Features merge from experimental:

Settings rework
Finger tracking networks sync only if hands are tracked
Working fix for animator override controller
Mass center offset calculations
Steps scaling
This commit is contained in:
SDraw 2023-03-16 09:20:45 +03:00
parent 8338fb758a
commit 971466da24
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13 changed files with 474 additions and 451 deletions

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@ -1,10 +1,12 @@
using UnityEngine;
using ABI_RC.Systems.IK;
using System.Reflection;
namespace ml_amt
{
static class Utils
{
static MethodInfo ms_getSineKeyframes = typeof(RootMotion.FinalIK.IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
// Extensions
@ -12,5 +14,10 @@ namespace ml_amt
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
public static Keyframe[] GetSineKeyframes(float p_mag)
{
return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag });
}
}
}