mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Moved PlayerRagdollMod and DesktopHeadTracking to archived
Fixed for r173 game build
This commit is contained in:
parent
a232c2ce13
commit
9886bdc154
43 changed files with 3490 additions and 3600 deletions
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@ -1,159 +1,148 @@
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using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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namespace ml_amt
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{
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static class Settings
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{
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enum ModSetting
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{
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CrouchLimit,
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ProneLimit,
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IKOverrideFly,
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IKOverrideJump,
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DetectEmotes,
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FollowHips,
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MassCenter
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};
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public static float CrouchLimit { get; private set; } = 0.75f;
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public static float ProneLimit { get; private set; } = 0.4f;
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public static bool IKOverrideFly { get; private set; } = true;
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public static bool IKOverrideJump { get; private set; } = true;
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public static bool DetectEmotes { get; private set; } = true;
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public static bool FollowHips { get; private set; } = true;
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public static bool MassCenter { get; private set; } = true;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static public event Action<float> CrouchLimitChange;
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static public event Action<float> ProneLimitChange;
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static public event Action<bool> IKOverrideFlyChange;
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static public event Action<bool> IKOverrideJumpChange;
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static public event Action<bool> DetectEmotesChange;
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static public event Action<bool> FollowHipsChange;
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static public event Action<bool> MassCenterChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), (int)(CrouchLimit * 100f)),
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ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), (int)(ProneLimit * 100f)),
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ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), IKOverrideFly),
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ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), IKOverrideJump),
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ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), DetectEmotes),
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ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips),
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ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter)
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};
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CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
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ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
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IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
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IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
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DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
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FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
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MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mods_extension.js"));
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.CrouchLimit:
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{
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CrouchLimit = int.Parse(p_value) * 0.01f;
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CrouchLimitChange?.Invoke(CrouchLimit);
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}
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break;
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case ModSetting.ProneLimit:
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{
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ProneLimit = int.Parse(p_value) * 0.01f;
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ProneLimitChange?.Invoke(ProneLimit);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.IKOverrideFly:
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{
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IKOverrideFly = bool.Parse(p_value);
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IKOverrideFlyChange?.Invoke(IKOverrideFly);
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}
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break;
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case ModSetting.IKOverrideJump:
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{
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IKOverrideJump = bool.Parse(p_value);
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IKOverrideJumpChange?.Invoke(IKOverrideJump);
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}
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break;
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case ModSetting.DetectEmotes:
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{
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DetectEmotes = bool.Parse(p_value);
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DetectEmotesChange?.Invoke(DetectEmotes);
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}
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break;
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case ModSetting.FollowHips:
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{
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FollowHips = bool.Parse(p_value);
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FollowHipsChange?.Invoke(FollowHips);
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}
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break;
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case ModSetting.MassCenter:
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{
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MassCenter = bool.Parse(p_value);
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MassCenterChange?.Invoke(MassCenter);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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}
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}
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using ABI_RC.Core.InteractionSystem;
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using System;
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using System.Collections.Generic;
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namespace ml_amt
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{
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static class Settings
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{
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enum ModSetting
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{
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CrouchLimit,
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ProneLimit,
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IKOverrideFly,
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IKOverrideJump,
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DetectEmotes,
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FollowHips,
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MassCenter
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};
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public static float CrouchLimit { get; private set; } = 0.75f;
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public static float ProneLimit { get; private set; } = 0.4f;
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public static bool IKOverrideFly { get; private set; } = true;
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public static bool IKOverrideJump { get; private set; } = true;
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public static bool DetectEmotes { get; private set; } = true;
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public static bool MassCenter { get; private set; } = true;
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static MelonLoader.MelonPreferences_Category ms_category = null;
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static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
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static public event Action<float> CrouchLimitChange;
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static public event Action<float> ProneLimitChange;
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static public event Action<bool> IKOverrideFlyChange;
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static public event Action<bool> IKOverrideJumpChange;
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static public event Action<bool> DetectEmotesChange;
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static public event Action<bool> MassCenterChange;
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internal static void Init()
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{
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ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT", null, true);
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ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
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{
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ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), (int)(CrouchLimit * 100f)),
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ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), (int)(ProneLimit * 100f)),
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ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), IKOverrideFly),
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ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), IKOverrideJump),
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ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), DetectEmotes),
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ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter)
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};
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CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
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ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
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IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
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IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
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DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
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MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
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ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mods_extension.js"));
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("mod_menu.js"));
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foreach(var l_entry in ms_entries)
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ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
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};
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}
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static void OnSliderUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.CrouchLimit:
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{
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CrouchLimit = int.Parse(p_value) * 0.01f;
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CrouchLimitChange?.Invoke(CrouchLimit);
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}
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break;
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case ModSetting.ProneLimit:
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{
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ProneLimit = int.Parse(p_value) * 0.01f;
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ProneLimitChange?.Invoke(ProneLimit);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
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}
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}
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static void OnToggleUpdate(string p_name, string p_value)
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{
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if(Enum.TryParse(p_name, out ModSetting l_setting))
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{
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switch(l_setting)
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{
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case ModSetting.IKOverrideFly:
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{
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IKOverrideFly = bool.Parse(p_value);
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IKOverrideFlyChange?.Invoke(IKOverrideFly);
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}
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break;
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case ModSetting.IKOverrideJump:
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{
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IKOverrideJump = bool.Parse(p_value);
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IKOverrideJumpChange?.Invoke(IKOverrideJump);
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}
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break;
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case ModSetting.DetectEmotes:
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{
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DetectEmotes = bool.Parse(p_value);
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DetectEmotesChange?.Invoke(DetectEmotes);
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}
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break;
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case ModSetting.MassCenter:
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{
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MassCenter = bool.Parse(p_value);
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MassCenterChange?.Invoke(MassCenter);
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}
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break;
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}
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ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
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}
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}
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}
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}
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