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https://github.com/hanetzer/sdraw_mods_cvr.git
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Remote gestures handlers components creation based on current settings
Methods renames
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parent
e5d4ea9d29
commit
b38187d6ef
36 changed files with 308 additions and 240 deletions
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@ -10,8 +10,8 @@ namespace ml_pmc
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internal class GameEvent
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{
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event Action m_action;
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public void AddHandler(Action p_listener) => m_action += p_listener;
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public void RemoveHandler(Action p_listener) => m_action -= p_listener;
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public void AddListener(Action p_listener) => m_action += p_listener;
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public void RemoveListener(Action p_listener) => m_action -= p_listener;
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public void Invoke() => m_action?.Invoke();
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}
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@ -12,8 +12,8 @@ namespace ml_pmc
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internal class UiEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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@ -72,7 +72,7 @@ namespace ml_pmc
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(ms_uiElements[(int)UiIndex.Reset] as Button).OnPress += Reset;
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BTKUILib.QuickMenuAPI.OnPlayerSelected += (_, id) => ms_selectedPlayer = id;
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PoseCopycat.OnCopycatChanged.AddHandler(OnCopycatChanged);
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PoseCopycat.OnCopycatChanged.AddListener(OnCopycatChanged);
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}
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static void OnCopySwitch() => OnTargetSelect.Invoke(ms_selectedPlayer);
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@ -15,8 +15,8 @@ namespace ml_pmc
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public class CopycatEvent<T1>
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{
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event System.Action<T1> m_action;
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public void AddHandler(System.Action<T1> p_listener) => m_action += p_listener;
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public void RemoveHandler(System.Action<T1> p_listener) => m_action -= p_listener;
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public void AddListener(System.Action<T1> p_listener) => m_action += p_listener;
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public void RemoveListener(System.Action<T1> p_listener) => m_action -= p_listener;
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public void Invoke(T1 p_value) => m_action?.Invoke(p_value);
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}
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@ -51,12 +51,12 @@ namespace ml_pmc
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void Start()
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{
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.AddHandler(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.AddHandler(this.OnAvatarPostReuse);
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GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.AddListener(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.AddListener(this.OnAvatarPostReuse);
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ModUi.OnTargetSelect.AddHandler(this.OnTargetSelect);
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ModUi.OnTargetSelect.AddListener(this.OnTargetSelect);
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}
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void OnDestroy()
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{
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@ -74,12 +74,12 @@ namespace ml_pmc
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m_vrIk = null;
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m_lookAtIk = null;
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.RemoveHandler(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.RemoveHandler(this.OnAvatarPostReuse);
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GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.RemoveListener(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.RemoveListener(this.OnAvatarPostReuse);
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ModUi.OnTargetSelect.RemoveHandler(this.OnTargetSelect);
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ModUi.OnTargetSelect.RemoveListener(this.OnTargetSelect);
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}
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// Unity events
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@ -8,8 +8,8 @@ namespace ml_pmc
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internal class SettingEvent<T>
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{
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event Action<T> m_action;
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public void AddHandler(Action<T> p_listener) => m_action += p_listener;
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public void RemoveHandler(Action<T> p_listener) => m_action -= p_listener;
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public void AddListener(Action<T> p_listener) => m_action += p_listener;
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public void RemoveListener(Action<T> p_listener) => m_action -= p_listener;
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public void Invoke(T p_value) => m_action?.Invoke(p_value);
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}
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