mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Convert to 2023r171ex1
This commit is contained in:
parent
7d3b76e092
commit
b0ae6082bf
18 changed files with 371 additions and 581 deletions
|
@ -11,10 +11,10 @@ namespace ml_lme
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[DisallowMultipleComponent]
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class LeapInput : CVRInputModule
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{
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static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleSteamVR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
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static readonly FieldInfo ms_indexGestureToggle = typeof(InputModuleOpenXR).GetField("_steamVrIndexGestureToggleValue", BindingFlags.Instance | BindingFlags.NonPublic);
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CVRInputManager m_inputManager = null;
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InputModuleSteamVR m_steamVrModule = null;
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InputModuleOpenXR m_openXrModule = null;
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bool m_inVR = false;
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bool m_gripToGrab = true;
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@ -32,7 +32,7 @@ namespace ml_lme
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base.Start();
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m_inputManager = CVRInputManager.Instance; // _inputManager is stripped out, cool beans
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m_steamVrModule = m_inputManager.GetComponent<InputModuleSteamVR>();
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m_openXrModule = m_inputManager.GetComponent<InputModuleOpenXR>();
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m_inVR = Utils.IsInVR();
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m_handRayLeft = LeapTracking.GetInstance().GetLeftHand().gameObject.AddComponent<ControllerRay>();
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@ -240,7 +240,7 @@ namespace ml_lme
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// Arbitrary
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void UpdateFingerTracking()
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{
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m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && Utils.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_steamVrModule)));
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m_inputManager.individualFingerTracking = (Settings.Enabled || (m_inVR && m_openXrModule.AreKnucklesInUse() && !(bool)ms_indexGestureToggle.GetValue(m_openXrModule)));
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IKSystem.Instance.FingerSystem.controlActive = m_inputManager.individualFingerTracking;
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}
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@ -256,11 +256,6 @@ namespace ml_lme
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m_inputManager.fingerCurlLeftMiddle = p_hand.m_bends[2];
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m_inputManager.fingerCurlLeftRing = p_hand.m_bends[3];
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m_inputManager.fingerCurlLeftPinky = p_hand.m_bends[4];
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IKSystem.Instance.FingerSystem.leftThumbCurl = p_hand.m_bends[0];
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IKSystem.Instance.FingerSystem.leftIndexCurl = p_hand.m_bends[1];
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IKSystem.Instance.FingerSystem.leftMiddleCurl = p_hand.m_bends[2];
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IKSystem.Instance.FingerSystem.leftRingCurl = p_hand.m_bends[3];
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IKSystem.Instance.FingerSystem.leftPinkyCurl = p_hand.m_bends[4];
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}
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else
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{
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@ -269,11 +264,6 @@ namespace ml_lme
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m_inputManager.fingerCurlRightMiddle = p_hand.m_bends[2];
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m_inputManager.fingerCurlRightRing = p_hand.m_bends[3];
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m_inputManager.fingerCurlRightPinky = p_hand.m_bends[4];
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IKSystem.Instance.FingerSystem.rightThumbCurl = p_hand.m_bends[0];
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IKSystem.Instance.FingerSystem.rightIndexCurl = p_hand.m_bends[1];
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IKSystem.Instance.FingerSystem.rightMiddleCurl = p_hand.m_bends[2];
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IKSystem.Instance.FingerSystem.rightRingCurl = p_hand.m_bends[3];
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IKSystem.Instance.FingerSystem.rightPinkyCurl = p_hand.m_bends[4];
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}
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}
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@ -1,10 +1,4 @@
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using System.Reflection;
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[assembly: AssemblyTitle("LeapMotionExtension")]
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[assembly: AssemblyVersion("1.3.1")]
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[assembly: AssemblyFileVersion("1.3.1")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -1,7 +1,8 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.XR;
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namespace ml_lme
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{
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@ -9,11 +10,13 @@ namespace ml_lme
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{
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static readonly Quaternion ms_hmdRotationFix = new Quaternion(0f, 0.7071068f, 0.7071068f, 0f);
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static readonly Quaternion ms_screentopRotationFix = new Quaternion(0f, 0f, -1f, 0f);
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static readonly FieldInfo ms_leftControllerName = typeof(InputModuleOpenXR).GetField("_leftHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo ms_rightControllerName = typeof(InputModuleOpenXR).GetField("_rightHandControllerName", BindingFlags.NonPublic | BindingFlags.Instance);
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public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
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public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
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public static bool IsLeftHandTracked() => ((VRTrackerManager.Instance.leftHand != null) && VRTrackerManager.Instance.leftHand.active);
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public static bool IsRightHandTracked() => ((VRTrackerManager.Instance.rightHand != null) && VRTrackerManager.Instance.rightHand.active);
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public static bool IsInVR() => ((CheckVR.Instance != null) && CheckVR.Instance.hasVrDeviceLoaded);
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public static bool AreKnucklesInUse(this InputModuleOpenXR p_module) => (((string)ms_leftControllerName.GetValue(p_module)).Contains("Index") || ((string)ms_rightControllerName.GetValue(p_module)).Contains("Index"));
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public static bool IsLeftHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.LeftHand).isValid;
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public static bool IsRightHandTracked() => InputDevices.GetDeviceAtXRNode(XRNode.RightHand).isValid;
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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{
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@ -22,9 +25,9 @@ namespace ml_lme
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public static void ShowHUDNotification(string p_title, string p_message, string p_small = "", bool p_immediate = false)
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{
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if(CohtmlHud.Instance != null)
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if (CohtmlHud.Instance != null)
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{
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if(p_immediate)
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if (p_immediate)
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CohtmlHud.Instance.ViewDropTextImmediate(p_title, p_message, p_small);
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else
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CohtmlHud.Instance.ViewDropText(p_title, p_message, p_small);
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@ -38,23 +41,23 @@ namespace ml_lme
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p_rot.x *= -1f;
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p_rot.y *= -1f;
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switch(p_mode)
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switch (p_mode)
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{
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case Settings.LeapTrackingMode.Screentop:
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{
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p_pos.x *= -1f;
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p_pos.y *= -1f;
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p_rot = (ms_screentopRotationFix * p_rot);
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}
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break;
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{
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p_pos.x *= -1f;
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p_pos.y *= -1f;
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p_rot = (ms_screentopRotationFix * p_rot);
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}
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break;
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case Settings.LeapTrackingMode.HMD:
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{
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p_pos.x *= -1f;
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Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotationFix * p_rot);
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}
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break;
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{
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p_pos.x *= -1f;
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Swap(ref p_pos.y, ref p_pos.z);
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p_rot = (ms_hmdRotationFix * p_rot);
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}
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break;
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}
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}
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@ -1,144 +1,89 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{83CC74B7-F444-40E1-BD06-67CEC995A919}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ml_lme</RootNamespace>
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<AssemblyName>ml_lme</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.3.1</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>LeapMotionExtension</Product>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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||||
<ItemGroup>
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<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
|
||||
<Reference Include="Assembly-CSharp">
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||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Assembly-CSharp-firstpass">
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||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="cohtml.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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||||
<Private>False</Private>
|
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</Reference>
|
||||
<Reference Include="System" />
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<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
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||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Compile Remove="vendor\LeapSDK\**" />
|
||||
<EmbeddedResource Remove="vendor\LeapSDK\**" />
|
||||
<None Remove="vendor\LeapSDK\**" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetsHandler.cs" />
|
||||
<Compile Include="DependenciesHandler.cs" />
|
||||
<Compile Include="GestureMatcher.cs" />
|
||||
<Compile Include="LeapInput.cs" />
|
||||
<Compile Include="LeapManager.cs" />
|
||||
<Compile Include="LeapTracked.cs" />
|
||||
<Compile Include="LeapTracking.cs" />
|
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<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scripts.cs" />
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Arm.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Bone.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\CircularObjectBuffer.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Config.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Connection.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Controller.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\CopyFromLeapCExtensions.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\CopyFromOtherExtensions.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\CSharpExtensions.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Device.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\DeviceList.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\DistortionData.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Events.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\FailedDevice.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\FailedDeviceList.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Finger.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Frame.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Hand.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\IController.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Image.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\ImageData.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\LeapC.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\LeapQuaternion.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\LeapTransform.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Logger.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Matrix.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\MemoryManager.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\MessageSeverity.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\PointMapping.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\StructMarshal.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\TransformExtensions.cs" />
|
||||
<Compile Include="vendor\LeapCSharp\Vector.cs" />
|
||||
<None Remove="LeapMotionExtension.json" />
|
||||
<None Remove="resources\leapmotion_controller.asset" />
|
||||
<None Remove="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\leapmotion_controller.asset" />
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
<EmbeddedResource Include="vendor\LeapSDK\lib\x64\LeapC.dll">
|
||||
<Link>LeapC.dll</Link>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\leapmotion_controller.asset" />
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.XRModule">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.XRModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:\Games\Steam\steamapps\common\ChilloutVR\Mods\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ReferencePath>D:\Games\Steam\steamapps\common\ChilloutVR\MelonLoader\;D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\</ReferencePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue