Fixed issue with fluid volumes

This commit is contained in:
SDraw 2023-11-15 02:03:24 +03:00
parent b10b43453f
commit 96bc8a1cc9
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GPG key ID: BB95B4DAB2BB8BB5
4 changed files with 15 additions and 2 deletions

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@ -534,6 +534,7 @@ namespace ml_prm
if(MovementSystem.Instance.flying)
MovementSystem.Instance.ChangeFlight(false);
MovementSystem.Instance.SetImmobilized(true);
MovementSystem.Instance.ClearFluidVolumes();
BodySystem.TrackingPositionWeight = 0f;
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
IKSystem.Instance.applyOriginalHipPosition = true;
@ -601,6 +602,9 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = true;
foreach(PhysicsInfluencer l_physicsInfluencer in m_physicsInfluencers)
l_physicsInfluencer.ClearFluidVolumes();
m_lastPosition = PlayerSetup.Instance.transform.position;
m_velocity = Vector3.zero;
m_downTime = float.MinValue;