mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Return of DesktopHeadTracking
This commit is contained in:
parent
c8743158ac
commit
b05447c4df
24 changed files with 812 additions and 888 deletions
|
@ -5,6 +5,7 @@ Merged set of MelonLoader mods for ChilloutVR.
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|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.6 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| ✔ Yes<br>:hourglass: Update review |
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| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| ✔ Yes |
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| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.0 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | ✔ Yes (`Retired` group)<br>:hourglass: Update review |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.5 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.9 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.4 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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@ -16,7 +17,6 @@ Merged set of MelonLoader mods for ChilloutVR.
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| Full name | Short name | Notes |
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|:---------:|:----------:|-------|
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| Avatar Change Info | ml_aci | Superseded by `Extended Game Notifications` |
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| Desktop Head Tracking | ml_dht | Unable to emulate fake data |
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| Desktop Reticle Switch | ml_drs | Boring functionality |
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| Extended Game Notifications | ml_egn | In-game feature sine 2023r172 update |
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| Four Point Tracking | ml_fpt | In-game feature since 2022r170 update |
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@ -1,245 +0,0 @@
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// Add settings
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var g_modSettingsDHT = [];
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engine.on('updateModSettingDHT', function (_name, _value) {
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for (var i = 0; i < g_modSettingsDHT.length; i++) {
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if (g_modSettingsDHT[i].name == _name) {
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g_modSettingsDHT[i].updateValue(_value);
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break;
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}
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}
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});
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// Modified from original `inp` types, because I have no js knowledge to hook stuff
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function inp_slider_mod_dht(_obj, _callbackName) {
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this.obj = _obj;
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this.callbackName = _callbackName;
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this.minValue = parseFloat(_obj.getAttribute('data-min'));
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this.maxValue = parseFloat(_obj.getAttribute('data-max'));
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this.percent = 0;
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this.value = parseFloat(_obj.getAttribute('data-current'));
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this.dragActive = false;
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this.name = _obj.id;
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this.type = _obj.getAttribute('data-type');
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this.stepSize = _obj.getAttribute('data-stepSize') || 0;
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this.format = _obj.getAttribute('data-format') || '{value}';
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var self = this;
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if (this.stepSize != 0)
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this.value = Math.round(this.value / this.stepSize) * this.stepSize;
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else
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this.value = Math.round(this.value);
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this.valueLabelBackground = document.createElement('div');
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this.valueLabelBackground.className = 'valueLabel background';
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this.valueLabelBackground.innerHTML = this.format.replace('{value}', this.value);
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this.obj.appendChild(this.valueLabelBackground);
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this.valueBar = document.createElement('div');
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this.valueBar.className = 'valueBar';
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this.valueBar.setAttribute('style', 'width: ' + (((this.value - this.minValue) / (this.maxValue - this.minValue)) * 100) + '%;');
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this.obj.appendChild(this.valueBar);
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this.valueLabelForeground = document.createElement('div');
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this.valueLabelForeground.className = 'valueLabel foreground';
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this.valueLabelForeground.innerHTML = this.format.replace('{value}', this.value);
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this.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / ((this.value - this.minValue) / (this.maxValue - this.minValue)) * 100) + '%;');
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this.valueBar.appendChild(this.valueLabelForeground);
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this.mouseDown = function (_e) {
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self.dragActive = true;
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self.mouseMove(_e, false);
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}
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this.mouseMove = function (_e, _write) {
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if (self.dragActive) {
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var rect = _obj.getBoundingClientRect();
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var start = rect.left;
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var end = rect.right;
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self.percent = Math.min(Math.max((_e.clientX - start) / rect.width, 0), 1);
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var value = self.percent;
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value *= (self.maxValue - self.minValue);
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value += self.minValue;
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if (self.stepSize != 0) {
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value = Math.round(value / self.stepSize);
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self.value = value * self.stepSize;
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self.percent = (self.value - self.minValue) / (self.maxValue - self.minValue);
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}
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else
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self.value = Math.round(value);
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self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
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self.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / self.percent * 100) + '%;');
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self.valueLabelBackground.innerHTML = self.valueLabelForeground.innerHTML = self.format.replace('{value}', self.value);
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engine.call(self.callbackName, self.name, "" + self.value);
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self.displayImperial();
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}
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}
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this.mouseUp = function (_e) {
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self.mouseMove(_e, true);
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self.dragActive = false;
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}
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_obj.addEventListener('mousedown', this.mouseDown);
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document.addEventListener('mousemove', this.mouseMove);
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document.addEventListener('mouseup', this.mouseUp);
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this.getValue = function () {
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return self.value;
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}
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this.updateValue = function (value) {
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if (self.stepSize != 0)
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self.value = Math.round(value * self.stepSize) / self.stepSize;
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else
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self.value = Math.round(value);
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self.percent = (self.value - self.minValue) / (self.maxValue - self.minValue);
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self.valueBar.setAttribute('style', 'width: ' + (self.percent * 100) + '%;');
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self.valueLabelForeground.setAttribute('style', 'width: ' + (1.0 / self.percent * 100) + '%;');
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self.valueLabelBackground.innerHTML = self.valueLabelForeground.innerHTML = self.format.replace('{value}', self.value);
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self.displayImperial();
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}
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this.displayImperial = function () {
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var displays = document.querySelectorAll('.imperialDisplay');
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for (var i = 0; i < displays.length; i++) {
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var binding = displays[i].getAttribute('data-binding');
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if (binding == self.name) {
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var realFeet = ((self.value * 0.393700) / 12);
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var feet = Math.floor(realFeet);
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var inches = Math.floor((realFeet - feet) * 12);
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displays[i].innerHTML = feet + "'" + inches + '''';
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}
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}
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}
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return {
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name: this.name,
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value: this.getValue,
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updateValue: this.updateValue
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}
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}
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// Modified from original `inp` types, because I have no js knowledge to hook stuff
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function inp_toggle_mod_dht(_obj, _callbackName) {
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this.obj = _obj;
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this.callbackName = _callbackName;
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this.value = _obj.getAttribute('data-current');
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this.name = _obj.id;
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this.type = _obj.getAttribute('data-type');
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var self = this;
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this.mouseDown = function (_e) {
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self.value = self.value == "True" ? "False" : "True";
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self.updateState();
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}
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this.updateState = function () {
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self.obj.classList.remove("checked");
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if (self.value == "True") {
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self.obj.classList.add("checked");
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}
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engine.call(self.callbackName, self.name, self.value);
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}
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_obj.addEventListener('mousedown', this.mouseDown);
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this.getValue = function () {
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return self.value;
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}
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this.updateValue = function (value) {
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self.value = value;
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self.obj.classList.remove("checked");
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if (self.value == "True") {
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self.obj.classList.add("checked");
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}
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}
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this.updateValue(this.value);
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return {
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name: this.name,
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value: this.getValue,
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updateValue: this.updateValue
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}
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}
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// Add own menu
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{
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let l_block = document.createElement('div');
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l_block.innerHTML = `
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<div class ="settings-subcategory">
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<div class ="subcategory-name">Desktop Head Tracking</div>
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<div class ="subcategory-description"></div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Enabled: </div>
