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Removed PlayerLocal
layer usage to avoid possible world maps problems
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2 changed files with 1 additions and 4 deletions
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@ -204,7 +204,6 @@ namespace ml_prm
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Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
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if(l_collider != null)
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{
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l_collider.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
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Physics.IgnoreCollision(l_collider, MovementSystem.Instance.proxyCollider, true);
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Physics.IgnoreCollision(l_collider, MovementSystem.Instance.controller, true);
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Physics.IgnoreCollision(l_collider, MovementSystem.Instance.forceCollider, true);
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