Moved PlayerRagdollMod and DesktopHeadTracking to archived

Fixed for r173 game build
This commit is contained in:
SDraw 2023-11-10 02:12:12 +03:00
parent a232c2ce13
commit 9886bdc154
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GPG key ID: BB95B4DAB2BB8BB5
43 changed files with 3490 additions and 3600 deletions

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@ -1,39 +0,0 @@
using ABI.CCK.Components;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.MovementSystem;
using System.Reflection;
using UnityEngine;
namespace ml_prm
{
static class Utils
{
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_appliedGravity = typeof(MovementSystem).GetField("_appliedGravity", BindingFlags.NonPublic | BindingFlags.Instance);
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
public static float GetWorldMovementLimit()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
{
l_result = CVRWorld.Instance.baseMovementSpeed;
l_result *= CVRWorld.Instance.sprintMultiplier;
l_result *= CVRWorld.Instance.inAirMovementMultiplier;
l_result *= CVRWorld.Instance.flyMultiplier;
}
return l_result;
}
public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(p_instance);
public static Vector3 GetAppliedGravity(this MovementSystem p_instance) => (Vector3)ms_appliedGravity.GetValue(p_instance);
public static void SetAppliedGravity(this MovementSystem p_instance, Vector3 p_vec) => ms_appliedGravity.SetValue(p_instance, p_vec);
public static void CopyGlobal(this Transform p_source, Transform p_target)
{
p_target.position = p_source.position;
p_target.rotation = p_source.rotation;
}
}
}