagdollToggle m_avatarRagdollToggle = null;
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RagdollTrigger m_customTrigger = null;
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RagdollTrigger m_ragdollTrigger = null;
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AvatarBoolParameter m_ragdolledParameter = null;
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readonly PhysicMaterial m_physicsMaterial = null;
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PhysicMaterial m_physicsMaterial = null;
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bool m_reachedGround = true;
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float m_groundedTime = 0f;
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@ -56,14 +56,20 @@ namespace ml_prm
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internal RagdollController()
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{
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if(Instance == null)
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Instance = this;
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m_rigidBodies = new List<Rigidbody>();
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m_colliders = new List<Collider>();
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m_boneLinks = new List<System.Tuple<Transform, Transform>>();
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m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
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m_physicsInfluencers = new List<PhysicsInfluencer>();
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}
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// Unity events
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void Start()
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{
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if(Instance == null)
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Instance = this;
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m_inVr = Utils.IsInVR();
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m_physicsMaterial = new PhysicMaterial("Ragdoll");
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m_physicsMaterial.dynamicFriction = c_defaultFriction;
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@ -71,25 +77,14 @@ namespace ml_prm
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m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average;
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m_physicsMaterial.bounciness = 0f;
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m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average;
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}
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~RagdollController()
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{
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if(Instance == this)
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Instance = null;
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}
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// Unity events
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void Start()
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{
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m_inVr = Utils.IsInVR();
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m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform;
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m_puppetRoot.parent = PlayerSetup.Instance.transform;
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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m_customTrigger = MovementSystem.Instance.proxyCollider.gameObject.AddComponent<RagdollTrigger>();
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m_customTrigger.enabled = false;
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m_ragdollTrigger = MovementSystem.Instance.proxyCollider.gameObject.AddComponent<RagdollTrigger>();
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m_ragdollTrigger.enabled = false;
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Settings.MovementDragChange += this.OnMovementDragChange;
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Settings.AngularDragChange += this.OnAngularDragChange;
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@ -101,17 +96,38 @@ namespace ml_prm
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void OnDestroy()
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{
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if(m_customTrigger != null)
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{
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Object.Destroy(m_customTrigger);
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m_customTrigger = null;
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}
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if(Instance == this)
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Instance = null;
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if(m_initCoroutine != null)
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StopCoroutine(m_initCoroutine);
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m_initCoroutine = null;
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if(m_puppetRoot != null)
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Object.Destroy(m_puppetRoot);
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m_puppetRoot = null;
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m_puppet = null;
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m_rigidBodies.Clear();
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m_colliders.Clear();
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m_boneLinks.Clear();
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m_jointAnchors.Clear();
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m_physicsInfluencers.Clear();
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m_avatarRagdollToggle = null;
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if(m_ragdollTrigger != null)
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Object.Destroy(m_ragdollTrigger);
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m_ragdollTrigger = null;
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if(m_physicsMaterial != null)
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Object.Destroy(m_physicsMaterial);
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m_physicsMaterial = null;
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Settings.MovementDragChange -= this.OnMovementDragChange;
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Settings.AngularDragChange -= this.OnAngularDragChange;
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Settings.GravityChange -= this.OnGravityChange;
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Settings.SlipperinessChange -= this.OnPhysicsMaterialChange;
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Settings.BouncinessChange -= this.OnPhysicsMaterialChange;
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Settings.BuoyancyChange -= this.OnBuoyancyChange;
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}
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void Update()
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@ -153,7 +169,7 @@ namespace ml_prm
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if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
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SwitchRagdoll();
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if((m_customTrigger != null) && m_customTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
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if((m_ragdollTrigger != null) && m_ragdollTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
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SwitchRagdoll();
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if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.isGameMenuOpen())
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@ -199,10 +215,10 @@ namespace ml_prm
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Object.Destroy(m_puppet.gameObject);
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m_puppet = null;
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if(m_customTrigger != null)
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if(m_ragdollTrigger != null)
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{
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m_customTrigger.GetStateWithReset();
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m_customTrigger.enabled = false;
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m_ragdollTrigger.GetStateWithReset();
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m_ragdollTrigger.enabled = false;
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}
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m_vrIK = null;
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@ -352,7 +368,7 @@ namespace ml_prm
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m_puppetRoot.gameObject.SetActive(false);
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m_customTrigger.enabled = true;
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m_ragdollTrigger.enabled = true;
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m_avatarReady = true;
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m_initCoroutine = null;
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@ -25,7 +25,12 @@ namespace ml_prm
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void OnDestroy()
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{
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CVRParticlePointerManager.RemoveTrigger(m_collider);
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if(m_collider != null)
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CVRParticlePointerManager.RemoveTrigger(m_collider);
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m_collider = null;
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m_lastColliderTrigger = null;
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m_lastParticleSystemTrigger = null;
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}
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void Update()
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