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<div class ="option-input">
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<div id="Enabled" class ="inp_toggle no-scroll" data-current="false"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Use head tracking: </div>
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<div class ="option-input">
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<div id="HeadTracking" class ="inp_toggle no-scroll" data-current="true"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Use eyes tracking: </div>
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<div class ="option-input">
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<div id="EyeTracking" class ="inp_toggle no-scroll" data-current="true"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Use blinking: </div>
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<div class ="option-input">
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<div id="Blinking" class ="inp_toggle no-scroll" data-current="true"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Mirrored movement: </div>
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<div class ="option-input">
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<div id="Mirrored" class ="inp_toggle no-scroll" data-current="false"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Movement smoothing: </div>
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<div class ="option-input">
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<div id="Smoothing" class ="inp_slider no-scroll" data-min="0" data-max="99" data-current="50"></div>
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</div>
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</div>
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<div class ="row-wrapper">
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<div class ="option-caption">Override face tracking: </div>
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<div class ="option-input">
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<div id="FaceOverride" class ="inp_toggle no-scroll" data-current="true"></div>
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</div>
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</div>
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`;
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document.getElementById('settings-implementation').appendChild(l_block);
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// Update sliders in new menu block
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let l_sliders = l_block.querySelectorAll('.inp_slider');
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for (var i = 0; i < l_sliders.length; i++) {
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g_modSettingsDHT[g_modSettingsDHT.length] = new inp_slider_mod_dht(l_sliders[i], 'MelonMod_DHT_Call_InpSlider');
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}
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// Update toggles in new menu block
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let l_toggles = l_block.querySelectorAll('.inp_toggle');
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for (var i = 0; i < l_toggles.length; i++) {
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g_modSettingsDHT[g_modSettingsDHT.length] = new inp_toggle_mod_dht(l_toggles[i], 'MelonMod_DHT_Call_InpToggle');
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}
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}
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@ -41,42 +41,52 @@
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<Reference Include="0Harmony">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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@ -17,30 +17,37 @@
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<Reference Include="0Harmony">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 291 KiB |
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@ -1,185 +1,144 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using RootMotion.FinalIK;
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using System.Reflection;
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using UnityEngine;
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using ViveSR.anipal.Lip;
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namespace ml_dht
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{
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[DisallowMultipleComponent]
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class HeadTracked : MonoBehaviour
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{
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static FieldInfo ms_emotePlaying = typeof(PlayerSetup).GetField("_emotePlaying", BindingFlags.NonPublic | BindingFlags.Instance);
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bool m_enabled = false;
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bool m_headTracking = true;
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bool m_blinking = true;
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bool m_eyeTracking = true;
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float m_smoothing = 0.5f;
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bool m_mirrored = false;
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bool m_faceOverride = true;
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CVRAvatar m_avatarDescriptor = null;
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LookAtIK m_lookIK = null;
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Transform m_headBone = null;
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Vector3 m_headPosition;
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Quaternion m_headRotation;
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Vector2 m_gazeDirection;
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float m_blinkProgress = 0f;
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Vector2 m_mouthShapes;
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float m_eyebrowsProgress = 0f;
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Quaternion m_bindRotation;
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Quaternion m_lastHeadRotation;
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// Unity events
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void Start()
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{
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Settings.EnabledChange += this.SetEnabled;
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Settings.HeadTrackingChange += this.SetHeadTracking;
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Settings.EyeTrackingChange += this.SetEyeTracking;
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Settings.BlinkingChange += this.SetBlinking;
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Settings.SmoothingChange += this.SetSmoothing;
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Settings.MirroredChange += this.SetMirrored;
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Settings.FaceOverrideChange += this.SetFaceOverride;
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}
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void OnDestroy()
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{
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Settings.EnabledChange -= this.SetEnabled;
|
||||
Settings.HeadTrackingChange -= this.SetHeadTracking;
|
||||
Settings.EyeTrackingChange -= this.SetEyeTracking;
|
||||
Settings.BlinkingChange -= this.SetBlinking;
|
||||
Settings.SmoothingChange -= this.SetSmoothing;
|
||||
Settings.MirroredChange -= this.SetMirrored;
|
||||
Settings.FaceOverrideChange -= this.SetFaceOverride;
|
||||
}
|
||||
|
||||
// Tracking updates
|
||||
public void UpdateTrackingData(ref TrackingData p_data)
|
||||
{
|
||||
m_headPosition.Set(p_data.m_headPositionX * (m_mirrored ? -1f : 1f), p_data.m_headPositionY, p_data.m_headPositionZ);
|
||||
m_headRotation.Set(p_data.m_headRotationX, p_data.m_headRotationY * (m_mirrored ? -1f : 1f), p_data.m_headRotationZ * (m_mirrored ? -1f : 1f), p_data.m_headRotationW);
|
||||
m_gazeDirection.Set(m_mirrored ? (1f - p_data.m_gazeX) : p_data.m_gazeX, p_data.m_gazeY);
|
||||
m_blinkProgress = p_data.m_blink;
|
||||
m_mouthShapes.Set(p_data.m_mouthOpen, p_data.m_mouthShape);
|
||||
m_eyebrowsProgress = p_data.m_brows;
|
||||
}
|
||||
|
||||
void OnLookIKPostUpdate()
|
||||
{
|
||||
if(m_enabled && m_headTracking && (m_headBone != null))
|
||||
{
|
||||
m_lastHeadRotation = Quaternion.Slerp(m_lastHeadRotation, m_avatarDescriptor.transform.rotation * (m_headRotation * m_bindRotation), m_smoothing);
|
||||
|
||||
if(!(bool)ms_emotePlaying.GetValue(PlayerSetup.Instance))
|
||||
m_headBone.rotation = m_lastHeadRotation;
|
||||
}
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
// Gaze
|
||||
if(m_eyeTracking)
|
||||
{
|
||||
Transform l_camera = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
|
||||
p_component.manualViewTarget = true;
|
||||
p_component.targetViewPosition = l_camera.position + l_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * 2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
|
||||
}
|
||||
|
||||
// Blink
|
||||
if(m_blinking)
|
||||
{
|
||||
p_component.manualBlinking = true;
|
||||
p_component.blinkProgress = m_blinkProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnFaceTrackingUpdate(CVRFaceTracking p_component)
|
||||
{
|
||||
if(m_enabled && m_faceOverride)
|
||||
{
|
||||
if(m_avatarDescriptor != null)
|
||||
m_avatarDescriptor.useVisemeLipsync = false;
|
||||
|
||||
float l_weight = Mathf.Clamp01(Mathf.InverseLerp(0.25f, 1f, Mathf.Abs(m_mouthShapes.y))) * 100f;
|
||||
|
||||
p_component.BlendShapeValues[(int)LipShape_v2.Jaw_Open] = m_mouthShapes.x * 100f;
|
||||
p_component.BlendShapeValues[(int)LipShape_v2.Mouth_Pout] = ((m_mouthShapes.y > 0f) ? l_weight : 0f);
|
||||
p_component.BlendShapeValues[(int)LipShape_v2.Mouth_Smile_Left] = ((m_mouthShapes.y < 0f) ? l_weight : 0f);
|
||||
p_component.BlendShapeValues[(int)LipShape_v2.Mouth_Smile_Right] = ((m_mouthShapes.y < 0f) ? l_weight : 0f);
|
||||
p_component.LipSyncWasUpdated = true;
|
||||
p_component.UpdateLipShapes();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnSetupAvatar()
|
||||
{
|
||||
m_avatarDescriptor = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>();
|
||||
m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);
|
||||
m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if(m_headBone != null)
|
||||
m_bindRotation = (m_avatarDescriptor.transform.GetMatrix().inverse * m_headBone.GetMatrix()).rotation;
|
||||
|
||||
if(m_lookIK != null)
|
||||
m_lookIK.solver.OnPostUpdate += this.OnLookIKPostUpdate;
|
||||
|
||||
}
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_avatarDescriptor = null;
|
||||
m_lookIK = null;
|
||||
m_headBone = null;
|
||||
m_lastHeadRotation = Quaternion.identity;
|
||||
m_bindRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
// Settings
|
||||
internal void SetEnabled(bool p_state)
|
||||
{
|
||||
if(m_enabled != p_state)
|
||||
{
|
||||
m_enabled = p_state;
|
||||
if(m_enabled && m_headTracking)
|
||||
m_lastHeadRotation = ((m_headBone != null) ? m_headBone.rotation : m_bindRotation);
|
||||
}
|
||||
}
|
||||
internal void SetHeadTracking(bool p_state)
|
||||
{
|
||||
if(m_headTracking != p_state)
|
||||
{
|
||||
m_headTracking = p_state;
|
||||
if(m_enabled && m_headTracking)
|
||||
m_lastHeadRotation = ((m_headBone != null) ? m_headBone.rotation : m_bindRotation);
|
||||
}
|
||||
}
|
||||
internal void SetEyeTracking(bool p_state)
|
||||
{
|
||||
m_eyeTracking = p_state;
|
||||
}
|
||||
internal void SetBlinking(bool p_state)
|
||||
{
|
||||
m_blinking = p_state;
|
||||
}
|
||||
internal void SetSmoothing(float p_value)
|
||||
{
|
||||
m_smoothing = 1f - Mathf.Clamp(p_value, 0f, 0.99f);
|
||||
}
|
||||
internal void SetMirrored(bool p_state)
|
||||
{
|
||||
m_mirrored = p_state;
|
||||
}
|
||||
internal void SetFaceOverride(bool p_state)
|
||||
{
|
||||
m_faceOverride = p_state;
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using RootMotion.FinalIK;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using ViveSR.anipal.Lip;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class HeadTracked : MonoBehaviour
|
||||
{
|
||||
static FieldInfo ms_emotePlaying = typeof(PlayerSetup).GetField("_emotePlaying", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
bool m_enabled = false;
|
||||
bool m_headTracking = true;
|
||||
float m_smoothing = 0.5f;
|
||||
|
||||
CVRAvatar m_avatarDescriptor = null;
|
||||
Transform m_camera = null;
|
||||
LookAtIK m_lookIK = null;
|
||||
Transform m_headBone = null;
|
||||
|
||||
Vector3 m_headPosition;
|
||||
Quaternion m_headRotation;
|
||||
Vector2 m_gazeDirection;
|
||||
float m_blinkProgress = 0f;
|
||||
|
||||
Quaternion m_bindRotation;
|
||||
Quaternion m_lastHeadRotation;
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
SetEnabled(Settings.Enabled);
|
||||
SetHeadTracking(Settings.HeadTracking);
|
||||
SetSmoothing(Settings.Smoothing);
|
||||
|
||||
Settings.EnabledChange += this.SetEnabled;
|
||||
Settings.HeadTrackingChange += this.SetHeadTracking;
|
||||
Settings.SmoothingChange += this.SetSmoothing;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Settings.EnabledChange -= this.SetEnabled;
|
||||
Settings.HeadTrackingChange -= this.SetHeadTracking;
|
||||
Settings.SmoothingChange -= this.SetSmoothing;
|
||||
}
|
||||
|
||||
// Tracking updates
|
||||
public void UpdateTrackingData(ref TrackingData p_data)
|
||||
{
|
||||
m_headPosition.Set(p_data.m_headPositionX * (Settings.Mirrored ? -1f : 1f), p_data.m_headPositionY, p_data.m_headPositionZ);
|
||||
m_headRotation.Set(p_data.m_headRotationX, p_data.m_headRotationY * (Settings.Mirrored ? -1f : 1f), p_data.m_headRotationZ * (Settings.Mirrored ? -1f : 1f), p_data.m_headRotationW);
|
||||
m_gazeDirection.Set(Settings.Mirrored ? (1f - p_data.m_gazeX) : p_data.m_gazeX, p_data.m_gazeY);
|
||||
m_blinkProgress = p_data.m_blink;
|
||||
}
|
||||
|
||||
void OnLookIKPostUpdate()
|
||||
{
|
||||
if(m_enabled && m_headTracking && (m_headBone != null))
|
||||
{
|
||||
m_lastHeadRotation = Quaternion.Slerp(m_lastHeadRotation, m_avatarDescriptor.transform.rotation * (m_headRotation * m_bindRotation), m_smoothing);
|
||||
|
||||
if(!(bool)ms_emotePlaying.GetValue(PlayerSetup.Instance))
|
||||
m_headBone.rotation = m_lastHeadRotation;
|
||||
}
|
||||
}
|
||||
|
||||
// Game events
|
||||
internal void OnSetupAvatar()
|
||||
{
|
||||
m_camera = PlayerSetup.Instance.GetActiveCamera().transform;
|
||||
m_avatarDescriptor = PlayerSetup.Instance._avatar.GetComponent<CVRAvatar>();
|
||||
m_headBone = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Head);
|
||||
m_lookIK = PlayerSetup.Instance._avatar.GetComponent<LookAtIK>();
|
||||
|
||||
if(m_headBone != null)
|
||||
m_bindRotation = (m_avatarDescriptor.transform.GetMatrix().inverse * m_headBone.GetMatrix()).rotation;
|
||||
|
||||
if(m_lookIK != null)
|
||||
m_lookIK.solver.OnPostUpdate += this.OnLookIKPostUpdate;
|
||||
|
||||
}
|
||||
internal void OnAvatarClear()
|
||||
{
|
||||
m_avatarDescriptor = null;
|
||||
m_lookIK = null;
|
||||
m_headBone = null;
|
||||
m_lastHeadRotation = Quaternion.identity;
|
||||
