mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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Moved PlayerRagdollMod and DesktopHeadTracking to archived
Fixed for r173 game build
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parent
a232c2ce13
commit
9886bdc154
43 changed files with 3490 additions and 3600 deletions
100
ml_lme/Utils.cs
100
ml_lme/Utils.cs
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.InputManagement;
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using System.Reflection;
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using UnityEngine;
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namespace ml_lme
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{
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static class Utils
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{
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static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
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public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.EXRControllerType.Index));
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public static bool IsLeftHandTracked() => (CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.EXRControllerType.None);
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public static bool IsRightHandTracked() => (CVRInputManager.Instance._rightController != ABI_RC.Systems.InputManagement.XR.EXRControllerType.None);
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
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}
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public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
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{
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if(CohtmlHud.Instance != null)
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{
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if(p_immediate)
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CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
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else
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CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
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}
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}
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static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T temp = lhs;
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lhs = rhs;
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rhs = temp;
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}
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public static float InverseLerpUnclamped(float a, float b, float value)
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{
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if(a != b)
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return (value - a) / (b - a);
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return 0f;
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}
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}
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}
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.InputManagement;
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using System.Reflection;
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using UnityEngine;
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namespace ml_lme
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{
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static class Utils
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{
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static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
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public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
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public static bool IsLeftHandTracked() => (CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
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public static bool IsRightHandTracked() => (CVRInputManager.Instance._rightController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None);
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.lossyScale : Vector3.one);
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}
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public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
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{
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if(CohtmlHud.Instance != null)
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{
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if(p_immediate)
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CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
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else
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CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
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}
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}
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static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
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public static void Swap<T>(ref T lhs, ref T rhs)
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{
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T temp = lhs;
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lhs = rhs;
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rhs = temp;
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}
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public static float InverseLerpUnclamped(float a, float b, float value)
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{
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if(a != b)
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return (value - a) / (b - a);
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return 0f;
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}
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}
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}
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