Remote gestures handlers components creation based on current settings

Methods renames
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SDraw 2024-08-18 15:47:39 +03:00
parent e5d4ea9d29
commit b38187d6ef
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GPG key ID: BB95B4DAB2BB8BB5
36 changed files with 308 additions and 240 deletions

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@ -52,14 +52,14 @@ namespace ml_amt
OnCrouchLimitChanged(Settings.CrouchLimit);
OnProneLimitChanged(Settings.ProneLimit);
Settings.OnCrouchLimitChanged.AddHandler(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.AddHandler(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.AddHandler(this.OnMassCenterChanged);
Settings.OnCrouchLimitChanged.AddListener(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.AddListener(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.AddListener(this.OnMassCenterChanged);
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.AddHandler(this.OnPlayspaceScale);
GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale);
}
void OnDestroy()
@ -68,14 +68,14 @@ namespace ml_amt
m_ikLimits = null;
m_parameters.Clear();
Settings.OnCrouchLimitChanged.RemoveHandler(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.RemoveHandler(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.RemoveHandler(this.OnMassCenterChanged);
Settings.OnCrouchLimitChanged.RemoveListener(this.OnCrouchLimitChanged);
Settings.OnProneLimitChanged.RemoveListener(this.OnProneLimitChanged);
Settings.OnMassCenterChanged.RemoveListener(this.OnMassCenterChanged);
GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.RemoveHandler(this.OnPlayspaceScale);
GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale);
}
void Update()