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https://github.com/hanetzer/sdraw_mods_cvr.git
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Remote gestures handlers components creation based on current settings
Methods renames
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parent
e5d4ea9d29
commit
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36 changed files with 308 additions and 240 deletions
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@ -81,30 +81,30 @@ namespace ml_prm
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m_puppetRoot.localPosition = Vector3.zero;
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m_puppetRoot.localRotation = Quaternion.identity;
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Settings.OnMovementDragChanged.AddHandler(this.OnMovementDragChanged);
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Settings.OnAngularDragChanged.AddHandler(this.OnAngularDragChanged);
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Settings.OnGravityChanged.AddHandler(this.OnGravityChanged);
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Settings.OnSlipperinessChanged.AddHandler(this.OnPhysicsMaterialChanged);
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Settings.OnBouncinessChanged.AddHandler(this.OnPhysicsMaterialChanged);
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Settings.OnBuoyancyChanged.AddHandler(this.OnBuoyancyChanged);
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Settings.OnFallDamageChanged.AddHandler(this.OnFallDamageChanged);
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Settings.OnGestureGrabChanged.AddHandler(this.OnGestureGrabChanged);
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Settings.OnMovementDragChanged.AddListener(this.OnMovementDragChanged);
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Settings.OnAngularDragChanged.AddListener(this.OnAngularDragChanged);
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Settings.OnGravityChanged.AddListener(this.OnGravityChanged);
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Settings.OnSlipperinessChanged.AddListener(this.OnPhysicsMaterialChanged);
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Settings.OnBouncinessChanged.AddListener(this.OnPhysicsMaterialChanged);
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Settings.OnBuoyancyChanged.AddListener(this.OnBuoyancyChanged);
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Settings.OnFallDamageChanged.AddListener(this.OnFallDamageChanged);
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Settings.OnGestureGrabChanged.AddListener(this.OnGestureGrabChanged);
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GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.AddHandler(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.AddHandler(this.OnAvatarPostReuse);
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GameEvents.OnIKScaling.AddHandler(this.OnAvatarScaling);
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GameEvents.OnSeatPreSit.AddHandler(this.OnSeatPreSit);
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GameEvents.OnCalibrationStart.AddHandler(this.OnCalibrationStart);
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GameEvents.OnWorldPreSpawn.AddHandler(this.OnWorldPreSpawn);
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GameEvents.OnCombatPreDown.AddHandler(this.OnCombatPreDown);
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GameEvents.OnFlightChange.AddHandler(this.OnFlightChange);
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GameEvents.OnIKOffsetUpdate.AddHandler(this.OnIKOffsetUpdate);
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GameEvents.OnAvatarClear.AddListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.AddListener(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.AddListener(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.AddListener(this.OnAvatarPostReuse);
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GameEvents.OnIKScaling.AddListener(this.OnAvatarScaling);
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GameEvents.OnSeatPreSit.AddListener(this.OnSeatPreSit);
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GameEvents.OnCalibrationStart.AddListener(this.OnCalibrationStart);
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GameEvents.OnWorldPreSpawn.AddListener(this.OnWorldPreSpawn);
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GameEvents.OnCombatPreDown.AddListener(this.OnCombatPreDown);
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GameEvents.OnFlightChange.AddListener(this.OnFlightChange);
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GameEvents.OnIKOffsetUpdate.AddListener(this.OnIKOffsetUpdate);
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BetterBetterCharacterController.OnTeleport.AddListener(this.OnPlayerTeleport);
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ModUi.OnSwitchChanged.AddHandler(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.AddHandler(this.OnRemotePlayerGestureStateChanged);
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ModUi.OnSwitchChanged.AddListener(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.AddListener(this.OnRemotePlayerGestureStateChanged);
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}
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void OnDestroy()
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@ -130,30 +130,30 @@ namespace ml_prm
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Object.Destroy(m_physicsMaterial);
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m_physicsMaterial = null;
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Settings.OnMovementDragChanged.RemoveHandler(this.OnMovementDragChanged);
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Settings.OnAngularDragChanged.RemoveHandler(this.OnAngularDragChanged);
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Settings.OnGravityChanged.RemoveHandler(this.OnGravityChanged);
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Settings.OnSlipperinessChanged.RemoveHandler(this.OnPhysicsMaterialChanged);
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Settings.OnBouncinessChanged.RemoveHandler(this.OnPhysicsMaterialChanged);
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Settings.OnBuoyancyChanged.RemoveHandler(this.OnBuoyancyChanged);
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Settings.OnFallDamageChanged.RemoveHandler(this.OnFallDamageChanged);
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Settings.OnGestureGrabChanged.RemoveHandler(this.OnGestureGrabChanged);
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Settings.OnMovementDragChanged.RemoveListener(this.OnMovementDragChanged);
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Settings.OnAngularDragChanged.RemoveListener(this.OnAngularDragChanged);
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Settings.OnGravityChanged.RemoveListener(this.OnGravityChanged);
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Settings.OnSlipperinessChanged.RemoveListener(this.OnPhysicsMaterialChanged);
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Settings.OnBouncinessChanged.RemoveListener(this.OnPhysicsMaterialChanged);
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Settings.OnBuoyancyChanged.RemoveListener(this.OnBuoyancyChanged);
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Settings.OnFallDamageChanged.RemoveListener(this.OnFallDamageChanged);
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Settings.OnGestureGrabChanged.RemoveListener(this.OnGestureGrabChanged);
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GameEvents.OnAvatarClear.RemoveHandler(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveHandler(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.RemoveHandler(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.RemoveHandler(this.OnAvatarPostReuse);
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GameEvents.OnIKScaling.RemoveHandler(this.OnAvatarScaling);
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GameEvents.OnSeatPreSit.RemoveHandler(this.OnSeatPreSit);
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GameEvents.OnCalibrationStart.RemoveHandler(this.OnCalibrationStart);
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GameEvents.OnWorldPreSpawn.RemoveHandler(this.OnWorldPreSpawn);
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GameEvents.OnCombatPreDown.RemoveHandler(this.OnCombatPreDown);
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GameEvents.OnFlightChange.RemoveHandler(this.OnFlightChange);
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GameEvents.OnIKOffsetUpdate.RemoveHandler(this.OnIKOffsetUpdate);
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GameEvents.OnAvatarClear.RemoveListener(this.OnAvatarClear);
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GameEvents.OnAvatarSetup.RemoveListener(this.OnAvatarSetup);
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GameEvents.OnAvatarPreReuse.RemoveListener(this.OnAvatarPreReuse);
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GameEvents.OnAvatarPostReuse.RemoveListener(this.OnAvatarPostReuse);
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GameEvents.OnIKScaling.RemoveListener(this.OnAvatarScaling);
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GameEvents.OnSeatPreSit.RemoveListener(this.OnSeatPreSit);
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GameEvents.OnCalibrationStart.RemoveListener(this.OnCalibrationStart);
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GameEvents.OnWorldPreSpawn.RemoveListener(this.OnWorldPreSpawn);
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GameEvents.OnCombatPreDown.RemoveListener(this.OnCombatPreDown);
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GameEvents.OnFlightChange.RemoveListener(this.OnFlightChange);
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GameEvents.OnIKOffsetUpdate.RemoveListener(this.OnIKOffsetUpdate);
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BetterBetterCharacterController.OnTeleport.RemoveListener(this.OnPlayerTeleport);
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ModUi.OnSwitchChanged.RemoveHandler(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.RemoveHandler(this.OnRemotePlayerGestureStateChanged);
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ModUi.OnSwitchChanged.RemoveListener(this.SwitchRagdoll);
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RemoteGestureHandler.OnGestureState.RemoveListener(this.OnRemotePlayerGestureStateChanged);
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}
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void Update()
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