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Moved PlayerRagdollMod and DesktopHeadTracking to archived
Fixed for r173 game build
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# Desktop Head Tracking
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This mod adds desktop head tracking based on data from memory-mapped file `head/data`.
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Refer to `TrackingData.cs` for reference in case of implementing own software.
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[](https://youtu.be/jgcFhSNi9DM)
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# Features
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* Head rotation
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* Eyes gaze direction
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* Blinking
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* Basic mouth shapes
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# Installation
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* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
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* Get [latest release DLL](../../../releases/latest):
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* Put `ml_dht.dll` in `Mods` folder of game
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# Usage
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Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
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* **Enabled:** enables mod's activity; default value - `false`.
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* **Use head tracking:** enables head tracking; default value - `true`.
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* **Use eyes tracking:** uses eyes tracking from data; default value - `true`.
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* **Use blinking:** uses blinking from data; default value - `true`.
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* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
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* **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`.
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* **Override face tracking:** overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`; default value - `true`.
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# Known compatible tracking software
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* [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
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