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https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Fix for recent build
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parent
70a1dcac62
commit
b16d82c1f5
4 changed files with 5 additions and 5 deletions
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@ -39,7 +39,7 @@ namespace ml_lme
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m_handRayLeft.generalMask = -269;
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m_handRayLeft.isInteractionRay = true;
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m_handRayLeft.triggerHoverEvents = false;
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m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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//m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
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m_handRayLeft.attachmentDistance = 0f;
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m_handRayLeft.uiMask = 32;
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m_handRayLeft.isDesktopRay = !m_inVR;
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@ -61,7 +61,7 @@ namespace ml_lme
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m_handRayRight.generalMask = -269;
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m_handRayRight.isInteractionRay = true;
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m_handRayRight.triggerHoverEvents = false;
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m_handRayRight.holderRoot = m_handRayRight.gameObject;
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//m_handRayRight.holderRoot = m_handRayRight.gameObject;
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m_handRayRight.attachmentDistance = 0f;
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m_handRayRight.uiMask = 32;
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m_handRayRight.isDesktopRay = !m_inVR;
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.0-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.6.1-u6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.6.0</Version>
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<Version>1.6.1</Version>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>LeapMotionExtension</Product>
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@ -426,7 +426,7 @@ namespace ml_pam
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void OnPickupGrab(CVRPickupObject p_pickup, Vector3 p_hit)
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{
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if(p_pickup.IsGrabbedByMe && (p_pickup.ControllerRay == ViewManager.Instance.desktopControllerRay))
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if(p_pickup.IsGrabbedByMe && (p_pickup.ControllerRay == PlayerSetup.Instance.desktopRay))
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{
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m_pickup = p_pickup;
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