mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Convert to 2023r171ex1
This commit is contained in:
parent
7d3b76e092
commit
b0ae6082bf
18 changed files with 371 additions and 581 deletions
|
@ -1,10 +1,4 @@
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|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("AvatarMotionTweaker")]
|
||||
[assembly: AssemblyVersion("1.2.3")]
|
||||
[assembly: AssemblyFileVersion("1.2.3")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,93 +1,78 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_amt</RootNamespace>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>AvatarMotionTweaker</Product>
|
||||
<PackageId>AvatarMotionTweaker</PackageId>
|
||||
<Version>1.2.3</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
<AssemblyName>ml_amt</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AvatarParameter.cs" />
|
||||
<Compile Include="MotionTweaker.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
<None Remove="AvatarMotionTweaker.json" />
|
||||
<None Remove="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
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@ -1,10 +1,4 @@
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using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("DesktopHeadTracking")]
|
||||
[assembly: AssemblyVersion("1.1.1")]
|
||||
[assembly: AssemblyFileVersion("1.1.1")]
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||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.1.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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||||
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.1.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,93 +1,71 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{6DD89FC3-A974-4C39-A3EE-F60C24B17B5B}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_dht</RootNamespace>
|
||||
<AssemblyName>ml_dht</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<PackageId>DesktopHeadTracking</PackageId>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>DesktopHeadTracking</Product>
|
||||
<Version>1.1.1</Version>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<None Remove="DesktopHeadTracking.json" />
|
||||
<None Remove="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="HeadTracked.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="MemoryMapReader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="TrackingData.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
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|
@ -1,10 +1,4 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("ExtendedGameNotifications")]
|
||||
[assembly: AssemblyVersion("1.0.1")]
|
||||
[assembly: AssemblyFileVersion("1.0.1")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_egn.ExtendedGameNotifications), "ExtendedGameNotifications", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
|
@ -1,82 +1,57 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_egn</RootNamespace>
|
||||
<AssemblyName>ml_egn</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>ExtendedGameNotifications</PackageId>
|
||||
<Version>1.0.1</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>ExtendedGameNotifications</Product>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<None Remove="ExtendedGameNotifications.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift">
|
||||
<Private>False</Private>
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift.Client, Version=2.4.5.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
<Reference Include="DarkRift.Client">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\DarkRift.Client.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader, Version=0.5.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>F:\games\Steam\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -11,10 +11,10 @@ namespace ml_lme
|
|||
[DisallowMultipleComponent]
|
||||
class LeapInput : CVRInputModule
|
||||
{
|
||||
static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleSteamVR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleOpenXR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
CVRInputManager m_inputManager = null;
|
||||
InputModuleSteamVR m_steamVrModule = null;
|
||||
InputModuleOpenXR m_openXrModule = null;
|
||||
bool m_inVR = false;
|
||||
bool m_gripToGrab = true;
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace ml_lme
|
|||
base.Start();
|
||||
|
||||
m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
|
||||
m_steamVrModule = m_inputManager.GetComponent<InputModuleSteamVR>();
|
||||
m_openXrModule = m_inputManager.GetComponent<InputModuleOpenXR>();
|
||||
m_inVR = Utils.IsInVR();
|
||||
|
||||
m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
|
||||
|
@ -240,7 +240,7 @@ namespace ml_lme
|
|||
// Arbitrary
|
||||
void UpdateFingerTracking()
|
||||
{
|
||||
m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
|
||||
m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && m_openXrModule.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_openXrModule)));
|
||||
IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
|
||||
}
|
||||
|
||||
|
@ -256,11 +256,6 @@ namespace ml_lme
|
|||
m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
|
||||
IKSystem.Instance.FingerSystem.leftThumbCurl = p_hand.m_bends[0];
|
||||
IKSystem.Instance.FingerSystem.leftIndexCurl = p_hand.m_bends[1];
|
||||
IKSystem.Instance.FingerSystem.leftMiddleCurl = p_hand.m_bends[2];
|
||||
IKSystem.Instance.FingerSystem.leftRingCurl = p_hand.m_bends[3];
|
||||
IKSystem.Instance.FingerSystem.leftPinkyCurl = p_hand.m_bends[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -269,11 +264,6 @@ namespace ml_lme
|
|||
m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
|
||||
m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
|
||||
m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
|
||||
IKSystem.Instance.FingerSystem.rightThumbCurl = p_hand.m_bends[0];
|
||||
IKSystem.Instance.FingerSystem.rightIndexCurl = p_hand.m_bends[1];
|
||||
IKSystem.Instance.FingerSystem.rightMiddleCurl = p_hand.m_bends[2];
|
||||
IKSystem.Instance.FingerSystem.rightRingCurl = p_hand.m_bends[3];
|
||||
IKSystem.Instance.FingerSystem.rightPinkyCurl = p_hand.m_bends[4];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("LeapMotionExtension")]
|
||||
[assembly: AssemblyVersion("1.3.1")]
|
||||
[assembly: AssemblyFileVersion("1.3.1")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Core.UI;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace ml_lme
|
||||
{
|
||||
|
@ -9,11 +10,13 @@ namespace ml_lme
|
|||
{
|
||||
static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
|
||||
static readonly Quaternion ms_screentopRotationFix = new Quaternion(0f, 0f, -1f, 0f);
|
||||
static readonly FieldInfo ms_leftControllerName = typeof(InputModuleOpenXR).GetField("_leftHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
static readonly FieldInfo ms_rightControllerName = typeof(InputModuleOpenXR).GetField("_rightHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
|
||||
public static bool IsLeftHandTracked() => ((VRTrackerManager.Instance.leftHand != null) && VRTrackerManager.Instance.leftHand.active);
|
||||
public static bool IsRightHandTracked() => ((VRTrackerManager.Instance.rightHand != null) && VRTrackerManager.Instance.rightHand.active);
|
||||
public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
|
||||
public static bool AreKnucklesInUse(this InputModuleOpenXR p_module) => (((string)ms_leftControllerName.GetValue(p_module)).Contains("Index") || ((string)ms_rightControllerName.GetValue(p_module)).Contains("Index"));
|
||||
public static bool IsLeftHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).isValid;
|
||||
public static bool IsRightHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.RightHand).isValid;
|
||||
|
||||
public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
|
||||
{
|
||||
|
@ -22,9 +25,9 @@ namespace ml_lme
|
|||
|
||||
public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
|
||||
{
|
||||
if(CohtmlHud.Instance != null)
|
||||
if (CohtmlHud.Instance != null)
|
||||
{
|
||||
if(p_immediate)
|
||||
if (p_immediate)
|
||||
CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
|
||||
else
|
||||
CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
|
||||
|
@ -38,23 +41,23 @@ namespace ml_lme
|
|||
p_rot.x *= -1f;
|
||||
p_rot.y *= -1f;
|
||||
|
||||
switch(p_mode)
|
||||
switch (p_mode)
|
||||
{
|
||||
case Settings.LeapTrackingMode.Screentop:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
p_pos.y *= -1f;
|
||||
p_rot = (ms_screentopRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
|
||||
case Settings.LeapTrackingMode.HMD:
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
{
|
||||
p_pos.x *= -1f;
|
||||
Swap(ref p_pos.y, ref p_pos.z);
|
||||
p_rot = (ms_hmdRotationFix * p_rot);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,144 +1,89 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{83CC74B7-F444-40E1-BD06-67CEC995A919}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_lme</RootNamespace>
|
||||
<AssemblyName>ml_lme</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>LeapMotionExtension</PackageId>
|
||||
<Version>1.3.1</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>LeapMotionExtension</Product>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
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|
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|
||||
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|
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<EmbeddedResource Remove="vendor\LeapSDK\**" />
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<ItemGroup>
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<Compile Include="AssetsHandler.cs" />
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<Compile Include="DependenciesHandler.cs" />
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<Compile Include="LeapInput.cs" />
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<Compile Include="LeapTracked.cs" />
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<Compile Include="Scripts.cs" />
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<Compile Include="Settings.cs" />
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||||
<Compile Include="Utils.cs" />
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||||
<Compile Include="vendor\LeapCSharp\Arm.cs" />
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||||
<Compile Include="vendor\LeapCSharp\Bone.cs" />
