mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-06 03:39:23 +00:00
Moved PlayerRagdollMod and DesktopHeadTracking to archived
Fixed for r173 game build
This commit is contained in:
parent
a232c2ce13
commit
9886bdc154
43 changed files with 3490 additions and 3600 deletions
|
@ -1,22 +0,0 @@
|
|||
using ABI_RC.Core.Savior;
|
||||
using ABI.CCK.Components;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
class RagdollTriggerVolume : CVRTriggerVolume
|
||||
{
|
||||
readonly RagdollTrigger m_trigger = null;
|
||||
|
||||
public Collider collider { get; set; }
|
||||
|
||||
internal RagdollTriggerVolume(Collider p_collider, RagdollTrigger p_trigger)
|
||||
{
|
||||
collider = p_collider;
|
||||
m_trigger = p_trigger;
|
||||
}
|
||||
|
||||
public void TriggerEnter(CVRPointer pointer) => m_trigger.OnPointerParticleEnter(pointer);
|
||||
public void TriggerExit(CVRPointer pointer) => m_trigger.OnPointerParticleExit(pointer);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue