mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 10:59:22 +00:00
Desktop Head Tracking mod
This commit is contained in:
parent
0ebafccb33
commit
b116b14843
14 changed files with 847 additions and 0 deletions
27
ml_dht/README.md
Normal file
27
ml_dht/README.md
Normal file
|
@ -0,0 +1,27 @@
|
|||
# Desktop Head Tracking
|
||||
This mod adds desktop head tracking based on data from memory-mapped file `head/data`.
|
||||
Refer to `TrackingData.cs` for reference in case of implementing own software.
|
||||
|
||||
[](https://youtu.be/jgcFhSNi9DM)
|
||||
|
||||
# Features
|
||||
* Head rotation
|
||||
* Eyes gaze direction
|
||||
* Blinking
|
||||
|
||||
# Installation
|
||||
* Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader)
|
||||
* Get [latest release DLL](../../../releases/latest):
|
||||
* Put `ml_dht.dll` in `Mods` folder of game
|
||||
|
||||
# Usage
|
||||
Available mod's settings in `Settings - Implementation - Desktop Head Tracking`:
|
||||
* **Enabled:** enabled head tracking; default value - `false`.
|
||||
* **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`.
|
||||
* **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`;
|
||||
|
||||
# Known compatible tracking software
|
||||
* VSeeFace with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)
|
||||
|
||||
# Notes
|
||||
* Blinking doesn't work for remote players to due [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network).
|
Loading…
Add table
Add a link
Reference in a new issue