mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Remote gestures handlers components creation based on current settings
Methods renames
This commit is contained in:
parent
e5d4ea9d29
commit
b38187d6ef
36 changed files with 308 additions and 240 deletions
|
@ -16,22 +16,22 @@ namespace ml_dht
|
|||
internal class GameEvent
|
||||
{
|
||||
event Action m_action;
|
||||
public void AddHandler(Action p_listener) => m_action += p_listener;
|
||||
public void RemoveHandler(Action p_listener) => m_action -= p_listener;
|
||||
public void AddListener(Action p_listener) => m_action += p_listener;
|
||||
public void RemoveListener(Action p_listener) => m_action -= p_listener;
|
||||
public void Invoke() => m_action?.Invoke();
|
||||
}
|
||||
internal class GameEvent<T1>
|
||||
{
|
||||
event Action<T1> m_action;
|
||||
public void AddHandler(Action<T1> p_listener) => m_action += p_listener;
|
||||
public void RemoveHandler(Action<T1> p_listener) => m_action -= p_listener;
|
||||
public void AddListener(Action<T1> p_listener) => m_action += p_listener;
|
||||
public void RemoveListener(Action<T1> p_listener) => m_action -= p_listener;
|
||||
public void Invoke(T1 p_obj) => m_action?.Invoke(p_obj);
|
||||
}
|
||||
internal class GameEvent<T1, T2>
|
||||
{
|
||||
event Action<T1, T2> m_action;
|
||||
public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
|
||||
public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
|
||||
public void AddListener(Action<T1, T2> p_listener) => m_action += p_listener;
|
||||
public void RemoveListener(Action<T1, T2> p_listener) => m_action -= p_listener;
|
||||
public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
|
||||
}
|
||||
|
||||
|
|
|
@ -51,28 +51,28 @@ namespace ml_dht
|
|||
OnHeadTrackingChanged(Settings.HeadTracking);
|
||||
OnSmoothingChanged(Settings.Smoothing);
|
||||
|
||||
Settings.OnEnabledChanged.AddHandler(this.OnEnabledChanged);
|
||||
Settings.OnHeadTrackingChanged.AddHandler(this.OnHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.AddHandler(this.OnSmoothingChanged);
|
||||
Settings.OnEnabledChanged.AddListener(this.OnEnabledChanged);
|
||||
Settings.OnHeadTrackingChanged.AddListener(this.OnHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.AddListener(this.OnSmoothingChanged);
|
||||
|
||||
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
|
||||
GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.AddHandler(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.AddHandler(this.UpdateFaceTracking);
|
||||
GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
|
||||
GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.AddListener(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.AddListener(this.UpdateFaceTracking);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Settings.OnEnabledChanged.RemoveHandler(this.OnEnabledChanged);
|
||||
Settings.OnHeadTrackingChanged.RemoveHandler(this.OnHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.RemoveHandler(this.OnSmoothingChanged);
|
||||
Settings.OnEnabledChanged.RemoveListener(this.OnEnabledChanged);
|
||||
Settings.OnHeadTrackingChanged.RemoveListener(this.OnHeadTrackingChanged);
|
||||
Settings.OnSmoothingChanged.RemoveListener(this.OnSmoothingChanged);
|
||||
|
||||
GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
|
||||
GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.RemoveHandler(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.RemoveHandler(this.UpdateFaceTracking);
|
||||
GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
|
||||
GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
|
||||
GameEvents.OnEyeControllerUpdate.RemoveListener(this.OnEyeControllerUpdate);
|
||||
GameEvents.OnFaceTrackingUpdate.RemoveListener(this.UpdateFaceTracking);
|
||||
}
|
||||
|
||||
void Update()
|
||||
|
|
|
@ -9,8 +9,8 @@ namespace ml_dht
|
|||
internal class SettingEvent<T>
|
||||
{
|
||||
event Action<T> m_action;
|
||||
public void AddHandler(Action<T> p_listener) => m_action += p_listener;
|
||||
public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
|
||||
public void AddListener(Action<T> p_listener) => m_action += p_listener;
|
||||
public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
|
||||
public void Invoke(T p_value) => m_action?.Invoke(p_value);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue