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https://github.com/hanetzer/sdraw_mods_cvr.git
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Fixed issue with fluid volumes
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parent
b10b43453f
commit
96bc8a1cc9
4 changed files with 15 additions and 2 deletions
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@ -534,6 +534,7 @@ namespace ml_prm
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if(MovementSystem.Instance.flying)
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MovementSystem.Instance.ChangeFlight(false);
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MovementSystem.Instance.SetImmobilized(true);
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MovementSystem.Instance.ClearFluidVolumes();
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BodySystem.TrackingPositionWeight = 0f;
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m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
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IKSystem.Instance.applyOriginalHipPosition = true;
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@ -601,6 +602,9 @@ namespace ml_prm
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foreach(Rigidbody l_body in m_rigidBodies)
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l_body.isKinematic = true;
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foreach(PhysicsInfluencer l_physicsInfluencer in m_physicsInfluencers)
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l_physicsInfluencer.ClearFluidVolumes();
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m_lastPosition = PlayerSetup.Instance.transform.position;
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m_velocity = Vector3.zero;
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m_downTime = float.MinValue;
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