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ml_dht: archive
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16 changed files with 0 additions and 7 deletions
40
archived/ml_dht/Main.cs
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40
archived/ml_dht/Main.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace ml_dht
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{
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public class DesktopHeadTracking : MelonLoader.MelonMod
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{
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HeadTracked m_tracked = null;
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public override void OnInitializeMelon()
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{
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Settings.Init();
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GameEvents.InitA(HarmonyInstance);
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MelonLoader.MelonCoroutines.Start(WaitForInstances());
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}
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System.Collections.IEnumerator WaitForInstances()
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{
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while(MetaPort.Instance == null)
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yield return null;
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while(PlayerSetup.Instance == null)
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yield return null;
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GameEvents.InitB(HarmonyInstance);
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m_tracked = new GameObject("[DesktopHeadTracking]").AddComponent<HeadTracked>();
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}
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public override void OnDeinitializeMelon()
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{
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if(m_tracked != null)
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Object.Destroy(m_tracked.gameObject);
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m_tracked = null;
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}
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}
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}
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