Remote gestures handlers components creation based on current settings

Methods renames
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SDraw 2024-08-18 15:47:39 +03:00
parent e5d4ea9d29
commit b38187d6ef
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36 changed files with 308 additions and 240 deletions

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@ -41,8 +41,8 @@ namespace ml_lme
m_leapController.Connect += this.OnLeapServiceConnect;
m_leapController.Disconnect += this.OnLeapServiceDisconnect;
Settings.OnEnabledChanged.AddHandler(this.OnEnableChanged);
Settings.OnTrackingModeChanged.AddHandler(this.OnTrackingModeChanged);
Settings.OnEnabledChanged.AddListener(this.OnEnableChanged);
Settings.OnTrackingModeChanged.AddListener(this.OnTrackingModeChanged);
m_leapTracking = new GameObject("[LeapTrackingRoot]").AddComponent<LeapTracking>();
m_leapTracking.transform.parent = this.transform;
@ -84,8 +84,8 @@ namespace ml_lme
}
m_leapInput = null;
Settings.OnEnabledChanged.RemoveHandler(this.OnEnableChanged);
Settings.OnTrackingModeChanged.RemoveHandler(this.OnTrackingModeChanged);
Settings.OnEnabledChanged.RemoveListener(this.OnEnableChanged);
Settings.OnTrackingModeChanged.RemoveListener(this.OnTrackingModeChanged);
}
IEnumerator WaitForObjects()