mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
consolidate dll list in one place
This commit is contained in:
parent
974cadcf90
commit
b36fbe99d8
15 changed files with 158 additions and 614 deletions
42
Directory.Build.props
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42
Directory.Build.props
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@ -0,0 +1,42 @@
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<Project>
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<PropertyGroup>
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<!-- Put your Chillout vr path in a new environnment variable CVRPATH in Windows -->
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<OutputPath>$(CVRPATH)/Mods/</OutputPath>
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<LangVersion>latest</LangVersion>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<TargetFramework>netstandard2.1</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateDependencyFile>false</GenerateDependencyFile>
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<!-- Required for NStrip to work -->
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>embedded</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>embedded</DebugType>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
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<!-- <Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild"> -->
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<!-- <Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" /> -->
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<!-- </Target> -->
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<!-- Import all CVR and MelonLoader Managed Refs -->
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<Import Project="References.Items.props" />
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</Project>
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116
References.Items.props
Normal file
116
References.Items.props
Normal file
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@ -0,0 +1,116 @@
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<Project>
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<ItemGroup>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Cohtml.Runtime.dll">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ECM2">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SteamVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.Postprocessing.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.Hands">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenXR">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ClothModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.JSONSerializeModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.ParticleSystemModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestAudioModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>$(CVRPATH)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(CVRPATH)/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(CVRPATH)/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BTKUILib">
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<HintPath>$(CVRPATH)/Mods/BTKUILib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="PlayerRagdollMod">
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<HintPath>$(CVRPATH)/Mods/PlayerRagdollMod.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project>
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@ -37,66 +37,4 @@
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="ECM2">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/ECM2.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
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</Target>
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</Project>
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@ -20,49 +20,6 @@
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<None Remove="resources/mod_menu.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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||||
<Reference Include="Assembly-CSharp">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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||||
<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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||||
<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
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<Reference Include="MelonLoader">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
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<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
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</ItemGroup>
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|
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<ItemGroup>
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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<EmbeddedResource Include="resources/mod_menu.js" />
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@ -93,8 +93,4 @@
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
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</Target>
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||||
|
||||
</Project>
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@ -30,56 +30,4 @@
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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</ItemGroup>
|
||||
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||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
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||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
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@ -25,36 +25,4 @@
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<EmbeddedResource Include="resources/save.png" />
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||||
</ItemGroup>
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||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/Mods/BTKUILib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
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||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Newtonsoft.Json.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
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||||
</Reference>
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||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
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||||
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|
|
@ -29,61 +29,4 @@
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|||
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
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|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
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|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
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|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -32,61 +32,4 @@
|
|||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
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|
||||
|
||||
<ItemGroup>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
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|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
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|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
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|
||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
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|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
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|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -16,10 +16,6 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources/dancing.png" />
|
||||
<None Remove="resources/dancing_on.png" />
|
||||
|
@ -31,57 +27,4 @@
|
|||
<EmbeddedResource Include="resources/dancing_on.png" />
|
||||
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|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
<Reference Include="BTKUILib">
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
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||||
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|
||||
<Reference Include="MelonLoader">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
<Private>false</Private>
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||||
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||||
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||||
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||||
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||||
<Private>false</Private>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
|
|
|
@ -21,61 +21,4 @@
|
|||
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||||
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|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
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||||
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||||
<Private>false</Private>
|
||||
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||||
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||||
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||||
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|
||||
<Private>false</Private>
|
||||
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||||
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|
||||
<Reference Include="BTKUILib">
|
||||
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|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</Reference>
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||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
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||||
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||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
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||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -26,76 +26,4 @@
|
|||
<EmbeddedResource Include="resources/person.png" />
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||||
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||||
|
||||
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||||
<Reference Include="0Harmony">
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/Mods/BTKUILib.dll</HintPath>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
|
||||
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||||
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||||
</Target>
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||||
|
||||
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|
||||
|
|
|
@ -21,54 +21,6 @@
|
|||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
@ -77,8 +29,4 @@
|
|||
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -26,46 +26,4 @@
|
|||
<EmbeddedResource Include="resources/mod_menu.js" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -14,31 +14,4 @@
|
|||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="copy /y "$(TargetPath)" "D:/Games/Steam/steamapps/common/ChilloutVR/Mods/"" />
|
||||
</Target>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/MelonLoader.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue