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https://github.com/hanetzer/sdraw_mods_cvr.git
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Remote gestures handlers components creation based on current settings
Methods renames
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parent
e5d4ea9d29
commit
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36 changed files with 308 additions and 240 deletions
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@ -10,8 +10,8 @@ namespace ml_amt
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internal class GameEvent
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{
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event Action m_action;
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public void AddHandler(Action p_listener) => m_action += p_listener;
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public void RemoveHandler(Action p_listener) => m_action -= p_listener;
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public void AddListener(Action p_listener) => m_action += p_listener;
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public void RemoveListener(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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@ -52,14 +52,14 @@ namespace ml_amt
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OnCrouchLimitChanged(Settings.CrouchLimit);
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OnProneLimitChanged(Settings.ProneLimit);
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Settings.OnCrouchLimitChanged.AddHandler(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.AddHandler(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.AddHandler(this.OnMassCenterChanged);
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Settings.OnCrouchLimitChanged.AddListener(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.AddListener(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.AddListener(this.OnMassCenterChanged);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.AddHandler(this.OnPlayspaceScale);
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GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale);
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}
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void OnDestroy()
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@ -68,14 +68,14 @@ namespace ml_amt
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m_ikLimits = null;
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m_parameters.Clear();
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Settings.OnCrouchLimitChanged.RemoveHandler(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.RemoveHandler(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.RemoveHandler(this.OnMassCenterChanged);
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Settings.OnCrouchLimitChanged.RemoveListener(this.OnCrouchLimitChanged);
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Settings.OnProneLimitChanged.RemoveListener(this.OnProneLimitChanged);
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Settings.OnMassCenterChanged.RemoveListener(this.OnMassCenterChanged);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.RemoveHandler(this.OnPlayspaceScale);
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GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
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GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
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GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale);
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}
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void Update()
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@ -9,8 +9,8 @@ namespace ml_amt
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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