mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
always use / for a directory separator
This commit is contained in:
parent
b921521918
commit
974cadcf90
21 changed files with 274 additions and 277 deletions
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)/$(MSBuildToolsVersion)/Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -15,7 +15,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<OutputPath>bin/x64/Debug/</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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@ -23,7 +23,7 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<OutputPath>bin/x64/Release/</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -34,12 +34,12 @@
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>F:/games/Steam/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DarkRift">
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@ -47,7 +47,7 @@
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</Reference>
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<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<HintPath>F:/games/Steam/common/ChilloutVR/MelonLoader/MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@ -64,14 +64,14 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties/AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:\Games\Steam\common\ChilloutVR\Mods\"</PostBuildEvent>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:/Games/Steam/common/ChilloutVR/Mods/"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>
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