Additional FBT detoured methods

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SDraw 2022-12-25 20:02:44 +03:00
parent 04c5fe0a3b
commit b2945ac7e2
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5 changed files with 40 additions and 33 deletions

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@ -4,7 +4,7 @@ Merged set of MelonLoader mods for ChilloutVR.
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes |
|-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------|
| Avatar Change Info | ml_aci | 1.0.3 | Yes | Working |
| Avatar Motion Tweaker | ml_amt | 1.1.9 | Yes | Working |
| Avatar Motion Tweaker | ml_amt | 1.2.0 | Yes, pending review | Working |
| Desktop Head Tracking | ml_dht | 1.1.1 | Yes | Working |
| Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working |
| Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | In-game feature since 2022r170 update

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@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Systems.IK.SubSystems;
using System.Reflection;
@ -6,6 +7,14 @@ namespace ml_amt
{
public class AvatarMotionTweaker : MelonLoader.MelonMod
{
static readonly MethodInfo[] ms_fbtDetouredMethods =
{
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance),
typeof(CVRParameterStreamEntry).GetMethod(nameof(CVRParameterStreamEntry.CheckUpdate))
};
static AvatarMotionTweaker ms_instance = null;
MotionTweaker m_localTweaker = null;
@ -34,22 +43,21 @@ namespace ml_amt
null,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnCalibrate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
// FBT detour
HarmonyInstance.Patch(
typeof(BodySystem).GetMethod(nameof(BodySystem.FBTAvailable)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(OnFBTAvailable_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
null
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("Update", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
HarmonyInstance.Patch(
typeof(PlayerSetup).GetMethod("FixedUpdate", BindingFlags.NonPublic | BindingFlags.Instance),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
foreach(MethodInfo l_detoured in ms_fbtDetouredMethods)
{
HarmonyInstance.Patch(
l_detoured,
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
new HarmonyLib.HarmonyMethod(typeof(AvatarMotionTweaker).GetMethod(nameof(FBTDetour_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}

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@ -13,7 +13,6 @@ namespace ml_amt
{
static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_rootVelocity = typeof(IKSolverVR).GetField("rootVelocity", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly int ms_emoteHash = Animator.StringToHash("Emote");
enum ParameterType
@ -136,7 +135,7 @@ namespace ml_amt
float l_avatarScale = (m_avatarScale > 0f) ? (PlayerSetup.Instance._avatar.transform.localScale.y / m_avatarScale) : 0f;
float l_avatarViewHeight = Mathf.Clamp(m_viewPointHeight * l_avatarScale, 0f, float.MaxValue);
m_upright = Mathf.Clamp(((l_avatarViewHeight > 0f) ? (l_currentHeight / l_avatarViewHeight) : 0f), 0f, 1f);
PoseState l_poseState = (m_upright <= m_proneLimit) ? PoseState.Proning : ((m_upright <= m_crouchLimit) ? PoseState.Crouching : PoseState.Standing);
m_poseState = (m_upright <= Mathf.Min(m_proneLimit, m_crouchLimit)) ? PoseState.Proning : ((m_upright <= Mathf.Max(m_proneLimit, m_crouchLimit)) ? PoseState.Crouching : PoseState.Standing);
if(m_avatarHips != null)
{
@ -146,19 +145,10 @@ namespace ml_amt
if(m_isInVR && (m_vrIk != null) && m_vrIk.enabled)
{
if(m_poseState != l_poseState)
{
// Weird fix of torso shaking
if(m_ikOverrideCrouch && (l_poseState == PoseState.Standing))
ms_rootVelocity.SetValue(m_vrIk.solver, Vector3.zero);
if(m_ikOverrideProne && !m_ikOverrideCrouch && (l_poseState == PoseState.Crouching))
ms_rootVelocity.SetValue(m_vrIk.solver, Vector3.zero);
}
if(m_adjustedMovement)
{
MovementSystem.Instance.ChangeCrouch(l_poseState == PoseState.Crouching);
MovementSystem.Instance.ChangeProne(l_poseState == PoseState.Proning);
MovementSystem.Instance.ChangeCrouch(m_poseState == PoseState.Crouching);
MovementSystem.Instance.ChangeProne(m_poseState == PoseState.Proning);
if(!m_poseTransitions)
{
@ -169,13 +159,11 @@ namespace ml_amt
if(m_poseTransitions)
{
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (l_poseState == PoseState.Crouching) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (l_poseState == PoseState.Proning) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", (m_poseState == PoseState.Crouching) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", (m_poseState == PoseState.Proning) && !m_compatibleAvatar && !BodySystem.isCalibratedAsFullBody);
}
}
m_poseState = l_poseState;
m_emoteActive = false;
if(m_detectEmotes && (m_locomotionLayer >= 0))
{
@ -302,6 +290,9 @@ namespace ml_amt
m_customProneLimit = (l_customTransform != null);
m_proneLimit = m_customProneLimit ? Mathf.Clamp(l_customTransform.localPosition.y, 0f, 1f) : Settings.ProneLimit;
if(m_proneLimit > m_crouchLimit)
Utils.Swap(ref m_proneLimit, ref m_crouchLimit);
l_customTransform = PlayerSetup.Instance._avatar.transform.Find("LocomotionOffset");
m_customLocomotionOffset = (l_customTransform != null);
m_locomotionOffset = m_customLocomotionOffset ? l_customTransform.localPosition : Vector3.zero;

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@ -1,10 +1,10 @@
using System.Reflection;
[assembly: AssemblyTitle("AvatarMotionTweaker")]
[assembly: AssemblyVersion("1.1.9")]
[assembly: AssemblyFileVersion("1.1.9")]
[assembly: AssemblyVersion("1.2.0")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.1.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.2.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -12,5 +12,13 @@ namespace ml_amt
{
return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one);
}
// Usefull
public static void Swap<T>(ref T lhs, ref T rhs)
{
T temp = lhs;
lhs = rhs;
rhs = temp;
}
}
}