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consolidate dll list in one place
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15 changed files with 158 additions and 614 deletions
42
Directory.Build.props
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42
Directory.Build.props
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<Project>
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<PropertyGroup>
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<!-- Put your Chillout vr path in a new environnment variable CVRPATH in Windows -->
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<OutputPath>$(CVRPATH)/Mods/</OutputPath>
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<LangVersion>latest</LangVersion>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<TargetFramework>netstandard2.1</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateDependencyFile>false</GenerateDependencyFile>
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<!-- Required for NStrip to work -->
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>embedded</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>embedded</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
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<!-- <Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild"> -->
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<!-- <Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" /> -->
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<!-- </Target> -->
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<!-- Import all CVR and MelonLoader Managed Refs -->
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<Import Project="References.Items.props" />
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</Project>
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