m_bindRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
internal void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
{
|
||||
if(m_enabled)
|
||||
{
|
||||
// Gaze
|
||||
if(Settings.EyeTracking && (m_camera != null))
|
||||
{
|
||||
p_component.manualViewTarget = true;
|
||||
p_component.targetViewPosition = m_camera.position + m_camera.rotation * new Vector3((m_gazeDirection.x - 0.5f) * 2f, (m_gazeDirection.y - 0.5f) * 2f, 1f);
|
||||
}
|
||||
|
||||
// Blink
|
||||
if(Settings.Blinking)
|
||||
{
|
||||
p_component.manualBlinking = true;
|
||||
p_component.blinkProgress = m_blinkProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Settings
|
||||
void SetEnabled(bool p_state)
|
||||
{
|
||||
if(m_enabled != p_state)
|
||||
{
|
||||
m_enabled = p_state;
|
||||
TryRestoreHeadRotation();
|
||||
}
|
||||
}
|
||||
void SetHeadTracking(bool p_state)
|
||||
{
|
||||
if(m_headTracking != p_state)
|
||||
{
|
||||
m_headTracking = p_state;
|
||||
TryRestoreHeadRotation();
|
||||
}
|
||||
}
|
||||
void SetSmoothing(float p_value)
|
||||
{
|
||||
m_smoothing = 1f - Mathf.Clamp(p_value, 0f, 0.99f);
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
void TryRestoreHeadRotation()
|
||||
{
|
||||
if(m_enabled && m_headTracking)
|
||||
m_lastHeadRotation = ((m_headBone != null) ? m_headBone.rotation : m_bindRotation);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,146 +1,119 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
public class DesktopHeadTracking : MelonLoader.MelonMod
|
||||
{
|
||||
static DesktopHeadTracking ms_instance = null;
|
||||
|
||||
MemoryMapReader m_mapReader = null;
|
||||
byte[] m_buffer = null;
|
||||
TrackingData m_trackingData;
|
||||
|
||||
HeadTracked m_localTracked = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
|
||||
m_mapReader = new MemoryMapReader();
|
||||
m_buffer = new byte[1024];
|
||||
|
||||
m_mapReader.Open("head/data");
|
||||
|
||||
// Patches
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVREyeController).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnEyeControllerUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVRFaceTracking).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnFaceTrackingUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForPlayer());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForPlayer()
|
||||
{
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localTracked = PlayerSetup.Instance.gameObject.AddComponent<HeadTracked>();
|
||||
m_localTracked.SetEnabled(Settings.Enabled);
|
||||
m_localTracked.SetHeadTracking(Settings.HeadTracking);
|
||||
m_localTracked.SetEyeTracking(Settings.EyeTracking);
|
||||
m_localTracked.SetBlinking(Settings.Blinking);
|
||||
m_localTracked.SetMirrored(Settings.Mirrored);
|
||||
m_localTracked.SetSmoothing(Settings.Smoothing);
|
||||
m_localTracked.SetFaceOverride(Settings.FaceOverride);
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_mapReader?.Close();
|
||||
m_mapReader = null;
|
||||
m_buffer = null;
|
||||
m_localTracked = null;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if(Settings.Enabled && m_mapReader.Read(ref m_buffer))
|
||||
{
|
||||
m_trackingData = TrackingData.ToObject(m_buffer);
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.UpdateTrackingData(ref m_trackingData);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.OnSetupAvatar();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.OnAvatarClear();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnEyeControllerUpdate_Postfix(ref CVREyeController __instance) => ms_instance?.OnEyeControllerUpdate(__instance);
|
||||
void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_component.isLocal && (m_localTracked != null))
|
||||
m_localTracked.OnEyeControllerUpdate(p_component);
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnFaceTrackingUpdate_Postfix(ref CVRFaceTracking __instance) => ms_instance?.OnFaceTrackingUpdate(__instance);
|
||||
void OnFaceTrackingUpdate(CVRFaceTracking p_component)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_component.isLocal && (m_localTracked != null))
|
||||
m_localTracked.OnFaceTrackingUpdate(p_component);
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.FaceTracking;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
public class DesktopHeadTracking : MelonLoader.MelonMod
|
||||
{
|
||||
static DesktopHeadTracking ms_instance = null;
|
||||
|
||||
TrackingModule m_trackingModule = null;
|
||||
HeadTracked m_localTracked = null;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
if(ms_instance == null)
|
||||
ms_instance = this;
|
||||
|
||||
Settings.Init();
|
||||
|
||||
m_trackingModule = new TrackingModule();
|
||||
|
||||
// Patches
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnAvatarClear_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupAvatar)),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnSetupAvatar_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForInstances());
|
||||
}
|
||||
|
||||
System.Collections.IEnumerator WaitForInstances()
|
||||
{
|
||||
while(MetaPort.Instance == null)
|
||||
yield return null;
|
||||
|
||||
while(PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
m_localTracked = PlayerSetup.Instance.gameObject.AddComponent<HeadTracked>();
|
||||
FaceTrackingManager.Instance.RegisterModule(m_trackingModule);
|
||||
|
||||
// If you think it's a joke to put patch here, go on, try to put it in OnInitializeMelon, you melon :>
|
||||
HarmonyInstance.Patch(
|
||||
typeof(CVREyeController).GetMethod("Update", BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
null,
|
||||
new HarmonyLib.HarmonyMethod(typeof(DesktopHeadTracking).GetMethod(nameof(OnEyeControllerUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
|
||||
);
|
||||
}
|
||||
|
||||
public override void OnDeinitializeMelon()
|
||||
{
|
||||
if(ms_instance == this)
|
||||
ms_instance = null;
|
||||
|
||||
m_trackingModule = null;
|
||||
m_localTracked = null;
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if(Settings.Enabled && (m_trackingModule != null))
|
||||
{
|
||||
m_trackingModule.Update();
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.UpdateTrackingData(ref m_trackingModule.GetLatestTrackingData());
|
||||
}
|
||||
}
|
||||
|
||||
static void OnSetupAvatar_Postfix() => ms_instance?.OnSetupAvatar();
|
||||
void OnSetupAvatar()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.OnSetupAvatar();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
|
||||
void OnAvatarClear()
|
||||
{
|
||||
try
|
||||
{
|
||||
if(m_localTracked != null)
|
||||
m_localTracked.OnAvatarClear();
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnEyeControllerUpdate_Postfix(ref CVREyeController __instance) => ms_instance?.OnEyeControllerUpdate(__instance);
|
||||
void OnEyeControllerUpdate(CVREyeController p_component)
|
||||
{
|
||||
try
|
||||
{
|
||||
if(p_component.isLocal && (m_localTracked != null))
|
||||
m_localTracked.OnEyeControllerUpdate(p_component);
|
||||
}
|
||||
catch(System.Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.1.2-ex", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,29 +1,31 @@
|
|||
# Desktop Head Tracking
|
||||
This mod adds desktop head tracking based on data from memory-mapped file `head/data`.
|
||||
Refer to `TrackingData.cs` for reference in case of implementing own software.
|
||||
|
||||
[](https://youtu.be/jgcFhSNi9DM)
|
||||
|
||||
# Features
|
||||
* Head rotation
|
||||
* Eyes gaze direction
|
||||
* Blinking
|
||||
* Basic mouth shapes
|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_dht.dll` in `Mods` folder of game
|
||||
|
||||
# Usage
|
||||
Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
|
||||
* **Enabled:** enables mod's activity; default value - `false`.
|
||||
* **Use head tracking:** enables head tracking; default value - `true`.
|
||||
* **Use eyes tracking:** uses eyes tracking from data; default value - `true`.
|
||||
* **Use blinking:** uses blinking from data; default value - `true`.
|
||||
* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
|
||||
* **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`.
|
||||
* **Override face tracking:** overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`; default value - `true`.
|
||||
|
||||
# Known compatible tracking software
|
||||
* [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
|
||||
# Desktop Head Tracking
|
||||
This mod adds desktop head tracking based on data from memory-mapped file `head/data`.
|
||||
Refer to `TrackingData.cs` for reference in case of implementing own software.
|
||||
|
||||
[](https://youtu.be/jgcFhSNi9DM)
|
||||
|
||||
# Features
|
||||
* Head rotation
|
||||
* Eyes gaze direction
|
||||
* Basic mouth shapes: open, smile and pout
|
||||
* Blinking
|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_dht.dll` in `Mods` folder of game
|
||||
|
||||
# Usage
|
||||
Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
|
||||
* **Enabled:** enables mod's activity; default value - `false`.
|
||||
* **Use head tracking:** enables head tracking; default value - `true`.
|
||||
* **Use eyes tracking:** enables eyes tracking; default value - `true`.
|
||||
* **Use face tracking:** enables mouth shapes tracking; default value - `true`.
|
||||
* **Note:** You need to enable desktop tracking of `Vive Face tracking` in `Settings - Implementation` menu page.
|
||||
* **Note:** Your avatar should have configured `CVR Face Tracking` component.
|
||||
* **Use blinking:** uses blinking from data; default value - `true`.
|
||||
* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
|
||||
* **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`.
|
||||
|
||||
# Known compatible tracking software
|
||||
* [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
|
|
@ -1,26 +1,26 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class Scripts
|
||||
{
|
||||
public static string GetEmbeddedScript(string p_name)
|
||||
{
|
||||
string l_result = "";
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
|
||||
try
|
||||
{
|
||||
Stream l_libraryStream = l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
StreamReader l_streadReader = new StreamReader(l_libraryStream);
|
||||
l_result = l_streadReader.ReadToEnd();
|
||||
}
|
||||
catch(Exception) { }
|
||||
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class ResourcesHandler
|
||||
{
|
||||
public static string GetEmbeddedResource(string p_name)
|
||||
{
|
||||
string l_result = "";
|
||||
Assembly l_assembly = Assembly.GetExecutingAssembly();
|
||||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
|
||||
try
|
||||
{
|
||||
Stream l_libraryStream = l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
StreamReader l_streadReader = new StreamReader(l_libraryStream);
|
||||
l_result = l_streadReader.ReadToEnd();
|
||||
}
|
||||
catch(Exception) { }
|
||||
|
||||
return l_result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,163 +1,160 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
enum ModSetting
|
||||
{
|
||||
Enabled = 0,
|
||||
HeadTracking,
|
||||
EyeTracking,
|
||||
Blinking,
|
||||
Mirrored,
|
||||
Smoothing,
|
||||
FaceOverride
|
||||
}
|
||||
|
||||
public static bool Enabled { get; private set; } = false;
|
||||
public static bool HeadTracking { get; private set; } = true;
|
||||
public static bool EyeTracking { get; private set; } = true;
|
||||
public static bool Blinking { get; private set; } = true;
|
||||
public static bool Mirrored { get; private set; } = false;
|
||||
public static float Smoothing { get; private set; } = 0.5f;
|
||||
public static bool FaceOverride { get; private set; } = true;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<bool> EnabledChange;
|
||||
static public event Action<bool> HeadTrackingChange;
|
||||
static public event Action<bool> EyeTrackingChange;
|
||||
static public event Action<bool> BlinkingChange;
|
||||
static public event Action<bool> MirroredChange;
|
||||
static public event Action<float> SmoothingChange;
|
||||
static public event Action<bool> FaceOverrideChange;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT");
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
|
||||
ms_category.CreateEntry(ModSetting.HeadTracking.ToString(), HeadTracking),
|
||||
ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), EyeTracking),
|
||||
ms_category.CreateEntry(ModSetting.Blinking.ToString(), Blinking),
|
||||
ms_category.CreateEntry(ModSetting.Mirrored.ToString(), Mirrored),
|
||||
ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 50f)),
|
||||
ms_category.CreateEntry(ModSetting.FaceOverride.ToString(), FaceOverride)
|
||||
};
|
||||
|
||||
Load();
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingDHT", l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
static void Load()
|
||||
{
|
||||
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
|
||||
HeadTracking = (bool)ms_entries[(int)ModSetting.HeadTracking].BoxedValue;
|
||||
EyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue;
|
||||
Blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue;
|
||||
Mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue;
|
||||
Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
|
||||
FaceOverride = (bool)ms_entries[(int)ModSetting.FaceOverride].BoxedValue;
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Smoothing:
|
||||
{
|
||||
Smoothing = int.Parse(p_value) * 0.01f;
|
||||
SmoothingChange?.Invoke(Smoothing);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Enabled:
|
||||
{
|
||||
Enabled = bool.Parse(p_value);
|
||||
EnabledChange?.Invoke(Enabled);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.HeadTracking:
|
||||
{
|
||||
HeadTracking = bool.Parse(p_value);
|
||||
HeadTrackingChange?.Invoke(HeadTracking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.EyeTracking:
|
||||
{
|
||||
EyeTracking = bool.Parse(p_value);
|
||||
EyeTrackingChange?.Invoke(EyeTracking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Blinking:
|
||||
{
|
||||
Blinking = bool.Parse(p_value);
|
||||
BlinkingChange?.Invoke(Blinking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Mirrored:
|
||||
{
|
||||
Mirrored = bool.Parse(p_value);
|
||||
MirroredChange?.Invoke(Mirrored);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.FaceOverride:
|
||||
{
|
||||
FaceOverride = bool.Parse(p_value);
|
||||
FaceOverrideChange?.Invoke(FaceOverride);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class Settings
|
||||
{
|
||||
enum ModSetting
|
||||
{
|
||||
Enabled = 0,
|
||||
HeadTracking,
|
||||
EyeTracking,
|
||||
FaceTracking,
|
||||
Blinking,
|
||||
Mirrored,
|
||||
Smoothing,
|
||||
}
|
||||
|
||||
public static bool Enabled { get; private set; } = false;
|
||||
public static bool HeadTracking { get; private set; } = true;
|
||||
public static bool EyeTracking { get; private set; } = true;
|
||||
public static bool FaceTracking { get; private set; } = true;
|
||||
public static bool Blinking { get; private set; } = true;
|
||||
public static bool Mirrored { get; private set; } = false;
|
||||
public static float Smoothing { get; private set; } = 0.5f;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<bool> EnabledChange;
|
||||
static public event Action<bool> HeadTrackingChange;
|
||||
static public event Action<bool> EyeTrackingChange;
|
||||
static public event Action<bool> FaceTrackingChange;
|
||||
static public event Action<bool> BlinkingChange;
|
||||
static public event Action<bool> MirroredChange;
|
||||
static public event Action<float> SmoothingChange;
|
||||
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT");
|
||||
|
||||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled),
|
||||
ms_category.CreateEntry(ModSetting.HeadTracking.ToString(), HeadTracking),
|
||||
ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), EyeTracking),
|
||||
ms_category.CreateEntry(ModSetting.FaceTracking.ToString(), FaceTracking),
|
||||
ms_category.CreateEntry(ModSetting.Blinking.ToString(), Blinking),
|
||||
ms_category.CreateEntry(ModSetting.Mirrored.ToString(), Mirrored),
|
||||
ms_category.CreateEntry(ModSetting.Smoothing.ToString(), (int)(Smoothing * 50f)),
|
||||
};
|
||||
|
||||
Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue;
|
||||
HeadTracking = (bool)ms_entries[(int)ModSetting.HeadTracking].BoxedValue;
|
||||
EyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue;
|
||||
FaceTracking = (bool)ms_entries[(int)ModSetting.FaceTracking].BoxedValue;
|
||||
Blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue;
|
||||
Mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue;
|
||||
Smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
}
|
||||
|
||||
static System.Collections.IEnumerator WaitMainMenuUi()
|
||||
{
|
||||
while(ViewManager.Instance == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView == null)
|
||||
yield return null;
|
||||
while(ViewManager.Instance.gameMenuView.Listener == null)
|
||||
yield return null;
|
||||
|
||||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action<string, string>(OnSliderUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js"));
|
||||
ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js"));
|
||||
foreach(var l_entry in ms_entries)
|
||||
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString());
|
||||
};
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Smoothing:
|
||||
{
|
||||
Smoothing = int.Parse(p_value) * 0.01f;
|
||||
SmoothingChange?.Invoke(Smoothing);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.Enabled:
|
||||
{
|
||||
Enabled = bool.Parse(p_value);
|
||||
EnabledChange?.Invoke(Enabled);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.HeadTracking:
|
||||
{
|
||||
HeadTracking = bool.Parse(p_value);
|
||||
HeadTrackingChange?.Invoke(HeadTracking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.EyeTracking:
|
||||
{
|
||||
EyeTracking = bool.Parse(p_value);
|
||||
EyeTrackingChange?.Invoke(EyeTracking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.FaceTracking:
|
||||
{
|
||||
FaceTracking = bool.Parse(p_value);
|
||||
FaceTrackingChange?.Invoke(FaceTracking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Blinking:
|
||||
{
|
||||
Blinking = bool.Parse(p_value);
|
||||
BlinkingChange?.Invoke(Blinking);
|
||||
}
|
||||
break;
|
||||
|
||||
case ModSetting.Mirrored:
|
||||
{
|
||||
Mirrored = bool.Parse(p_value);
|
||||
MirroredChange?.Invoke(Mirrored);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
70
ml_dht/TrackingModule.cs
Normal file
70
ml_dht/TrackingModule.cs
Normal file
|
@ -0,0 +1,70 @@
|
|||
using ABI_RC.Systems.FaceTracking;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using ViveSR.anipal.Lip;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
class TrackingModule : ITrackingModule
|
||||
{
|
||||
bool m_registered = false;
|
||||
bool m_activeAsModule = false;
|
||||
MemoryMapReader m_mapReader = null;
|
||||
byte[] m_buffer = null;
|
||||
TrackingData m_trackingData;
|
||||
LipData_v2 m_lipData;
|
||||
|
||||
public TrackingModule()
|
||||
{
|
||||
m_lipData = new LipData_v2();
|
||||
m_lipData.frame = 0;
|
||||
m_lipData.time = 0;
|
||||
m_lipData.image = IntPtr.Zero;
|
||||
m_lipData.prediction_data = new PredictionData_v2();
|
||||
m_lipData.prediction_data.blend_shape_weight = new float[(int)LipShape_v2.Max];
|
||||
|
||||
m_buffer = new byte[1024];
|
||||
m_mapReader = new MemoryMapReader();
|
||||
m_mapReader.Open("head/data");
|
||||
}
|
||||
~TrackingModule()
|
||||
{
|
||||
m_mapReader.Close();
|
||||
m_mapReader = null;
|
||||
}
|
||||
|
||||
public (bool, bool) Initialize(bool useEye, bool useLip)
|
||||
{
|
||||
m_registered = true;
|
||||
m_activeAsModule = true;
|
||||
return (false, true);
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
m_activeAsModule = false;
|
||||
}
|
||||
|
||||
public bool IsEyeDataAvailable() => false;
|
||||
public bool IsLipDataAvailable() => true;
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
if(m_mapReader.Read(ref m_buffer))
|
||||
{
|
||||
m_trackingData = TrackingData.ToObject(m_buffer);
|
||||
|
||||
float l_weight = Mathf.Clamp01(Mathf.InverseLerp(0.25f, 1f, Mathf.Abs(m_trackingData.m_mouthShape)));
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Jaw_Open] = m_trackingData.m_mouthOpen;
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Pout] = ((m_trackingData.m_mouthShape > 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Left] = ((m_trackingData.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
m_lipData.prediction_data.blend_shape_weight[(int)LipShape_v2.Mouth_Smile_Right] = ((m_trackingData.m_mouthShape < 0f) ? l_weight : 0f);
|
||||
|
||||
if(m_registered && m_activeAsModule && Settings.FaceTracking)
|
||||
FaceTrackingManager.Instance.SubmitNewFacialData(m_lipData);
|
||||
}
|
||||
}
|
||||
|
||||
internal ref TrackingData GetLatestTrackingData() => ref m_trackingData;
|
||||
}
|
||||
}
|
|
@ -1,18 +1,18 @@
|
|||
using ABI_RC.Core.UI;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
static FieldInfo ms_cohtmlView = typeof(CohtmlControlledViewDisposable).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
|
||||
public static void ExecuteScript(this CohtmlControlledViewDisposable p_viewDisposable, string p_script) => ((cohtml.Net.View)ms_cohtmlView.GetValue(p_viewDisposable))?.ExecuteScript(p_script);
|
||||
}
|
||||
}
|
||||
using ABI_RC.Core.UI;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_dht
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,71 +1,84 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<PackageId>DesktopHeadTracking</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>DesktopHeadTracking</Product>
|
||||
<Version>1.1.2</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="DesktopHeadTracking.json" />
|
||||
<None Remove="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<PackageId>DesktopHeadTracking</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>DesktopHeadTracking</Product>
|
||||
<Version>1.2.0</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="DesktopHeadTracking.json" />
|
||||
<None Remove="resources\mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
70
ml_dht/resources/mod_menu.js
Normal file
70
ml_dht/resources/mod_menu.js
Normal file
|
@ -0,0 +1,70 @@
|
|||
// Add own menu
|
||||
{
|
||||
let l_block = document.createElement('div');
|
||||
l_block.innerHTML = `
|
||||
<div class ="settings-subcategory">
|
||||
<div class ="subcategory-name">Desktop Head Tracking</div>
|
||||
<div class ="subcategory-description"></div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Enabled: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Enabled" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Use head tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="HeadTracking" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Use eyes tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="EyeTracking" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Use face tracking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="FaceTracking" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Use blinking: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Blinking" class ="inp_toggle no-scroll" data-current="true"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Mirrored movement: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Mirrored" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Movement smoothing: </div>
|
||||
<div class ="option-input">
|
||||
<div id="Smoothing" class ="inp_slider no-scroll" data-min="0" data-max="99" data-current="50"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
`;
|
||||
document.getElementById('settings-implementation').appendChild(l_block);
|
||||
|
||||
// Toggles
|
||||
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
|
||||
modsExtension.addSetting('DHT', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_DHT'));
|
||||
|
||||
// Sliders
|
||||
for (let l_slider of l_block.querySelectorAll('.inp_slider'))
|
||||
modsExtension.addSetting('DHT', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_DHT'));
|
||||
}
|
|
@ -41,50 +41,62 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="ml_pmc">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\ml_pmc.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -18,9 +18,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_vei", "ml_vei\ml_vei.csp
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_prm", "ml_prm\ml_prm.csproj", "{C4C3F080-379F-49DB-ADC6-6328BE884AE3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_asl", "ml_asl\ml_asl.csproj", "{5B4EC6EF-541A-47D2-B602-915205590553}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_asl", "ml_asl\ml_asl.csproj", "{5B4EC6EF-541A-47D2-B602-915205590553}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pin", "ml_pin\ml_pin.csproj", "{7E493C28-7202-46F8-9789-D6C6FF7E5241}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pin", "ml_pin\ml_pin.csproj", "{7E493C28-7202-46F8-9789-D6C6FF7E5241}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_dht", "ml_dht\ml_dht.csproj", "{31987392-989C-40C1-A48B-7F6099816EBE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -54,6 +56,10 @@ Global
|
|||
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.ActiveCfg = Release|x64
|
||||
{7E493C28-7202-46F8-9789-D6C6FF7E5241}.Release|x64.Build.0 = Release|x64
|
||||
{31987392-989C-40C1-A48B-7F6099816EBE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{31987392-989C-40C1-A48B-7F6099816EBE}.Debug|x64.Build.0 = Debug|x64
|
||||
{31987392-989C-40C1-A48B-7F6099816EBE}.Release|x64.ActiveCfg = Release|x64
|
||||
{31987392-989C-40C1-A48B-7F6099816EBE}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -32,42 +32,52 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -30,42 +30,52 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -28,38 +28,47 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -24,50 +24,62 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
@ -19,38 +19,47 @@
|
|||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\net35\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue