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https://github.com/hanetzer/sdraw_mods_cvr.git
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Finger tracking value override fix
Rotation fix Me angery REEE Funni joke about sttuff
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parent
1efcb8aaee
commit
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4 changed files with 190 additions and 165 deletions
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@ -10,10 +10,8 @@ namespace ml_lme
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class LeapTracked : MonoBehaviour
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{
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static readonly float[] ms_tposeMuscles = typeof(ABI_RC.Systems.IK.SubSystems.BodySystem).GetField("TPoseMuscles", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null) as float[];
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static readonly Quaternion ms_offsetLeft = Quaternion.Euler(0f, 0f, 270f);
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static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 0f, 90f);
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static readonly Quaternion ms_offsetLeftDesktop = Quaternion.Euler(0f, 90f, 0f);
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static readonly Quaternion ms_offsetRightDesktop = Quaternion.Euler(0f, 270f, 0f);
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static readonly Quaternion ms_offsetLeft = Quaternion.Euler(0f, 90f, 0f);
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static readonly Quaternion ms_offsetRight = Quaternion.Euler(0f, 270f, 0f);
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VRIK m_vrIK = null;
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Vector4 m_armsWeights = Vector2.zero;
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@ -145,7 +143,7 @@ namespace ml_lme
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{
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if(p_data.m_leftHand.m_present)
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{
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb1Stretched, -0.5f-p_data.m_leftHand.m_bends[0]);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb1Stretched, -0.5f - p_data.m_leftHand.m_bends[0]);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb2Stretched, 0.7f - p_data.m_leftHand.m_bends[0] * 2f);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumb3Stretched, 0.7f - p_data.m_leftHand.m_bends[0] * 2f);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.LeftThumbSpread, -p_data.m_leftHand.m_spreads[0]);
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@ -173,7 +171,7 @@ namespace ml_lme
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if(p_data.m_rightHand.m_present)
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{
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb1Stretched, -0.5f-p_data.m_rightHand.m_bends[0]);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb1Stretched, -0.5f - p_data.m_rightHand.m_bends[0]);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb2Stretched, 0.7f - p_data.m_rightHand.m_bends[0] * 2f);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumb3Stretched, 0.7f - p_data.m_rightHand.m_bends[0] * 2f);
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UpdatePoseMuscle(ref m_pose, (int)MuscleIndex.RightThumbSpread, -p_data.m_rightHand.m_spreads[0]);
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@ -256,11 +254,11 @@ namespace ml_lme
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Transform l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
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if(l_hand != null)
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m_leftHandTarget.localRotation = (m_inVR ? ms_offsetLeft : ms_offsetLeftDesktop) * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
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m_leftHandTarget.localRotation = ms_offsetLeft * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
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l_hand = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.RightHand);
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if(l_hand != null)
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m_rightHandTarget.localRotation = (m_inVR ? ms_offsetRight : ms_offsetRightDesktop) * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
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m_rightHandTarget.localRotation = ms_offsetRight * (PlayerSetup.Instance._avatar.transform.GetMatrix().inverse * l_hand.GetMatrix()).rotation;
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if(m_vrIK == null)
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{
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@ -424,8 +422,6 @@ namespace ml_lme
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{
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if(p_pose.muscles.Length > p_index)
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p_pose.muscles[p_index] = p_value;
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//p_pose.muscles[p_index] = (p_clamped ? Mathf.Lerp(ms_muscleLimits[p_index].x, ms_muscleLimits[p_index].y, p_value) : Mathf.LerpUnclamped(ms_muscleLimits[p_index].x, ms_muscleLimits[p_index].y, p_value));
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}
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}
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}
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