mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 02:49:23 +00:00
Update to r170
This commit is contained in:
parent
dcd94ae906
commit
a06d002372
16 changed files with 311 additions and 175 deletions
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@ -18,9 +18,11 @@ namespace ml_lme
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static readonly Quaternion ms_offsetRightDesktop = Quaternion.Euler(0f, 270f, 0f);
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InputModuleSteamVR m_steamVrModule = null;
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IndexIK m_indexIK = null;
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VRIK m_vrIK = null;
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Vector2 m_armsWeights = Vector2.zero;
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bool m_isInVR = false;
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Transform m_origElbowLeft = null;
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Transform m_origElbowRight = null;
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bool m_enabled = true;
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bool m_fingersOnly = false;
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@ -28,6 +30,8 @@ namespace ml_lme
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ArmIK m_leftIK = null;
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ArmIK m_rightIK = null;
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HumanPoseHandler m_poseHandler = null;
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HumanPose m_pose;
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Transform m_leftHand = null;
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Transform m_rightHand = null;
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Transform m_leftHandTarget = null;
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@ -39,8 +43,8 @@ namespace ml_lme
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void Start()
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{
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m_indexIK = this.GetComponent<IndexIK>();
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m_steamVrModule = CVRInputManager.Instance.GetComponent<InputModuleSteamVR>();
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m_isInVR = Utils.IsInVR();
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if(m_leftHand != null)
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{
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@ -98,13 +102,7 @@ namespace ml_lme
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m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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}
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if(m_vrIK != null)
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{
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if(m_leftTargetActive)
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m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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if(m_rightTargetActive)
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m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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}
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RestoreVRIK();
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}
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public void SetTransforms(Transform p_left, Transform p_right, Transform p_leftElbow, Transform p_rightElbow)
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@ -116,101 +114,176 @@ namespace ml_lme
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m_rightElbow = p_rightElbow;
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}
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public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
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public void UpdateTracking(GestureMatcher.GesturesData p_data)
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{
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if(m_enabled)
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{
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if((m_leftIK != null) && (m_rightIK != null))
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{
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m_leftIK.solver.IKPositionWeight = Mathf.Lerp(m_leftIK.solver.IKPositionWeight, (p_gesturesData.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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m_leftIK.solver.IKRotationWeight = Mathf.Lerp(m_leftIK.solver.IKRotationWeight, (p_gesturesData.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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m_rightIK.solver.IKPositionWeight = Mathf.Lerp(m_rightIK.solver.IKPositionWeight, (p_gesturesData.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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m_rightIK.solver.IKRotationWeight = Mathf.Lerp(m_rightIK.solver.IKRotationWeight, (p_gesturesData.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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}
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m_leftIK.solver.IKPositionWeight = Mathf.Lerp(m_leftIK.solver.IKPositionWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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m_leftIK.solver.IKRotationWeight = Mathf.Lerp(m_leftIK.solver.IKRotationWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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if(m_trackElbows)
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m_leftIK.solver.arm.bendGoalWeight = Mathf.Lerp(m_leftIK.solver.arm.bendGoalWeight, (p_data.m_handsPresenses[0] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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if(!Utils.AreKnucklesInUse())
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UpdateFingers(p_gesturesData);
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m_rightIK.solver.IKPositionWeight = Mathf.Lerp(m_rightIK.solver.IKPositionWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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m_rightIK.solver.IKRotationWeight = Mathf.Lerp(m_rightIK.solver.IKRotationWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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if(m_trackElbows)
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m_rightIK.solver.arm.bendGoalWeight = Mathf.Lerp(m_rightIK.solver.arm.bendGoalWeight, (p_data.m_handsPresenses[1] && !m_fingersOnly) ? 1f : 0f, 0.25f);
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}
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if((m_vrIK != null) && !m_fingersOnly)
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{
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if(p_gesturesData.m_handsPresenses[0] && !m_leftTargetActive)
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if(p_data.m_handsPresenses[0] && !m_leftTargetActive)
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{
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m_vrIK.solver.leftArm.target = m_leftHandTarget;
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m_vrIK.solver.leftArm.bendGoal = m_leftElbow;
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m_vrIK.solver.leftArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_leftTargetActive = true;
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}
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if(!p_gesturesData.m_handsPresenses[0] && m_leftTargetActive)
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if(!p_data.m_handsPresenses[0] && m_leftTargetActive)
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{
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m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor;
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m_vrIK.solver.leftArm.bendGoal = null;
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m_vrIK.solver.leftArm.bendGoalWeight = 0f;
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m_vrIK.solver.leftArm.bendGoal = m_origElbowLeft;
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m_vrIK.solver.leftArm.bendGoalWeight = ((m_origElbowLeft != null) ? 1f : 0f);
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m_leftTargetActive = false;
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}
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if(p_gesturesData.m_handsPresenses[1] && !m_rightTargetActive)
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if(p_data.m_handsPresenses[1] && !m_rightTargetActive)
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{
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m_vrIK.solver.rightArm.target = m_rightHandTarget;
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m_vrIK.solver.rightArm.bendGoal = m_rightElbow;
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m_vrIK.solver.rightArm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
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m_rightTargetActive = true;
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}
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if(!p_gesturesData.m_handsPresenses[1] && m_rightTargetActive)
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if(!p_data.m_handsPresenses[1] && m_rightTargetActive)
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{
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m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor;
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m_vrIK.solver.rightArm.bendGoal = null;
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m_vrIK.solver.rightArm.bendGoalWeight = 0f;
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m_vrIK.solver.rightArm.bendGoal = m_origElbowRight;
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m_vrIK.solver.rightArm.bendGoalWeight = ((m_origElbowRight != null) ? 1f : 0f);
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m_rightTargetActive = false;
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}
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}
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}
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}
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public void UpdateFingers(GestureMatcher.GesturesData p_data)
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{
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if(m_enabled && (m_indexIK != null) && (CVRInputManager.Instance != null))
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{
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CVRInputManager.Instance.individualFingerTracking = true;
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if(p_data.m_handsPresenses[0])
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{
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m_indexIK.leftThumbCurl = p_data.m_leftFingersBends[0];
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m_indexIK.leftIndexCurl = p_data.m_leftFingersBends[1];
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m_indexIK.leftMiddleCurl = p_data.m_leftFingersBends[2];
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m_indexIK.leftRingCurl = p_data.m_leftFingersBends[3];
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m_indexIK.leftPinkyCurl = p_data.m_leftFingersBends[4];
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CVRInputManager.Instance.individualFingerTracking = true;
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CVRInputManager.Instance.fingerCurlLeftThumb = p_data.m_leftFingersBends[0];
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CVRInputManager.Instance.fingerCurlLeftIndex = p_data.m_leftFingersBends[1];
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CVRInputManager.Instance.fingerCurlLeftMiddle = p_data.m_leftFingersBends[2];
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CVRInputManager.Instance.fingerCurlLeftRing = p_data.m_leftFingersBends[3];
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CVRInputManager.Instance.fingerCurlLeftPinky = p_data.m_leftFingersBends[4];
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IKSystem.Instance.FingerSystem.controlActive = true;
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IKSystem.Instance.FingerSystem.leftThumbCurl = p_data.m_leftFingersBends[0];
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IKSystem.Instance.FingerSystem.leftIndexCurl = p_data.m_leftFingersBends[1];
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IKSystem.Instance.FingerSystem.leftMiddleCurl = p_data.m_leftFingersBends[2];
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IKSystem.Instance.FingerSystem.leftRingCurl = p_data.m_leftFingersBends[3];
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IKSystem.Instance.FingerSystem.leftPinkyCurl = p_data.m_leftFingersBends[4];
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}
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if(p_data.m_handsPresenses[1])
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{
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m_indexIK.rightThumbCurl = p_data.m_rightFingersBends[0];
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m_indexIK.rightIndexCurl = p_data.m_rightFingersBends[1];
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m_indexIK.rightMiddleCurl = p_data.m_rightFingersBends[2];
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m_indexIK.rightRingCurl = p_data.m_rightFingersBends[3];
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m_indexIK.rightPinkyCurl = p_data.m_rightFingersBends[4];
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CVRInputManager.Instance.individualFingerTracking = true;
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CVRInputManager.Instance.fingerCurlRightThumb = p_data.m_rightFingersBends[0];
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CVRInputManager.Instance.fingerCurlRightIndex = p_data.m_rightFingersBends[1];
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CVRInputManager.Instance.fingerCurlRightMiddle = p_data.m_rightFingersBends[2];
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CVRInputManager.Instance.fingerCurlRightRing = p_data.m_rightFingersBends[3];
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CVRInputManager.Instance.fingerCurlRightPinky = p_data.m_rightFingersBends[4];
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IKSystem.Instance.FingerSystem.controlActive = true;
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IKSystem.Instance.FingerSystem.rightThumbCurl = p_data.m_rightFingersBends[0];
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IKSystem.Instance.FingerSystem.rightIndexCurl = p_data.m_rightFingersBends[1];
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IKSystem.Instance.FingerSystem.rightMiddleCurl = p_data.m_rightFingersBends[2];
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IKSystem.Instance.FingerSystem.rightRingCurl = p_data.m_rightFingersBends[3];
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IKSystem.Instance.FingerSystem.rightPinkyCurl = p_data.m_rightFingersBends[4];
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}
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}
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}
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public void UpdateTrackingLate(GestureMatcher.GesturesData p_data)
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{
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if(m_enabled && !m_isInVR && (m_poseHandler != null))
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{
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m_poseHandler.GetHumanPose(ref m_pose);
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UpdateFingers(p_data);
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m_poseHandler.SetHumanPose(ref m_pose);
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}
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}
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void UpdateFingers(GestureMatcher.GesturesData p_data)
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{
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if(p_data.m_handsPresenses[0])
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{
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb1Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb2Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb3Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_leftFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumbSpread, Mathf.Lerp(-1.5f, 1.0f, p_data.m_leftFingersSpreads[0])); // Ok
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndex3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftIndexSpread, Mathf.Lerp(1f, -1f, p_data.m_leftFingersSpreads[1])); // Ok
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftMiddleSpread, Mathf.Lerp(2f, -2f, p_data.m_leftFingersSpreads[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRing3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftRingSpread, Mathf.Lerp(-2f, 2f, p_data.m_leftFingersSpreads[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_leftFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftLittleSpread, Mathf.Lerp(-0.5f, 1f, p_data.m_leftFingersSpreads[4]));
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}
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if(p_data.m_handsPresenses[1])
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{
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb1Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb2Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb3Stretched, Mathf.Lerp(0.85f, -0.85f, p_data.m_rightFingersBends[0]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumbSpread, Mathf.Lerp(-1.5f, 1.0f, p_data.m_rightFingersSpreads[0])); // Ok
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndex3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[1]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightIndexSpread, Mathf.Lerp(1f, -1f, p_data.m_rightFingersSpreads[1])); // Ok
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightMiddleSpread, Mathf.Lerp(2f, -2f, p_data.m_rightFingersSpreads[2]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRing3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightRingSpread, Mathf.Lerp(-2f, 2f, p_data.m_rightFingersSpreads[3]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle1Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle2Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittle3Stretched, Mathf.Lerp(0.7f, -1f, p_data.m_rightFingersBends[4]));
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightLittleSpread, Mathf.Lerp(-0.5f, 1f, p_data.m_rightFingersSpreads[4]));
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}
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}
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public void OnAvatarClear()
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{
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m_vrIK = null;
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m_origElbowLeft = null;
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m_origElbowRight = null;
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m_armsWeights = Vector2.zero;
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m_leftIK = null;
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m_rightIK = null;
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m_leftTargetActive = false;
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m_rightTargetActive = false;
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if(!m_isInVR)
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m_poseHandler?.Dispose();
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m_poseHandler = null;
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m_leftHandTarget.localPosition = Vector3.zero;
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m_leftHandTarget.localRotation = Quaternion.identity;
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m_rightHandTarget.localPosition = Vector3.zero;
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@ -219,33 +292,26 @@ namespace ml_lme
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public void OnSetupAvatar()
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{
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m_isInVR = Utils.IsInVR();
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m_vrIK = PlayerSetup.Instance._animator.GetComponent<VRIK>();
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if(m_indexIK != null)
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{
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m_indexIK.avatarAnimator = PlayerSetup.Instance._animator;
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RefreshFingersTracking();
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}
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RefreshFingersTracking();
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if(PlayerSetup.Instance._animator.isHuman)
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{
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HumanPoseHandler l_poseHandler = null;
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HumanPose l_initPose = new HumanPose();
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// Force desktop non-VRIK avatar into T-Pose
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if(m_vrIK == null)
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if(!m_isInVR)
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{
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l_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
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l_poseHandler.GetHumanPose(ref l_initPose);
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// Force desktop avatar into T-Pose
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m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._avatar.transform);
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m_poseHandler.GetHumanPose(ref m_pose);
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HumanPose l_tPose = new HumanPose();
|
||||
l_tPose.bodyPosition = l_initPose.bodyPosition;
|
||||
l_tPose.bodyRotation = l_initPose.bodyRotation;
|
||||
l_tPose.muscles = new float[l_initPose.muscles.Length];
|
||||
l_tPose.bodyPosition = m_pose.bodyPosition;
|
||||
l_tPose.bodyRotation = m_pose.bodyRotation;
|
||||
l_tPose.muscles = new float[m_pose.muscles.Length];
|
||||
for(int i = 0; i < l_tPose.muscles.Length; i++)
|
||||
l_tPose.muscles[i] = ms_tposeMuscles[i];
|
||||
|
||||
l_poseHandler.SetHumanPose(ref l_tPose);
|
||||
m_poseHandler.SetHumanPose(ref l_tPose);
|
||||
}
|
||||
|
||||
Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
|
||||
|
@ -294,15 +360,22 @@ namespace ml_lme
|
|||
m_rightIK.solver.arm.bendGoalWeight = (m_trackElbows ? 1f : 0f);
|
||||
m_rightIK.enabled = (m_enabled && !m_fingersOnly);
|
||||
|
||||
l_poseHandler.SetHumanPose(ref l_initPose);
|
||||
m_poseHandler?.SetHumanPose(ref m_pose);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
|
||||
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
l_poseHandler?.Dispose();
|
||||
public void OnCalibrate()
|
||||
{
|
||||
if(m_vrIK != null)
|
||||
{
|
||||
m_origElbowLeft = m_vrIK.solver.leftArm.bendGoal;
|
||||
m_origElbowRight = m_vrIK.solver.rightArm.bendGoal;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -337,15 +410,15 @@ namespace ml_lme
|
|||
if(m_leftTargetActive)
|
||||
{
|
||||
m_vrIK.solver.leftArm.target = IKSystem.Instance.leftHandAnchor;
|
||||
m_vrIK.solver.leftArm.bendGoal = null;
|
||||
m_vrIK.solver.leftArm.bendGoalWeight = 0f;
|
||||
m_vrIK.solver.leftArm.bendGoal = m_origElbowLeft;
|
||||
m_vrIK.solver.leftArm.bendGoalWeight = ((m_origElbowLeft != null) ? 1f : 0f);
|
||||
m_leftTargetActive = false;
|
||||
}
|
||||
if(m_rightTargetActive)
|
||||
{
|
||||
m_vrIK.solver.rightArm.target = IKSystem.Instance.rightHandAnchor;
|
||||
m_vrIK.solver.rightArm.bendGoal = null;
|
||||
m_vrIK.solver.rightArm.bendGoalWeight = 0f;
|
||||
m_vrIK.solver.rightArm.bendGoal = m_origElbowRight;
|
||||
m_vrIK.solver.rightArm.bendGoalWeight = ((m_origElbowRight != null) ? 1f : 0f);
|
||||
m_rightTargetActive = false;
|
||||
}
|
||||
}
|
||||
|
@ -362,11 +435,14 @@ namespace ml_lme
|
|||
|
||||
void RefreshFingersTracking()
|
||||
{
|
||||
if(m_indexIK != null)
|
||||
{
|
||||
m_indexIK.activeControl = (m_enabled || (PlayerSetup.Instance._inVr && Utils.AreKnucklesInUse()));
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || (PlayerSetup.Instance._inVr && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
|
||||
}
|
||||
CVRInputManager.Instance.individualFingerTracking = (m_enabled || (m_isInVR && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
|
||||
IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking;
|
||||
}
|
||||
|
||||
static void UpdatePoseMuscle(ref HumanPose p_pose, int p_index, float p_value)
|
||||
{
|
||||
if(p_pose.muscles.Length > p_index)
|
||||
p_pose.muscles[p_index] = p_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue