Minor changes and fixes

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SDraw 2023-04-19 15:00:37 +03:00
parent 1ef839af3f
commit ac5820d188
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6 changed files with 28 additions and 21 deletions

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@ -1,23 +1,32 @@
using System.Reflection;
using ABI_RC.Systems.MovementSystem;
using RootMotion.FinalIK;
using System.Reflection;
using UnityEngine;
namespace ml_amt
{
static class Utils
{
static MethodInfo ms_getSineKeyframes = typeof(RootMotion.FinalIK.IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.NonPublic | BindingFlags.Instance);
static MethodInfo ms_getSineKeyframes = typeof(IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static);
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
// Extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_grounded.GetValue(MovementSystem.Instance);
public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(MovementSystem.Instance);
public static bool HasToes(this IKSolverVR p_instance) => (bool)ms_hasToes.GetValue(p_instance);
public static Keyframe[] GetSineKeyframes(float p_mag)
{
return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag });
}
// Engine extensions
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
}
}