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https://github.com/hanetzer/sdraw_mods_cvr.git
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Remote gestures handlers components creation based on current settings
Methods renames
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parent
e5d4ea9d29
commit
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36 changed files with 308 additions and 240 deletions
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@ -78,17 +78,17 @@ namespace ml_pam
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m_enabled = Settings.Enabled;
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Settings.OnEnabledChanged.AddHandler(this.OnEnabledChanged);
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Settings.OnGrabOffsetChanged.AddHandler(this.OnGrabOffsetChanged);
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Settings.OnLeadingHandChanged.AddHandler(this.OnLeadingHandChanged);
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Settings.OnHandsExtensionChanged.AddHandler(this.OnHandsExtensionChanged);
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Settings.OnEnabledChanged.AddListener(this.OnEnabledChanged);
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Settings.OnGrabOffsetChanged.AddListener(this.OnGrabOffsetChanged);
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Settings.OnLeadingHandChanged.AddListener(this.OnLeadingHandChanged);
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Settings.OnHandsExtensionChanged.AddListener(this.OnHandsExtensionChanged);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.AddHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.AddHandler(this.OnPlayspaceScale);
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GameEvents.OnPickupGrab.AddHandler(this.OnPickupGrab);
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GameEvents.OnPickupDrop.AddHandler(this.OnPickupDrop);
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GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale);
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GameEvents.OnPickupGrab.AddListener(this.OnPickupGrab);
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GameEvents.OnPickupDrop.AddListener(this.OnPickupDrop);
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}
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void OnDestroy()
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@ -108,17 +108,17 @@ namespace ml_pam
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m_pickup = null;
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m_vrIK = null;
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Settings.OnEnabledChanged.RemoveHandler(this.OnEnabledChanged);
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Settings.OnGrabOffsetChanged.RemoveHandler(this.OnGrabOffsetChanged);
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Settings.OnLeadingHandChanged.RemoveHandler(this.OnLeadingHandChanged);
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Settings.OnHandsExtensionChanged.RemoveHandler(this.OnHandsExtensionChanged);
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Settings.OnEnabledChanged.RemoveListener(this.OnEnabledChanged);
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Settings.OnGrabOffsetChanged.RemoveListener(this.OnGrabOffsetChanged);
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Settings.OnLeadingHandChanged.RemoveListener(this.OnLeadingHandChanged);
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Settings.OnHandsExtensionChanged.RemoveListener(this.OnHandsExtensionChanged);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.RemoveHandler(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.RemoveHandler(this.OnPlayspaceScale);
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GameEvents.OnPickupGrab.RemoveHandler(this.OnPickupGrab);
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GameEvents.OnPickupDrop.RemoveHandler(this.OnPickupDrop);
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GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
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GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse);
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GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale);
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GameEvents.OnPickupGrab.RemoveListener(this.OnPickupGrab);
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GameEvents.OnPickupDrop.RemoveListener(this.OnPickupDrop);
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}
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void Update()
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@ -12,22 +12,22 @@ namespace ml_pam
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internal class GameEvent
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{
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event Action m_action;
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public void AddHandler(Action p_listener) => m_action += p_listener;
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public void RemoveHandler(Action p_listener) => m_action -= p_listener;
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public void AddListener(Action p_listener) => m_action += p_listener;
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public void RemoveListener(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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internal class GameEvent<T1>
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{
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event Action<T1> m_action;
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public void AddHandler(Action<T1> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T1> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T1> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T1> p_listener) => m_action -= p_listener;
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public void Invoke(T1 p_obj) => m_action?.Invoke(p_obj);
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}
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internal class GameEvent<T1, T2>
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{
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event Action<T1, T2> m_action;
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public void AddHandler(Action<T1, T2> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T1, T2> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T1, T2> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T1, T2> p_listener) => m_action -= p_listener;
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public void Invoke(T1 p_objA, T2 p_objB) => m_action?.Invoke(p_objA, p_objB);
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}
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@ -9,8 +9,8 @@ namespace ml_pam
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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