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https://github.com/hanetzer/sdraw_mods_cvr.git
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Force update on radius update
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parent
25969abef9
commit
b1b1a324ad
1 changed files with 8 additions and 8 deletions
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@ -1,8 +1,8 @@
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using ABI.CCK.Components;
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.IK.SubSystems;
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using System.Reflection;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.MovementSystem;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine;
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namespace ml_amt
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namespace ml_amt
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@ -172,7 +172,7 @@ namespace ml_amt
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{
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{
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if(!Settings.CollisionScale)
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if(!Settings.CollisionScale)
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return true;
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return true;
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try
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try
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{
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{
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if(___controller != null)
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if(___controller != null)
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@ -187,25 +187,25 @@ namespace ml_amt
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l_newCenter.y = (l_newHeight + 0.075f * ____avatarHeightFactor) * 0.5f;
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l_newCenter.y = (l_newHeight + 0.075f * ____avatarHeightFactor) * 0.5f;
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Vector3 l_currentCenter = ___controller.center;
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Vector3 l_currentCenter = ___controller.center;
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if((Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter,l_newCenter) > (l_currentHeight * 0.05f)))
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if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
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{
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{
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bool l_active = ___controller.enabled;
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bool l_active = ___controller.enabled;
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if(__0)
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if(__0)
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___controller.radius = l_newRadius;
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___controller.radius = l_newRadius;
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___controller.height = l_newHeight;
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___controller.height = l_newHeight;
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___controller.center = l_newCenter;
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___controller.center = l_newCenter;
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__instance.groundDistance = l_newRadius;
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__instance.groundDistance = l_newRadius;
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if(__0)
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if(__0)
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__instance.proxyCollider.radius = l_newRadius;
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__instance.proxyCollider.radius = l_newRadius;
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__instance.proxyCollider.height = l_newHeight;
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__instance.proxyCollider.height = l_newHeight;
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__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
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__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
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__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
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__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
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__instance.groundCheck.localPosition = ____colliderCenter;
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__instance.groundCheck.localPosition = ____colliderCenter;
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___controller.enabled = l_active;
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___controller.enabled = l_active;
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}
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}
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}
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}
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