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||||
<Compile Include="vendor\LeapCSharp\CircularObjectBuffer.cs" />
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||||
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<Compile Include="vendor\LeapCSharp\CopyFromOtherExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\CSharpExtensions.cs" />
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<Compile Include="vendor\LeapCSharp\Device.cs" />
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||||
<Compile Include="vendor\LeapCSharp\DeviceList.cs" />
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||||
<Compile Include="vendor\LeapCSharp\DistortionData.cs" />
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||||
<Compile Include="vendor\LeapCSharp\Events.cs" />
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||||
<Compile Include="vendor\LeapCSharp\FailedDevice.cs" />
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||||
<Compile Include="vendor\LeapCSharp\FailedDeviceList.cs" />
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||||
<Compile Include="vendor\LeapCSharp\Finger.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Frame.cs" />
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<Compile Include="vendor\LeapCSharp\Hand.cs" />
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<Compile Include="vendor\LeapCSharp\IController.cs" />
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||||
<Compile Include="vendor\LeapCSharp\Image.cs" />
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<Compile Include="vendor\LeapCSharp\ImageData.cs" />
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||||
<Compile Include="vendor\LeapCSharp\LeapC.cs" />
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||||
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||||
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||||
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|
||||
<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Vector.cs" />
|
||||
<None Remove="LeapMotionExtension.json" />
|
||||
<None Remove="resources\leapmotion_controller.asset" />
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
<Link>LeapC.dll</Link>
|
||||
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|
||||
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|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\leapmotion_controller.asset" />
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +1,19 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.1738
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.33214.272
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_lme", "ml_lme\ml_lme.csproj", "{83CC74B7-F444-40E1-BD06-67CEC995A919}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_amt", "ml_amt\ml_amt.csproj", "{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_drs", "ml_drs\ml_drs.csproj", "{06CD5155-4459-48C3-8A53-E0B91136351B}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_dht", "ml_dht\ml_dht.csproj", "{D805BA67-067E-4B79-87FC-6B08973F13EE}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_amt", "ml_amt\ml_amt.csproj", "{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_drs", "ml_drs\ml_drs.csproj", "{47B2BE27-B238-4135-AE17-9195884FDD8F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_dht", "ml_dht\ml_dht.csproj", "{6DD89FC3-A974-4C39-A3EE-F60C24B17B5B}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_egn", "ml_egn\ml_egn.csproj", "{8B05FAC0-5C12-40CA-BA48-9F55923E8135}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_egn", "ml_egn\ml_egn.csproj", "{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_lme", "ml_lme\ml_lme.csproj", "{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ml_pam", "ml_pam\ml_pam.csproj", "{3B5028DE-8C79-40DF-A1EF-BDB29D366125}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ml_pam", "ml_pam\ml_pam.csproj", "{5B614459-234A-443D-B06D-34FF81ADA67E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -21,30 +21,24 @@ Global
|
|||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{83CC74B7-F444-40E1-BD06-67CEC995A919}.Debug|x64.ActiveCfg = Debug|x64
|
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{83CC74B7-F444-40E1-BD06-67CEC995A919}.Debug|x64.Build.0 = Debug|x64
|
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{83CC74B7-F444-40E1-BD06-67CEC995A919}.Release|x64.ActiveCfg = Release|x64
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{83CC74B7-F444-40E1-BD06-67CEC995A919}.Release|x64.Build.0 = Release|x64
|
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{06CD5155-4459-48C3-8A53-E0B91136351B}.Debug|x64.ActiveCfg = Debug|x64
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||||
{06CD5155-4459-48C3-8A53-E0B91136351B}.Debug|x64.Build.0 = Debug|x64
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{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.ActiveCfg = Release|x64
|
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{06CD5155-4459-48C3-8A53-E0B91136351B}.Release|x64.Build.0 = Release|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Debug|x64.ActiveCfg = Debug|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Debug|x64.Build.0 = Debug|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.ActiveCfg = Release|x64
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{74E13D02-A506-41A2-A2CF-C8B3D5B1E452}.Release|x64.Build.0 = Release|x64
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{6DD89FC3-A974-4C39-A3EE-F60C24B17B5B}.Debug|x64.ActiveCfg = Debug|x64
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{6DD89FC3-A974-4C39-A3EE-F60C24B17B5B}.Debug|x64.Build.0 = Debug|x64
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{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}.Debug|x64.ActiveCfg = Debug|x64
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{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}.Debug|x64.Build.0 = Debug|x64
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{1B5ACA07-6266-4C9A-BA30-D4BBE6634846}.Release|x64.ActiveCfg = Release|x64
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{3B5028DE-8C79-40DF-A1EF-BDB29D366125}.Debug|x64.ActiveCfg = Debug|x64
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{3B5028DE-8C79-40DF-A1EF-BDB29D366125}.Debug|x64.Build.0 = Debug|x64
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{3B5028DE-8C79-40DF-A1EF-BDB29D366125}.Release|x64.ActiveCfg = Release|x64
|
||||
{3B5028DE-8C79-40DF-A1EF-BDB29D366125}.Release|x64.Build.0 = Release|x64
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{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Debug|x64.ActiveCfg = Debug|x64
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{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Release|x64.ActiveCfg = Release|x64
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{714806A3-E6FC-46F6-9D1D-89C77FEBAF06}.Release|x64.Build.0 = Release|x64
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{D805BA67-067E-4B79-87FC-6B08973F13EE}.Debug|x64.ActiveCfg = Debug|x64
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{D805BA67-067E-4B79-87FC-6B08973F13EE}.Release|x64.ActiveCfg = Release|x64
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{D805BA67-067E-4B79-87FC-6B08973F13EE}.Release|x64.Build.0 = Release|x64
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{47B2BE27-B238-4135-AE17-9195884FDD8F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{47B2BE27-B238-4135-AE17-9195884FDD8F}.Release|x64.ActiveCfg = Release|x64
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{47B2BE27-B238-4135-AE17-9195884FDD8F}.Release|x64.Build.0 = Release|x64
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{8B05FAC0-5C12-40CA-BA48-9F55923E8135}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8B05FAC0-5C12-40CA-BA48-9F55923E8135}.Release|x64.ActiveCfg = Release|x64
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{8B05FAC0-5C12-40CA-BA48-9F55923E8135}.Release|x64.Build.0 = Release|x64
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{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Debug|x64.ActiveCfg = Debug|x64
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{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Release|x64.ActiveCfg = Release|x64
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||||
{77EA76B1-3709-4FC5-BDBD-8F77160E6DA3}.Release|x64.Build.0 = Release|x64
|
||||
{5B614459-234A-443D-B06D-34FF81ADA67E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.ActiveCfg = Release|x64
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{5B614459-234A-443D-B06D-34FF81ADA67E}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyTitle("PickupArmMovement")]
|
||||
[assembly: AssemblyVersion("1.0.1")]
|
||||
[assembly: AssemblyFileVersion("1.0.1")]
|
||||
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(1)]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -1,90 +1,70 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3B5028DE-8C79-40DF-A1EF-BDB29D366125}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ml_pam</RootNamespace>
|
||||
<AssemblyName>ml_pam</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PickupArmMovement</PackageId>
|
||||
<Version>1.0.1</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PickupArmMovement</Product>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
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||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
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||||
<PlatformTarget>x64</PlatformTarget>
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||||
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|
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
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||||
|
||||
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|
||||
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|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
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|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||
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<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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||||
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|
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<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader, Version=0.5.7.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ArmMover.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
<None Remove="PickupArmMovement.json" />
|
||||
<None Remove="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue