Hips following option

`Moving` parameter
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SDraw 2022-11-04 02:13:40 +03:00
parent 8ef25664df
commit a3b4f461d1
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GPG key ID: BB95B4DAB2BB8BB5
7 changed files with 84 additions and 6 deletions

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@ -18,6 +18,7 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`:
* Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `ProneLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0].
* **IK override while flying:** disables legs locomotion/autostep in fly mode; default value - `true`.
* **IK override while jumping:** disables legs locomotion/autostep in jump; default value - `true`.
* **Follow hips on IK override:** adjust avatar position to overcome animation snapping on IK override; default value - `true`.
* **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`.
* Note: Avatar is considered as regular if its AAS animator doesn't have `Upright` parameter.
* **Adjusted pose movement speed:** scales movement speed upon crouching/proning; default value - `true`.
@ -31,6 +32,8 @@ Available additional parameters for AAS animator:
* Note: Can't be used for transitions between poses in desktop mode. In desktop mode its value is driven by avatar animations. Use `CVR Parameter Stream` for detecting desktop/VR modes and change AAS animator transitions accordingly.
* **`GroundedRaw`:** defines instant grounding state of player instead of delayed default parameter `Grounded`.
* Note: Can be set as local-only (not synced) if starts with `#` character.
* **`Moving`:** defines movement state of player
* Note: Can be set as local-only (not synced) if starts with `#` character.
Additional avatars tweaks:
* If avatar has child object with name `LocomotionOffset` its local position will be used for offsetting VRIK locomotion mass center.