Remote gestures handlers components creation based on current settings

Methods renames
This commit is contained in:
SDraw 2024-08-18 15:47:39 +03:00
parent e5d4ea9d29
commit b38187d6ef
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
36 changed files with 308 additions and 240 deletions

View file

@ -16,22 +16,22 @@ namespace ml_dht
internal class GameEvent
{
event Action m_action;
public void AddHandler(Action p_listener) => m_action += p_listener;
public void RemoveHandler(Action p_listener) => m_action -= p_listener;
public void AddListener(Action p_listener) => m_action += p_listener;
public void RemoveListener(Action p_listener) => m_action -= p_listener;
public void Invoke() => m_action?.Invoke();
}
internal class GameEvent<T1>
{
event Action<T1> m_action;
public void AddHandler(Action<T1> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T1> p_listener) => m_action -= p_listener;
public void AddListener(Action<T1> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T1> p_listener) => m_action -= p_listener;
public void Invoke(T1 p_obj) => m_action?.Invoke(p_obj);
}
internal class GameEvent<T1, T2>
{
event Action<T1, T2> m_action;
public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
public void AddListener(Action<T1, T2> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T1, T2> p_listener) => m_action -= p_listener;
public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
}

View file

@ -51,28 +51,28 @@ namespace ml_dht
OnHeadTrackingChanged(Settings.HeadTracking);
OnSmoothingChanged(Settings.Smoothing);
Settings.OnEnabledChanged.AddHandler(this.OnEnabledChanged);
Settings.OnHeadTrackingChanged.AddHandler(this.OnHeadTrackingChanged);
Settings.OnSmoothingChanged.AddHandler(this.OnSmoothingChanged);
Settings.OnEnabledChanged.AddListener(this.OnEnabledChanged);
Settings.OnHeadTrackingChanged.AddListener(this.OnHeadTrackingChanged);
Settings.OnSmoothingChanged.AddListener(this.OnSmoothingChanged);
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
GameEvents.OnEyeControllerUpdate.AddHandler(this.OnEyeControllerUpdate);
GameEvents.OnFaceTrackingUpdate.AddHandler(this.UpdateFaceTracking);
GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
GameEvents.OnEyeControllerUpdate.AddListener(this.OnEyeControllerUpdate);
GameEvents.OnFaceTrackingUpdate.AddListener(this.UpdateFaceTracking);
}
void OnDestroy()
{
Settings.OnEnabledChanged.RemoveHandler(this.OnEnabledChanged);
Settings.OnHeadTrackingChanged.RemoveHandler(this.OnHeadTrackingChanged);
Settings.OnSmoothingChanged.RemoveHandler(this.OnSmoothingChanged);
Settings.OnEnabledChanged.RemoveListener(this.OnEnabledChanged);
Settings.OnHeadTrackingChanged.RemoveListener(this.OnHeadTrackingChanged);
Settings.OnSmoothingChanged.RemoveListener(this.OnSmoothingChanged);
GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
GameEvents.OnEyeControllerUpdate.RemoveHandler(this.OnEyeControllerUpdate);
GameEvents.OnFaceTrackingUpdate.RemoveHandler(this.UpdateFaceTracking);
GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
GameEvents.OnEyeControllerUpdate.RemoveListener(this.OnEyeControllerUpdate);
GameEvents.OnFaceTrackingUpdate.RemoveListener(this.UpdateFaceTracking);
}
void Update()

View file

@ -9,8 +9,8 @@ namespace ml_dht
internal class SettingEvent<T>
{
event Action<T> m_action;
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
public void AddListener(Action<T> p_listener) => m_action += p_listener;
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
public void Invoke(T p_value) => m_action?.Invoke(p_value);
}