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https://github.com/hanetzer/sdraw_mods_cvr.git
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Mask for controller rays
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6b0399f182
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1 changed files with 11 additions and 0 deletions
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@ -94,6 +94,12 @@ namespace ml_prm
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typeof(IKSystem).GetMethod("OnPreSolverUpdateActiveOffset", BindingFlags.Instance | BindingFlags.NonPublic),
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new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnOffsetUpdate_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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p_instance.Patch(
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typeof(ControllerRay).GetMethod("UpdateInteractionMask", BindingFlags.Instance | BindingFlags.NonPublic),
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null,
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new HarmonyLib.HarmonyMethod(typeof(GameEvents).GetMethod(nameof(OnControllerRayUpdateInteractionMask_Prefix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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}
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catch(Exception e)
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{
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@ -210,5 +216,10 @@ namespace ml_prm
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}
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return !ms_result.m_result;
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}
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static void OnControllerRayUpdateInteractionMask_Prefix(ControllerRay __instance)
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{
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__instance.generalMask &= ~(1 << CVRLayers.PlayerClone);
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}
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}
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}
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